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    Wednesday, August 5, 2020

    VALORANT Valorant 1.05 Bug Megathread

    VALORANT Valorant 1.05 Bug Megathread


    Valorant 1.05 Bug Megathread

    Posted: 04 Aug 2020 12:22 AM PDT

    Greetings Agents!

    New patch, new Bug mega. To avoid bugs report cluttering the subreddit and/or going unnoticed we will get a single Megathread which will be posted today and after every patch so that you guys can report the various issues in one place. This allows Riot to easily keep track of the bugs by providing a central hub and also allows other users to confirm that they might have encountered.

    Patch notes 1.05

    Prerequisites to be noted before reporting a bug


    1. A bug will ideally be accompanied with a screenshot or a video. This provides credibility to your report.
    2. Steps to recreate the bugs should be submitted if possible. This helps Rioters recreate the bug and helps them find the cause behind it.

    Format when reporting a bug: When reporting a bug, please provide as much information as you can about your computer.

    Region: The region you're playing in when you encountered the bug

    Type of Bug: Client Bug, In Game Bug etc

    Description: Describe what was the bug that occurred.

    Video / Screenshot: Insert screenshot (F12 in game) or Video of the bug occurring.

    Steps to reproduce: Provide the steps necessary if someone else had to reproduce the bug.

    Expected result: What should have been the result when you follow the steps mentioned above.

    Observed result: What was the result you obtained when you followed the steps mentioned above?

    Reproduction rate: If you try to recreate the bug how successful are you in causing it to occur? (1/10 : Occurs once every 10 tries, 5/10 : Occurs 5 times out of 10, 10/10 : Happens every single time)

    System specs: Processor, Video card, Ram, HDD/SSD, everything you can provide, even drivers.


    Example Bug:

    Region: EU

    Type of Bug: Matchmaking

    Description: Matchmaking doesn't work properly

    • Insert Video / Screenshot of the incident

    Reproduction rate: 10/10 (happened 10 out of 10 times)

    Steps to reproduce: Try to launch a game

    Expected result: Match starting

    Observed result: Getting stuck in infinite queue

    System Specs: Intel i5 Processor, Windows 7, Nvidia Graphics card (insert model number) etc.


    If you don't know how to format comments on Reddit click here


    - **Region:** - **Type of Bug:** - **Description:** - **Video / Screenshot:** - **Steps to reproduce:** - **Expected result:** - **Observed result:** - **Reproduction rate:** - **System specs:** 

    Copy paste the above code and fill in your details.


    From this Megathread the list of bugs will not be summarized and put up in the main body of the thread, however note that many Rioters are going through every single comment so don't worry if you post the 1500th or 3000th comment, every reply will be read over the next few days.

    submitted by /u/Pruvided
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    I knew Deathmatch XP was going to be painfully low... but really?

    Posted: 05 Aug 2020 10:15 AM PDT

    I knew Deathmatch XP was going to be painfully low... but really?

    I was at least hoping to have some semblance of being able to grind out the battlepass just chilling on deathmatch mode only to find out you get the literal bare minimum for playing one round. No XP on kills, nothing else at all. Kind of disappointing.

    https://preview.redd.it/igwuh65rv7f51.png?width=533&format=png&auto=webp&s=096200f577a3f707fd4ace9f4ebc4bc840c23cdf

    submitted by /u/Rainbowls
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    Killjoy's Nanoswarm can be placed inside Truck Plant

    Posted: 05 Aug 2020 04:54 AM PDT

    Anyone else getting disconnected?

    Posted: 05 Aug 2020 12:39 PM PDT

    Me and my friends are in a competitive rn and we both got disconnected one by one. Is this some kind of server problem?

    submitted by /u/TheEdward07
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    Spike Rush & DM should be removed from Match History

    Posted: 05 Aug 2020 11:06 AM PDT

    Unrated, Spike Rush, and DM should be removed from Match History & given a seperate tab from Competitive. They clutter up the history when all I want to see or care about is Competitive history. Anyone else feel the same?

    submitted by /u/Dioxety
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    World without RAZE !

    Posted: 05 Aug 2020 12:57 AM PDT

    It's sooo good for the near-future earth.

    Flora and fauna are reestablishing themselves with less threat to their lives without paint shells and satchels carelessly lying around.

    Kids are back to the streets cause they don't have to run away at every "FIRE IN THE HOLE" call.

    All the robotics vacuum cleaners are less harmful and friendly to the mankind.

    What a world without RAZE !

    submitted by /u/-MALICEX-
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    I found this wanted rabbit at the back of wine on ascent

    Posted: 05 Aug 2020 10:52 AM PDT

    With so many new skins releasing, we desperately need the option to have two different Skin Loadouts for Attacking and Defending Site.

    Posted: 05 Aug 2020 01:47 AM PDT

    pretty much title. I like my current skins but I also love the new Battlepass skins. Sadly I cant use them both at once and changing my skins after every game is also pretty suboptimal.

    As others mentioned, collections per agent would be another great idea :)

    submitted by /u/HelloiamFaker
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    Did killjoy invent the spike?

    Posted: 05 Aug 2020 08:34 AM PDT

    I heard a quote after killjoy defused the spike saying something like this "Sorry, Im not letting you use my invention"

    submitted by /u/KaramTNC
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    Valorant needs to focus on getting the very basics and fundamentals right. Basics like hit reg, shooting mechanics, movement, hitboxes, performance, clarity

    Posted: 04 Aug 2020 10:10 PM PDT

    Intro

    If you listen to professional cooks, they will tell a beginner that instead of learning dishes with lots of features, one should focus on doing a very well made simple dish with few features. A thick, creamy, fresh tomato soup with soft white bread is 10 times better than any half assed dish with gold paper.

    2GD, a former Quake Pro and now developer of Diabotical, once commented on the early stages of his game Reborn saying "You know a game is good when it's fun to just run around the map". The greater point he made during that video is that if the game has well made and clean mechanics, you will have fun just moving around, pressing your buttons, shooting your gun against walls.

    Valorant seemed like the fairy tale game promising exactly this - and also delivered in some aspects. This post isn't meant to shit on Valorant as I very much like the game and want it to become even better. I'm also going to list aspects in which Valorant excels at.

    1) Hit reg & hit boxes

    Hit reg in the early beta felt so incredibly crisp and orgasmic, it was one of the cleanest experiences I have ever had. It was night and day between Valorant and CSGO MM. Multiple pros have commented on how somewhere along the patches towards release the "crispness" just dropped. I'm almost certain that the hit reg became worse right after the patch that introduced major changes to movement. Right after that patch, you could increasingly see more and more posts on reddit regarding complaints about hit reg.

    I remember headshotting someone with a ghost in early April feeling soooo good, together with the satisfying music that plays on kills. What happened between then and now? Is it just that we got used to it and now recognize and feel even more minor flaws?

    2) Movement

    In general I think the movement is pretty good. It's not as instant and direct as in Overwatch, which it isn't supposed to be in a high consequence tactical shooter with more complicated shooting mechanics, but not wonky as well. It's pretty clean. Tagging is fine and in line with the philosophy of high consequence gameplay.

    However, regarding counter strafing: Since the major movement change patch, it was pretty clear that they wanted to virtually get rid of counter strafing. Which is ok, even though I personally would have preferred it otherwise. They wanted to make the game more accessible which is pretty good reasoning.

    I might be wrong on this but here is what I find weird: I wrote a bot that simulates counter strafing to see at which delays you have to counter strafe and shoot to make it work and I'm pretty sure counter strafing right now is non existent. I didn't get any better results from a bot that perfectly counter strafes. Only at around 100 ms delays between stopping and shooting your bullets were accurate, which is around the same as not counterstrafing and just letting go of the movement key. I might have to do an extra post on that and be sure that there aren't any errors on my part.

    Despite that, just moving around the practice map is actually fun. The easier bunnyhop with less reward is, weirdly enough, pretty satisfying.

    3) Clarity

    One of the major strengths of Valorant. The maps aren't bloated with random details. The details are placed where there is no action going on, as in the ceilings, outside of the map (look up more often). The animations are very clear, the smoke lines are very clear, players are easy to spot on the map. Very good design IMO.

    4) Shooting mechanics

    I think it's clear that many pros are advocating for more consistency in the form of spray patterns. Guns behaving inconsistent can feel really bad. I think the major patch to the rifles was one of the best changes to the game and I'm glad Riot is listening to feedback to something as fundamental as this. Despite the changes, the feedback on the slow recoil reset still feels "off". I can't say if this is because I'm not used to it after having played CSGO, or if this is another vector of inconsistency. Doing the aim trainer and swapping between multiple targets still "feels inconsistent", in the sense that it slowly builds up after tapping a rifle multiple times.

    In general, the guns are mostly satisfying to use and the sound effects also play a big part in that. I can have fun just shooting targets in the range.

    One could start an entire new thread about how abilities aren't supposed to kill, which I won't dive into right now. Maybe you can in the comments. The feedback regarding Raze and Killjoy made it very clear that the community is in favor of utility where the players have to capitalize on them to make them work, instead of abilities that kill.

    5) Performance

    On my lower end PC Valorant runs at almost twice the fps of CSGO (I have a 750 ti, CSGO running at like 70 fps on all low settings), which is THE major part I prefer Valorant over CSGO. It's incredible how well it runs on lower machines. It was a huge point in advertising Valorant early on as well, rightly so. It's a must-have for a high consequence shooter.

    That being sad: Why does every other build introduce major fps drops? Genuine question. What in these changes between patches has the potential to have such a dramatic effect on the fundamentals of the game?

    Final words

    Valorant is currently my favorite game and I might be nitpicking right now, but I still think that there is room to improve when it comes to the fundamentals and I want the game to become even better than it already is. Thanks to Riot for doing an insane job so far.

    Edit: I haven't touched all points, these were just off the top of my mind. I'm kind of unsatisfied in how I've argued for my points, since most of them are "feelsy" points. I can only go by what I feel like is good for the game and the feedback I've read from pros and the community. One could do huge empirical QoE studies to find out, which mechanics are more fun for which type of player, but obviously I don't have the means for that and it's kind of unrealistic for Riot to do so either.

    submitted by /u/GosuPleb
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    My First Killjoy Ace Diamond Ranked Game

    Posted: 05 Aug 2020 05:06 AM PDT

    Who else hates the radar pulse in deathmatch?

    Posted: 05 Aug 2020 12:53 PM PDT

    People tend to stop and hold an angle and/or prefire. Plus now you have to constantly check your minimap instead of just running around and fragging. Coupled with the huge footstep radius, I think it makes for a really poor DM experience. Anyone else feel the same way?

    submitted by /u/neomasterc
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    Broken Killjoy Placements

    Posted: 05 Aug 2020 10:21 AM PDT

    [Official] The times when Deathmatch will be turning on

    Posted: 05 Aug 2020 09:58 AM PDT

    Killjoy's molly is game defining in it's current state

    Posted: 05 Aug 2020 09:01 AM PDT

    The only problem with her is the molly. Everything else in her kit is completely fine. Balanced. The molly though, I can't hear that fucking thing well enough and it has a really odd outline if you can even find it. Almost like it's not visually finished in development. Like a small ladybug on the ground. Cypher's traps feel good to hear/see by contrast and are satisfying.

    When she is on attack and throws one under the bomb, you can't see that thing and you're guaranteed to die when trying to defuse unless you learn to just spray the shit out of the bomb before defusing. In all other situations, the molly will just straight up kill you before you can react.

    submitted by /u/Kayma
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    (FanArt) Time for a curtain call. All 12 Agents.

    Posted: 05 Aug 2020 03:53 AM PDT

    (FanArt) Time for a curtain call. All 12 Agents.

    Now I have free time for commitions and other personal projects so you won't be seeing me in this community any time soon. At least until the next Agent is revealed.

    But this was a fun project that tought me a lot about blending modes and lighting and such ans such.

    https://preview.redd.it/g9mahx20z5f51.png?width=6732&format=png&auto=webp&s=9990d284a5f147cf09dc76e43d956274ca8d54df

    https://preview.redd.it/s3d1ayucy5f51.png?width=7084&format=png&auto=webp&s=349accf49ed1eb391ff15fb4dfb0999f46eebe28

    submitted by /u/cosiektheguy
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    Enemy Killjoys are super hard to distinguish from friendly Killjoys with yellow enemy highlights

    Posted: 05 Aug 2020 10:22 AM PDT

    Sorry for the mouthful of the title. I've played with and against Killjoy, she's an awesome character and seems balanced enough. Literally my only gripe is that I can't tell if she's friendly or an enemy without looking super close or super long. All I had to say

    submitted by /u/cubecookie99
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    Unpopular opinion: Sage isn't a MANDATORY pick

    Posted: 05 Aug 2020 06:53 AM PDT

    Now I know many of you are not going to agree with this, hence, the "unpopular opinion". But I see way too many people on queue yelling "pick sage! Pick sage!" to the (usually) last person who wants to pick an agent.

    Sage is crucial with her healing, ability to slow down and her resurrection can turn around a match on it's head. But then what if the last person to pick an agent can't play a proper sage?

    Not only will we have a poor and ineffective sage, but also the fact that that person may have done a really good job as an Omen or Breach, for example.

    What I'm trying to say is, play to your strengths, people! Don't worry too much about not having a sage if none of you can play one. I've seen so many teams without sages going on to win comfortably, pros and non-pros alike.

    submitted by /u/kevjo_98
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    Raze disabled temporarily

    Posted: 04 Aug 2020 06:27 PM PDT

    Noticed that is was much easier to activate Killjoy's nano swarm then it is too turn on Cypher's cyber cage.

    Posted: 05 Aug 2020 03:20 AM PDT

    GLITCHPOP conspiracy theory

    Posted: 05 Aug 2020 08:06 AM PDT

    GLITCHPOP conspiracy theory

    Match history

    So today I've had 6 Splits in a row and started to lose my mind, because this used to be my favourite map. Then on the 4th or 5th match I've noticed that the Defender Side Spawn changed. They added a Glitchpop store there.

    Split Defender Side Spawn

    Riot bumped the % to get Split like they did back when Ascent released, change my mind.

    submitted by /u/t0x1com
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    Killjoy Nanoswarm Nades on Ascent

    Posted: 04 Aug 2020 04:29 PM PDT

    The healing/reloading in Deathmatch should just be automatic on kill.

    Posted: 05 Aug 2020 10:52 AM PDT

    It's way too chaotic to ever actually pick them up the majority of the time and you just get killed by someone who spawned behind you while reloading.
     
    Overall I think the deathmatch is off to a great start, could just use some minor tweaks like this.

    submitted by /u/IAmNotOnRedditAtWork
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    My weekly mission disappeared

    Posted: 05 Aug 2020 11:18 AM PDT

    My weekly missions disappeared, I didn't complete them and I don't have any new weekly missions. Is this a bug? This never happened to me before. And will I be getting them back because I need them for my battlepass.

    submitted by /u/rick16e
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    Mini Viper fan art by my girlfriend who's an aspiring cartoonist

    Posted: 05 Aug 2020 01:30 AM PDT

    Mini Viper fan art by my girlfriend who's an aspiring cartoonist

    Hey everyone!

    My artsy girlfriend recently got into Valorant as her first FPS and instantly fell in love with everyone's favourite mustard gas dispenser. She doesn't use reddit so I thought I'd share this fan art of her mini-main (technically her avatar in Viper's outfit) with her permission.

    Hope you guys like it!

    (You can find more of her work at @ lilbean.doodles on instagram 😊)

    https://preview.redd.it/l3xj4ap745f51.png?width=1920&format=png&auto=webp&s=f74fb451fcd658689ab4ce991eba44088d319e09

    submitted by /u/Synestia
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