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    Wednesday, April 21, 2021

    VALORANT Two Cypher's cameras that I found cool, but probably not particularly useful

    VALORANT Two Cypher's cameras that I found cool, but probably not particularly useful


    Two Cypher's cameras that I found cool, but probably not particularly useful

    Posted: 21 Apr 2021 06:19 AM PDT

    Yoru borgar speed-edit

    Posted: 20 Apr 2021 09:36 PM PDT

    I made a full size replica of the Galleria Marshal, link to the making of in the comments

    Posted: 21 Apr 2021 10:09 AM PDT

    New Breeze Teaser ����

    Posted: 21 Apr 2021 06:32 AM PDT

    Viper mains rejoice! For the first time since the game's release, Viper reaches 50% win rate.

    Posted: 21 Apr 2021 06:22 AM PDT

    This is literally the first ever time since the game's release that viper has reached a 50% win rate in ranked. Before Yoru's release, she spent quite a while as the lowest win rate agent in the game. Right now her pick rate is 50.0%. Perfectly balanced, as all things should be. :)

    On a side note, she is also the controller with the highest win rate right now (yes, she has a higher win rate than brim/omen/astra).

    Source:

    https://www.valorbuff.com/agents?timeframe=1

    submitted by /u/UsualInitial
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    Killjoy Ascent post plant alarmbot and nanoswarm setup.

    Posted: 21 Apr 2021 09:34 AM PDT

    Feel the Breeze.

    Posted: 21 Apr 2021 08:02 AM PDT

    Fan art of all the new agents since game release

    Posted: 21 Apr 2021 06:08 AM PDT

    I'm always so psyched when I see the new agent trailer vids o(≧∇≦o) Anyone else? Valorant Fan Art (Agents featured: Astra, Yoru, Reyna, Killjoy, Skye)

    Instagram // ArtStation // Twitter // Facebook

    submitted by /u/tofuboxtiff
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    How Valorant was created! :)

    Posted: 21 Apr 2021 11:21 AM PDT

    5th kill shows how u can distract someone with a slow orb

    Posted: 21 Apr 2021 06:35 AM PDT

    Actual criticisms for the ranked system (and proposed solutions)

    Posted: 21 Apr 2021 11:17 AM PDT

    I spend quite a lot of time explaining to people how the ranked system currently works by copy pasting from a long document of resources I have saved (you may have seen me in a lot of threads giving Riot quotes). But that never really gives me the chance to add criticisms for the system, since the responses are meant to be impartial and just give explanations. Plus no one ever gives actual solutions to their complaints. So here are three clear criticisms with possible solutions to discuss:

    1. The interval at which MMR can match players needs to be truncated relative to the player's visible rank.

    Problem: Because MMR is the sole factor in matching games, cases where players with MMR varying wildly from their rank cause confusion in fringe cases. Some matches might have a player with a rank 6+ full divisions away from another player (for example, a Bronze player in a Plat game). Even though this is estimated to be an even skill level, it appears very bad to players.

    Solution: Continue the current matchmaking MMR pair, but filter out any possible match made games where the largest rank difference in the match is more than 5 divisions. A Silver 1 player, therefore, can not see a player higher than Gold 3. This elongates queue times by an extremely small amount only for players with very high or low MMR, but makes matches appear more fair. This rule does not apply for accounts made by Immortal+ players that get placed Plat 3 to start, as they still need to be queued in appropriate levels.

    2. The breakdown of RR gains and losses needs some qualitative explanation after matches.

    Problem: Players have no idea how their RR is calculated unless they've previously played with an MMR system or read the appropriate articles explaining things (most do not). The things they are shown (a short match history, scoreboard, etc) are not significant parts of the RR calculation and are misleading.

    Solution: Create a visual pie chart in the post game UI explaining the approximate sources of RR. For example, half of the pie is labeled "extended winrate", a quarter is labeled "rounds won", and the last quarter is "individual performance". These ratios change according to the situation, and give players an indication of how much each portion means for their RR.

    3. Ranks below silver need to have more emphasis on individual performance.

    Problem: In Iron and Bronze divisions, there is virtually no team cohesion (due to a variety of factors both in and out of the control of players). Therefore, winrate (the primary MMR factor) is not an appropriate primary measuring device, even though it is appropriate for ranks above Bronze that have a sense of team impact. The variability in these two specific ranks make it extremely difficult even for good players to make the slow shift to a rank like Silver. As a result, Valorant's player distribution is much lower shifted than most other games, which a peak player population in the barrier between Bronze and Silver.

    Solution: Have a modified performance MMR factor for these low ELO ranks that can quickly identify players who stand out from others on a performance basis, giving a temporary RR increase. This aid ends as soon as the player enters Silver, in which the more appropriate winrate factor takes over as normal.

    And a P.S., 2FA needs to be added just for the security benefit alone. I know some people have recommended this be used as a barrier for ranked (which I am indifferent about), but the simpler fact is that any online service worth their salt should have basic 2FA on accounts to prevent compromised situations. It's just basic security.

    submitted by /u/TimeJustHappens
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    I made Valorant ranks as charms for keychain

    Posted: 20 Apr 2021 10:40 PM PDT

    Valorant Colored Text

    Posted: 21 Apr 2021 07:29 AM PDT

    Valorant Colored Text

    Hi, i recently played a competitive match in valorant and i saw someone type colored text. I would love to learn how to do it. If anyone has info please let me know !

    https://preview.redd.it/e7z6l6vaeju61.png?width=360&format=png&auto=webp&s=c2155639b3f8f0acba5b37d63fef506197c7a89a

    submitted by /u/Durisak69
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    Early access to the new Map on Friday and Saturday for streamers and pros

    Posted: 21 Apr 2021 02:54 AM PDT

    Valorant lore is actually really cool

    Posted: 20 Apr 2021 05:36 PM PDT

    The whole idea of different versions of you coming from alternate realities coming for a finite source of radianite seems really awesome. reminds me of tenet in the sense of how you are versing other versions of you to save your world.

    submitted by /u/ProofImprovement7
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    Anyone else want to see a fully indoor map?

    Posted: 21 Apr 2021 07:13 AM PDT

    The only thing I like about icebox is the indoor A site. I'd really like to see a fully indoor map in some giant hotel or museum or whatever. I think it would also be a small "nerf" to mobility champs too and would maybe force different agent picks if they made the indoor map less vertical.

    submitted by /u/xSimpleCamx
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    Working on a Valorant stats discord bot

    Posted: 21 Apr 2021 09:40 AM PDT

    Working on a Valorant stats discord bot

    Hey, I have been working on getting a functioning discord bot working to monitor Valorant game stats. My current bot makes use of the TRN tracking website for stats since I do not have a Riot API key. What do you guys think?

    What it currently looks like

    submitted by /u/Snowy64091
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    Yoooo went from Silver 3 to Gold 2 in just 4 days!

    Posted: 21 Apr 2021 03:13 AM PDT

    Thanks for the tips! I was struggling in Silver for about 3 months now, but today i got Gold 2. Again, thank you all for the tips that you guys gave me!

    submitted by /u/XxxTheBrighterxxX
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    Valorant prime match making?

    Posted: 21 Apr 2021 04:07 AM PDT

    Hi I wanted to know how the community would feel if there was a separate match making service which would require a phone number // one-time payment to play in a separate queue.

    I understand that it is inevitable that smurfing will exist no matter the rank but I feel that an exclusive queue would significantly reduce the smurfing in the game.

    Personally, I would not mind paying $5-$10 // 1000 v bucks to get into this queue

    submitted by /u/EcstaticBiscuit
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    Sage Map Art that I built in of Minecraft!

    Posted: 21 Apr 2021 09:38 AM PDT

    Sage Map Art that I built in of Minecraft!

    I converted the go series of sage into a minecraft schematic and then built off of it.

    https://preview.redd.it/ianv0tk71ku61.png?width=1920&format=png&auto=webp&s=1b5f825419c92abc645a9903ab890fce91f2b9b2

    submitted by /u/SecretlyGodOG
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    TOXIC Mumbai Servers

    Posted: 21 Apr 2021 11:56 AM PDT

    I am bad at FPS games, I just play for fun (unrated) on Mumbai Servers. There are a lot of people abusing and their abuses start with your mom and end with your family. Many times the teammate starts abusing. I am thinking of uninstalling this game because I want to enjoy playin and not getting triggered while playing.

    I want to know if Valorant is taking any steps to solve this toxic Mumbai server issue. I don't want Indian Valorant community to be synonymous with toxicity.

    submitted by /u/Lucky_Editor446
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    coL JonahP Uses Skye Birds To Walk Past Sova Drone

    Posted: 20 Apr 2021 05:38 PM PDT

    It's 100% Impossible To Hold Angles In This Game

    Posted: 20 Apr 2021 03:53 PM PDT

    It's so fucking pathetic watching every single kill in immortal lobbies be from peeking. You can't hold angles, people just fly across your screen and one tap you before you can even react because peekers advantage is so strong. You have to hold angles by repeatedly peeking them so that you can be the one to get the latency advantage.

    This entire game revolves around who can abuse networking the hardest.

    submitted by /u/Working_Permission_1
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