VALORANT Agents Discussion Megathread |
- Agents Discussion Megathread
- Addressing generic gameplay "Need Help" posts
- Anyone else noticed how Astra's agent view graphics are shifted up a slightly?
- We found common kill and deaths spots on every map using pro data from stage 2
- Low elo? Consistently getting dinks? Missing headshot even tho it looked like it hit? Heres a tip
- KAY/O Icebox A Site Lineup to Stop Plant or For Post Plant
- Weapon Skin Concept : Prehistoric Vandal + Melee
- For people that never played games like CSGO, How was your first VALORANT match and Ace like?
- Bind Defender Spawn One Way Exploit Using Viper Smoke and Sage Wall
- Let me use pre-upgraded versions of my skins
- This peek looks unkillable... (LPL pro league autumn cup)
- KAY/O lineup for ascent b
- Post Plant in this game is super frustrating.
- aceu hits insane 1 tap for the 4k
- Stuck in agent select
- playing vs immortals and diamonds as silver
- Cool and Far Viper Lineup for postplant
- Whats this weird knife I've never seen?
- I actually feel the difference in this new ranked system
- spike detonation
- Agent select UI Redesign
- brim is kay/o?
- Why is the Ares so hated?
- KAY/O Ascent A Site Lineup to Secure Site Easier and Rushes
- An option to hide the scoreboard and overhead display in Deathmatch
Posted: 27 Jun 2021 02:05 AM PDT Welcome to the Agent Discussion Megathread, where you, the community, get to ask your questions and share your knowledge on particular agents! Need help against a certain agent? Want to learn, or share how to play your agent to their fullest potential? This is the place to ask, or share. This thread is a place for players to ask questions and get help or advice from more experienced players. So, don't hold back, get your game related questions ready and post away! Controllers Duelists Initiators Sentinels [link] [comments] | ||
Addressing generic gameplay "Need Help" posts Posted: 28 Jun 2021 12:25 AM PDT Hey all, We've been seeing a fair amount of generic gameplay "Need Help/Advice"-type posts. By "generic", we mean submissions that contain no additional context, and/or minimal context that are similar to the following:
As such, we've added a rule to help users looking for assistance, and those willing to provide guidance with the addition of the following guideline:
[link] [comments] | ||
Anyone else noticed how Astra's agent view graphics are shifted up a slightly? Posted: 28 Jun 2021 09:25 AM PDT
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We found common kill and deaths spots on every map using pro data from stage 2 Posted: 28 Jun 2021 06:39 AM PDT
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Low elo? Consistently getting dinks? Missing headshot even tho it looked like it hit? Heres a tip Posted: 28 Jun 2021 07:44 AM PDT
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KAY/O Icebox A Site Lineup to Stop Plant or For Post Plant Posted: 28 Jun 2021 01:40 AM PDT
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Weapon Skin Concept : Prehistoric Vandal + Melee Posted: 28 Jun 2021 09:38 AM PDT
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For people that never played games like CSGO, How was your first VALORANT match and Ace like? Posted: 28 Jun 2021 03:27 AM PDT Well, for me my first VALORANT match was the most fun. I played Jett and my friend played Sova. My first map was Split. I remember I had a AWP(I only played a classic for 3 rounds for some reason) and my friend had a judge and we were camping mid thinking we would get some easy kills. Ziplines. I camped there with a judge and got a 3k clutch. friend spammed ez in the chat. ggez. Bomb Sites. I thought we had to go to a specific bomb site every single round because I just followed my team. (sorry for being dumb. xD) Oh boi I remember my first ace. It was after my exam. I didn't do that good and decided to play some val with my friend. Instalocked Jett on Haven. First-round I flanked them on A and killed all 5 of them with a Ghost. wham easily the best moment in val yet for me. literally jumped out of my seat then I unlocked competitive and my sanity vanishes lol. [link] [comments] | ||
Bind Defender Spawn One Way Exploit Using Viper Smoke and Sage Wall Posted: 28 Jun 2021 12:36 PM PDT
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Let me use pre-upgraded versions of my skins Posted: 27 Jun 2021 07:40 PM PDT I got peer pressured by my friend to upgrade my prime karambit last night and have regretted it ever since lol. i miss the old pull out animation and not having the annoying prime noise. I don't even want a refund. Riot can keep my money, I just want the option to use any version of an upgraded skin :( [link] [comments] | ||
This peek looks unkillable... (LPL pro league autumn cup) Posted: 28 Jun 2021 07:36 AM PDT
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Posted: 28 Jun 2021 12:17 AM PDT
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Post Plant in this game is super frustrating. Posted: 28 Jun 2021 10:30 AM PDT Idk bout yall but its super annoying trying to 1v3 retake only for you to kill 2 but still lose because the enemy brimstone can sit way in the back and ult+molly the spike for like 13 seconds. (not really sure how long.) Feels like the only way to win those situations is to just run onto site and hope the enemy peeks you. If they don't you are forced to check corners which takes time that you simply do not have. Idk, maybe im wrong but holy man it is annoying. [link] [comments] | ||
aceu hits insane 1 tap for the 4k Posted: 28 Jun 2021 12:43 PM PDT
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Posted: 27 Jun 2021 04:04 PM PDT My team and I have been stuck in agent select for comp with a frozen timer after we finished selecting our agents . Anyone knows the reason or how to fix this , do i have to uninstall ? [link] [comments] | ||
playing vs immortals and diamonds as silver Posted: 28 Jun 2021 03:44 AM PDT hi i peaked gold 1 and i barely play the game, when i wanna chill some unrated games with my gf (unranked) i get immortals and diamonds as teammate and enemy, my girlfriend is really new to gaming so she is barely able to play the game. for my part i can kind of keep up with them and be usefull but i cant chill like that. example: https://imgur.com/UMVS8YH , https://imgur.com/a/pwmIQAY why is that? [link] [comments] | ||
Cool and Far Viper Lineup for postplant Posted: 28 Jun 2021 11:05 AM PDT
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Whats this weird knife I've never seen? Posted: 28 Jun 2021 10:23 AM PDT
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I actually feel the difference in this new ranked system Posted: 28 Jun 2021 12:52 AM PDT Last act I finished plat 1. I won 3 placememt games and placed gold 2. Now I am plat 3 50 rp. I don't agree with the unhappiness with the system. To me it is the best it's been. Close losses with strong performances result in minimal rp decrease. This updated rank system's promotion and demotion is the most reflective of individual performance it has ever been. People complaining about playing ex-plat players in silver need to realise they are losing 10 and gaining 30 in those matches. The system is fair. [link] [comments] | ||
Posted: 28 Jun 2021 06:46 AM PDT The spike "explosion" has the same desing and colors as the portals in the training mode or above the yoru ship in icebox map, so i think the black and white sphere isn't an explosion, it's a portal or a wormhole to take the radianite to the alternal dimension that we saw in Duality short. I think they want to save our earth from a problem that they had with the radianite. What do you think? [link] [comments] | ||
Posted: 28 Jun 2021 04:32 AM PDT A for fun side project I made since I have some gripes with the current UI. I feel like the UI doesn't tie well with the overall aesthetic of the game, and the brand itself. Promo and character art feels polished and modern, while UI kind of feels bland and put together in a hurry. The ideas was to make something streamlined and user friendly with all the necessary information presented in a convenient manner. I wanted to better utilize character cards, and the artwork which really shines on it's own. Current agent select has animated characters which is cool, but done better by some other titles. Here it feels janky and unpolished, sometimes the characters take some time to load while the animation plays out and it feels laggy and weird. The fact that the background doesn't change with the map you're playing on is misleading. There's a lot of empty space on the right side of the screen which could've been utilized better. Character info can be hard to read since it often clashes with the background. I tried splitting characters into classes to make them more organized. Although there's not much of a contrast between the background and the elements it should be enough to keep the user focused on what matters. Shoutout to Joey Eckert and Travis Howell for inspiration. Would love to hear some feedback. [link] [comments] | ||
Posted: 28 Jun 2021 11:22 AM PDT hey, so i was watching a theory video i can't address because it's in my own language, but it talked about how kay/o came from another timeline and fought together with sova and brimstone. also some lines and the card similarities between kay/o and brimstone. so i had this crazy thought that in a few centuries when radiant- human war begun brimstone might have died and since he's the captain killjoy wanted to revive him in some way. concluding that she made kay/o, full of brimstones information. which made me think this way is the line "Brimstone, I'd hug you but it would kill you. I'm serious, no hugs" if you watched sci-fi time travel movies, you know you can't touch your future or past self. its just a theory and i would like to know your thoughts. [link] [comments] | ||
Posted: 28 Jun 2021 09:34 AM PDT Why is the Ares (and Odin) so extremely hated? I mean, the Ares is strong, especially for its price, but since one headshot is not enough to kill it can be countered quite easily. The Odin, well it is kinda op, but so is the Operator, plus the fact that you are quite slow with it, including equipping and reloading. But still, they get more hate than even shotguns. What are your opinions to the Ares and Odin? [link] [comments] | ||
KAY/O Ascent A Site Lineup to Secure Site Easier and Rushes Posted: 28 Jun 2021 01:14 AM PDT
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An option to hide the scoreboard and overhead display in Deathmatch Posted: 28 Jun 2021 10:14 AM PDT Deathmatch is a great tool for practicing your aiming mechanics. However, I feel there is too much of an incentive to look at the above killcount and your KD (especially with the 3 second respawn timer). Even though it is just a minor disturbance, it kind of takes away the focus of improvement. I've tried disbinding my "show scoreboard" keybind which I feel helps; but I think it would be nice to have an option to completely turn off the overhead kill count along with the "10 kills remaining" warnings etc. What do you guys think? [link] [comments] |
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