VALORANT Accuracy reset time needs to be decreased |
- Accuracy reset time needs to be decreased
- All Agent Ultimate Voicelines
- I made a chibi of Omen with Raze's bomb buddy's face
- What it really takes to become good at the game REAL TALK by an Immortal 2 player with 20 years of CS experience
- New Phantom Skin 'ONI PHANTON' in game with all variants.
- Why is it back to sudden death instead of overtime?
- Just had the most wholesome game ever (pics below)
- v1.04 Patch Video
- PSA to those frustrated with the climb
- Crazy Raze Boombot bug when you're on top of an elevated platform or boxes
- With the upcoming Viper buffs, please let us colorblinded people, see her properly in her ult
- EASY Double Shock Dart On Split
- Jett Pistol Ace: Burst Classic is Insane (Diamond/Immortal Ranked)
- Can we seriously do something about the afk players in rank ???
- The Training Issue in Valorant, and how it can be fixed
- A Not So Toxic Game Yesterday
- Are You Winning, Jett?
- Stay away from ranked right now guys
- Omen TP can reveal enemies in smokes
- Valorant Warm Up Guide - WarOwl
- Phoenix's Flash doesn't affect you if you're playing with the no HUD bug
- Finally hit Radiant, here are some highlights from that journey
Accuracy reset time needs to be decreased Posted: 21 Jul 2020 07:30 AM PDT I have seen many discussions about this with the community mostly agreeing that accuracy/recoil reset time need to be lowered but still no changes. The ~1s recoil reset is just a braindead concept to me as a CSGO veteran now with a ton of valorant games behind me. Holding a site as 2 people is straight up impossible/RNG if they are 5 man rushing as transitioning from one target to another (if you shot multiple rounds) will just mean you have to wait a time during which they definetly kill you or have an aim like you are running. Whenever these technical arguments came up about the CSGO-Valorant mechanincs the arguments are that: Valorant doesn't have to be like CSGO, it's more accesable, team focused, less focused on god-like aim. Now what the high accuracy reset time creates doesn't even seem to stand up to these standards: -It is highly frustrating to see that you haven't shot for a time and your crosshair reseted position and everything, but your shots still go nowhere where you aim which is definetly a terrible new player experience, but even as a vetran FPS player -More frustration that you barely can kill more than 1-2 targets rushing making crossfires to be -God-like aim actually becomes more prevelant, with tournaments being played now high level Valorant gameplay seems to revolve all around 1-tapping people as that barely effects your accuracy [link] [comments] | ||
Posted: 21 Jul 2020 01:59 AM PDT Viper (Ally): "Don't get in my way! Jett (Ally): "Watch this!" Breach (Ally): "Lets go!" Raze (Ally): "Here comes the party!" Reyna (Ally): "They will cower!" Phoenix (Ally): "Come on, let's go!" Cypher (Ally): "Where is everyone hiding?" Omen(thanks u/stormcaller_op) (Ally): "Watch them run!" Sova (Ally): "I am the hunter!" Brimstone (Ally): "Open up the sky!" Sage (Ally): "Your duty is not over!" [link] [comments] | ||
I made a chibi of Omen with Raze's bomb buddy's face Posted: 21 Jul 2020 06:38 AM PDT
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Posted: 21 Jul 2020 06:54 AM PDT
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New Phantom Skin 'ONI PHANTON' in game with all variants. Posted: 21 Jul 2020 02:31 PM PDT
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Why is it back to sudden death instead of overtime? Posted: 21 Jul 2020 03:45 AM PDT This feels especially bad if you're attacking (just played sudden death after 12-12 in split) is this intended? If so is this permanent? Hope it's not EDIT: it was competitive [link] [comments] | ||
Just had the most wholesome game ever (pics below) Posted: 21 Jul 2020 07:32 AM PDT So we were just playing 5 man then the enemy team's sage started to troll hard. So naturally, the enemy team started complaining about how boring the game is because of trolls like them. Then my team decided to make the game more interesting and fun for them so we agreed to kill their sage with guns then drop our guns for a knife only fight. They were down for it and it led to the most fun me and my friends had in the game ever. We did a few normal knife fights which was already pretty fun, then a hide and seek round, then we decided to take a group pic with cypher cam to save the moment. We brought it all the way to round 12 where we did a 1v1 gauntlet knife only. We ended up exchanging discords to share the cypher cam pic with them later on. I love this part of the community <3 (shoutouts to all the Thai gamers out there, yall rock ) [link] [comments] | ||
Posted: 21 Jul 2020 08:30 AM PDT
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PSA to those frustrated with the climb Posted: 21 Jul 2020 04:21 AM PDT Over the past week I've seen a lot of posts on here and /r/ValorantCompetitive talking about the frustrations of climbing and the ranked system with screenshots of their match MVPs and history. While the ranked system clearly has flaws it's not the main issue here. Speaking as someone who is currently D3 in Val, has 2-3k hours of CS:GO (SMFC peak), 4k+ hours of LoL (D3 peak), and many hours of other competitive games let me tell you a few important things so that you can avoid the pitfalls I've made.
If you play to actively get better and be a tier above what your rank is now, instead of trying to grind your way up, you will eventually get a higher rank. But getting better is more than just playing Valorant. You need to review your games and how YOU played (not your teammates). You should compare how you play to professional players to see what you're doing wrong. You can work on getting your aim more consistent through aim trainers if you find you are constantly over or undershooting your targets. This leads into another important topic:
You are not as good as you think you are... but you can be! You can be better, you can improve! But that should be the goal. Not to play more so that the rank you think you deserve shows up on your screen. I don't think my post will stop all the complaining on the valorant subs but I do think it might help some people realize that the game isn't against them and sometimes we need to own up to how things are. I do hope this helps some people [link] [comments] | ||
Crazy Raze Boombot bug when you're on top of an elevated platform or boxes Posted: 21 Jul 2020 07:19 AM PDT
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With the upcoming Viper buffs, please let us colorblinded people, see her properly in her ult Posted: 21 Jul 2020 10:33 AM PDT In the settings, even if you add a colorblind filter, Viper still appears in Red inside her Green ult, and I like many others, can't see a difference. The good thing is that Viper has very little presence, in my games at least, so it's not a big deal. But with the huge buffs she's getting, I'm a bit concerned about it. Please Riot Games, highlight her character model with a different color inside her ultimate, thank you. [link] [comments] | ||
EASY Double Shock Dart On Split Posted: 21 Jul 2020 05:43 AM PDT
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Jett Pistol Ace: Burst Classic is Insane (Diamond/Immortal Ranked) Posted: 21 Jul 2020 01:12 AM PDT
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Can we seriously do something about the afk players in rank ??? Posted: 21 Jul 2020 08:00 AM PDT I mean wtf , why does my rank equally get affected when there's an afk in my team if a dude is afk for more than 2 games , you need to compensate the team for that too like maybe lessen the impact it has our rank , I've had so many games where the teammate leaves at crucial moments of the game man and it seriously sucks , now idk what's the scenario in the European server or the American one , the sea server is full of afks , 3 vs 5's and 4 vs 5's occur on a daily basis it sucks and seriously impacts the vibe of the team , something needs to be done the afk problem in this game is insane much more than any other of the counterparts !!! [link] [comments] | ||
The Training Issue in Valorant, and how it can be fixed Posted: 21 Jul 2020 09:50 AM PDT The Training Issue in ValorantHey guys, back again with another lengthy post that the majority of you probably won't be bothered to read through! Let me begin by saying that I believe Valorant has tons of potential as a competitive tac shooter, and I have been enjoying the game greatly, which is why I believe it would be wrong to overlook some of the glaring issues that could easily be improved upon. We all know that there are server-side issues in this game in the form of peeker's advantage, hit registration, etc. but I'm certain that the dev team is very aware of these problems and is actively working on fixing them, so I won't focus on them in this post. The issue I am concerned about and interested in raising awareness about in this post, is the lack of in-game training provisions. As a coach, it is quite disappointing that every time I'm creating a training routine for someone, I have to find maps on Kovaak's that compensate for the lack of an in-game deathmatch, or a decently structured firing range, or a proper bomb site retake emulator ( no spike defuse in the range doesn't count ). The lack of such fundamental ways to train in-game is a huge detriment to the individual improvement of players, especially in the aspect of mechanics. While training your aim through aim trainers is also necessary to address more specific weaknesses which are related to raw aim, there are certain mechanics ( crosshair placement, spraying patterns, movement, etc. ) which it is better to work on through in-game provisions. The top aimers in CSGO came long before FPS aim trainers were mainstream, and the way they achieved their top tier skill level in aiming was through playing hours and hours of Free for all deathmatch. The SolutionIn CSGO, the base game's resources in terms of maps that allow you to train fundamental mechanics are pretty lackluster as well, instead, the workshop allows players to create their own maps / gamemodes etc. which leads to a diversified pool of resources which allows players to browse through hundreds of thousands of player created content in order to find what they're looking for; Since the Valorant dev team doesn't seem too inclined to adding a workshop or custom game browser to Valorant ( keep in mind how long it took for Overwatch to introduce such a feature ), for which they probably have valid reasons, here are a couple of improvements / additions that could be made to the current game structure that I believe would be highly beneficial to the playerbase. Firing Range:
Spike Defuse:
Deathmatch:
Hopefully anyone from the Valorant dev team notices this post, although I highly doubt it, it would be great to have any sort of back and forth with someone working on the game. If any of you reading this post are interested in joining my Discord server and continuing this discussion or discussing anything Valorant or Aim training related, here's a link: https://discord.gg/6ZYVZ6x Have a great day, and keep grinding. - Twix P.S. If you havent checked out my Valorant guides you can do so here and here , they're very informative and will help greatly especially if you're newer to the tac-shooter FPS subgenre, enjoy! [link] [comments] | ||
Posted: 21 Jul 2020 10:08 AM PDT So yesterday, I hopped on Valorant with my (very skilled FPS player) boyfriend to play a few unrated games. I'm obsessed with Valorant. I've never played an FPS before but I'm having a blast even though my performance is pretty inconsistent currently. Some games I'm top frag or in the middle of my team and others I barely get a kill (I think it has more to do with me psyching myself out more than anything AND still learning how to move well.) Yesterday, one of the games we played, I had 0 kills by like 13 rounds. It was making me doubt myself so hard which just made my performance worse and worse. Suddenly, a teammate said "hey guys let's help Reyna get a kill" and so they did. They moved forward and told me to stay towards the back and really tried hard to help me get one. Still didn't happen. A couple rounds later, I got my first kill of the game and not only did my entire team cheer me on but the opposing team did as well. I ended up getting 2 more kills that game and they did nothing but support me and hype me up. It made me enjoy the game that much more and then I went on to play a couple games that night where I was top fragging. Sometimes the Valorant community can really get me down but man, that was awesome and I hope someone from that game reads this, recognizes my username, and continues to do that in future games where a teammate is severely under performing. You have no idea how happy/supported that made me feel. [link] [comments] | ||
Posted: 21 Jul 2020 03:10 AM PDT [Imgur](https://i.imgur.com/jrZJ09O.png) i made this meme in blender, sorry if its bad. i'm a beginner [link] [comments] | ||
Stay away from ranked right now guys Posted: 20 Jul 2020 02:50 PM PDT This isn't to be pissed but just to let people and riot know, there is supposedly (with decent proof) a bug that deranks you from loss regardless of score. I no joke lost 3 games in a row as top frag (13-10, 13-10, 13-7), all of which demoted me so I went from immortal 1 to diamond 1 in 3 games. Just stay away and hopefully riot figures it out and maybe gives some kind of compensation. Update: word goes it's not a bug making u lose rank it's just the display. The game knows ur real rank but somehow is displaying one that is incorrect aka the result of three deranks. I'm probably in that case diamond 3 rn but it is just displaying d1 [link] [comments] | ||
Omen TP can reveal enemies in smokes Posted: 20 Jul 2020 09:59 PM PDT A friendly Omen TPs right in front of me and reveals an enemy Jett hiding in the smoke [link] [comments] | ||
Valorant Warm Up Guide - WarOwl Posted: 21 Jul 2020 10:15 AM PDT
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Phoenix's Flash doesn't affect you if you're playing with the no HUD bug Posted: 21 Jul 2020 10:38 AM PDT https://i.imgur.com/o2wvUMm.mp4 I'm affected by that no HUD bug very often, despite still didn't tracking down what causes it. The bug is present since beta. Recently, I discovered that if you're playing with this bug, Phoenix's and Breach's Flashes doesn't affect you at all. I dunno what causes this, but the lack of HUD also probably disables the screen effect that appears when you're flashed. [link] [comments] | ||
Finally hit Radiant, here are some highlights from that journey Posted: 21 Jul 2020 10:41 AM PDT
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