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    Wednesday, February 10, 2021

    VALORANT Raze Nade Ace - Not a single enemy seen.

    VALORANT Raze Nade Ace - Not a single enemy seen.


    Raze Nade Ace - Not a single enemy seen.

    Posted: 10 Feb 2021 07:27 AM PST

    sometimes it just be like that tho

    Posted: 10 Feb 2021 10:00 AM PST

    Both problems with VALORANT movement in one video

    Posted: 10 Feb 2021 05:38 AM PST

    Officially the worst ace of all time...

    Posted: 10 Feb 2021 05:19 AM PST

    Brim insta penta from Beta

    Posted: 10 Feb 2021 05:48 AM PST

    Brim Ultimate Ace *8 seconds round*

    Posted: 09 Feb 2021 09:01 PM PST

    i made a valorant neon sign

    Posted: 10 Feb 2021 09:13 AM PST

    Brimstone Quick Ace using only Smokes and Incendiary.

    Posted: 10 Feb 2021 08:34 AM PST

    My gold 3 friend aced an entire diamond/immortal team in under 5 seconds!!

    Posted: 10 Feb 2021 02:06 AM PST

    1v5 Immortal top 600 EU ACE , with a slight celebration

    Posted: 10 Feb 2021 10:26 AM PST

    1v5 with ghost VS vandals FT. DOT.EXE GHOST

    Posted: 10 Feb 2021 12:09 PM PST

    Valorant Twitter: "Hope you’re feeling lucky". Night Market returning?

    Posted: 10 Feb 2021 10:05 AM PST

    My idea to improve the quality of teammates in Spike Rush

    Posted: 10 Feb 2021 08:52 AM PST

    My idea to improve the quality of teammates in Spike Rush

    As a veteran spike rush player, I think Riot could implement a few things to improve the game mode overall. Here is an idea that would instantly make spike rush teammates more enjoyable:

    https://preview.redd.it/4buqg7k0kog61.jpg?width=1209&format=pjpg&auto=webp&s=edb19394d1d7459eeedbf751dbf7cef0ee4aee3d

    submitted by /u/notJheck
    [link] [comments]

    Why have good aim when you can have the killjoy turret?

    Posted: 09 Feb 2021 06:04 PM PST

    Yoru and Viper comparing two kits considered underpowered.

    Posted: 10 Feb 2021 11:22 AM PST

    I'm making this post seeing the communities general agreement that these two agents need buffs to balance then with the rest of the roster.

    Strengths

    Viper

    Area denial: Viper has access to many tools to stall enemies through denying vision and damaging utility. Her smoke can lost the longest of any in the game utilized properly and is generally harder to push due to her decay mechanic. She also has access to two mollies that slow and weaken opponents.

    Vision: along side denying area she can also take a lot of space on sites by denying vision with her smoke and curtain. Her curtain has a near infinite range and can be used what most smoke agents would need 2 smokes for. She can quickly take the advantages of being a defender away by blocking vision on prominent choke points for her team to quickly take control of a site.

    Yoru

    Fragging: As a duelist yoru has access to tools to help him frag and survive. He has access to a flash and a to that can be used as an escape tool if used properly. His flash starts it's timer after hitting a surface. It can be used as a op flash and to take space since most people will try to hide as it goes off. His teleport can be placed before an engagement to escape after taking a risky peak like jett and her dash. He is the only other agent with access to this kind of escape. His teleport can also be used with flash aggressively to try to take unexpected engagements on the enemy.

    Mind games: His tools can be used to start conditioning the enemy. Having an obvious anchor to teleport to along with decoys that fake footsteps can allow you to try to get the enemy to react a certain way. For example if you continue to frag by using your tp flash you can condition them to preaim your anchor and take peaks you wouldn't otherwise without flashing. If you use smokes or wall to repostion by running you can use decoy to fake it. Bind in particular you can use decoy and anchor to fake to one by using yourself and teleporting back and other by sending decoys through. If you continue to teleport you can condition the enemy to rotate or hard commit to preaiming teleporter. After hearing it go off or to ignore it every time since it's probably a decoy.

    Weaknesses

    Viper

    Adaptability: In the core of her kit she can't necessarily move after using her utility on a site. Once curtain is down that's it. On one hand you can use it to trick the enemy into thinking that's the site your team is committed to. On the other hand you could have wasted valuable utility on a site you weren't holding. The fact she only has access to one curtain and one smoke exacerbates the issue where omen and brim have access to multiple. Her ult is the biggest culprit to this weakness as if you ult before bomb is dropped or planted your site can be completely avoided. It also isn't a pure advantage for viper as she also has reduced vision in it.

    Yoru

    Spontaneity: Yoru cannot just do something in a new situation. He needs to set up before an engagement. If he doesn't plan prior his strengths are quickly over shadowed. His anchor moves slowly so he can't use it spontaneously as an escape he must set it up early. His decoy only fakes sound and only activates traps that see low enough to the ground. His flash is harder to use than phoenix's. His ult has to be used with his team or else you're essentially killing yourself.

    Both yoru and viper have similar issues with planning, set up, and commitment. The difference is viper wants to take site and area and yoru wants to frag.

    Both kits have a similar core of high skill ceiling, but also inflexibility. I personally believe because yoru's goal. Isn't to take a site that his kit is stronger, but that's only my opinion.

    Both heroes do need buffs but in completely separate directions. Yoru needs to have some more leniency on like his anchor duration and what traps his decoys can break. His ult is one of his tools that really need some help.

    I don't believe yoru's flashes need any buffs really. They're really strong, but are hard to use compared to reyna and phoenix. Also they aren't any easier to avoid than any other flash in the game.

    Viper needs imo more access to moving her utility. Even KJ and cypher can easily move their stuff around and they're tools are arguably stronger for defending a site even if they are arguably worse for taking one. Her decay mechanic is also still not strong enough to be a major threat on her curtain at least. Since it's just a thin wall it might take 3 health at most and would almost immediately be regenerated after some time.

    Her version of mollies are strong and she has access to two. I don't think these need to be touched as they are.

    I would like to know anyone elses opinions what I got right what I got wrong. Discussion is great especially when talking about balance and why people think heroes are weak.

    submitted by /u/OffensiveWaffle
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    How to ace with sad aim

    Posted: 10 Feb 2021 06:47 AM PST

    New Cypher Ascent Strat?

    Posted: 10 Feb 2021 12:07 PM PST

    The power of Raze util and Frenzy on round 1...

    Posted: 10 Feb 2021 01:55 AM PST

    Cool shock dart clip, couldn't ace cuz I'm a potato

    Posted: 10 Feb 2021 10:00 AM PST

    Deathmatch needs serious changes. Here is my pitch

    Posted: 09 Feb 2021 06:06 PM PST

    Currently, Deathmatch only really functions as it's own primary gamemode. Spike rush and honestly unrated both feel better to warm up in because you're able to actually relax and just let yourself sink back into the gameplay. Whereas for several reasons, Deathmatch makes it feel necessary to invest your full focus into the gamemode and start to burn yourself out before you even start playing comp.

    As a disclaimer, I'm sure many of you prefer things this way. I'm sure DM as it is can be a lot of fun. My primary issue, is that Riot has explicitly said that DM is the gamemode for practicing gunplay. The mode for warming up. Not the mode for sweating for a win. If Riot wants DM to actually serve that purpose they need to make changes.

    The purpose of Deathmatch, supposedly, it to practice Valorant gunplay. The reality, is that the desire most players have is to win, being the first to 40 kills. The result of this is that unless you want to get headshot the second your round a corner. You need to shift-walk everywhere. You need to soundwhore like your life depends on it. The amount of stress DM induces in it's current state is more comparable to comp than it is to Spike Rush. Here are my proposed changes.

    1. No more "40 kills to win." Could even just toss out the whole scoreboard. The incentive to "win" a DM is gone.
    2. DM servers are now constantly up, rotating maps every 15 minutes, rather than queuing up for 10 minutes at a time. Servers are drop-in drop-out.
    3. The biggest and most difficult, but also hopefully the best of my ideas: There are an assortment of optional "rules" that players on the server can vote on. If 75% or so vote yes, those rules are activated. These rules include things like;
      1. headshot-only,
      2. instant respawn,
      3. limited gun pool
      4. You could even make a rule that the first to 40 kills wins, for those players who prefer having something specific to fight for.

    This last rule is specifically to make up for the strength that CS:GO had in this regard over Valorant. Community servers meant that the ideal DM environment for you was always an option. This way, on Valorant, you can tick the rules you'd like to play with and search for a server that is right for you and your preferences.

    submitted by /u/C9sButthole
    [link] [comments]

    So that's how you use Yoru's ult huh....

    Posted: 10 Feb 2021 11:48 AM PST

    Crossmap Shock Dart Kill (Insane Reactions)

    Posted: 09 Feb 2021 07:48 PM PST

    Error retrieving settings from the server, changes to settings will not be saved on this server

    Posted: 10 Feb 2021 08:56 AM PST

    anyone else keep getting this error? i was in the middle of a ranked game, suddenly everyone went quiet, i checked it and i found the voice chat was off. relaunched the game, and boom all my settings got reset , i restarted the game multiple times and nothing seems to work, any solutions?

    submitted by /u/I-Might-B-Drunk
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