VALORANT Valorant 1.05 Bug Megathread |
- Valorant 1.05 Bug Megathread
- I knew Deathmatch XP was going to be painfully low... but really?
- Killjoy's Nanoswarm can be placed inside Truck Plant
- Anyone else getting disconnected?
- Spike Rush & DM should be removed from Match History
- World without RAZE !
- I found this wanted rabbit at the back of wine on ascent
- With so many new skins releasing, we desperately need the option to have two different Skin Loadouts for Attacking and Defending Site.
- Did killjoy invent the spike?
- Valorant needs to focus on getting the very basics and fundamentals right. Basics like hit reg, shooting mechanics, movement, hitboxes, performance, clarity
- My First Killjoy Ace Diamond Ranked Game
- Who else hates the radar pulse in deathmatch?
- Broken Killjoy Placements
- [Official] The times when Deathmatch will be turning on
- Killjoy's molly is game defining in it's current state
- (FanArt) Time for a curtain call. All 12 Agents.
- Enemy Killjoys are super hard to distinguish from friendly Killjoys with yellow enemy highlights
- Unpopular opinion: Sage isn't a MANDATORY pick
- Raze disabled temporarily
- Noticed that is was much easier to activate Killjoy's nano swarm then it is too turn on Cypher's cyber cage.
- GLITCHPOP conspiracy theory
- Killjoy Nanoswarm Nades on Ascent
- The healing/reloading in Deathmatch should just be automatic on kill.
- My weekly mission disappeared
- Mini Viper fan art by my girlfriend who's an aspiring cartoonist
Posted: 04 Aug 2020 12:22 AM PDT Greetings Agents! New patch, new Bug mega. To avoid bugs report cluttering the subreddit and/or going unnoticed we will get a single Megathread which will be posted today and after every patch so that you guys can report the various issues in one place. This allows Riot to easily keep track of the bugs by providing a central hub and also allows other users to confirm that they might have encountered. Prerequisites to be noted before reporting a bug
Format when reporting a bug: When reporting a bug, please provide as much information as you can about your computer. • Region: The region you're playing in when you encountered the bug • Type of Bug: Client Bug, In Game Bug etc • Description: Describe what was the bug that occurred. • Video / Screenshot: Insert screenshot (F12 in game) or Video of the bug occurring. • Steps to reproduce: Provide the steps necessary if someone else had to reproduce the bug. • Expected result: What should have been the result when you follow the steps mentioned above. • Observed result: What was the result you obtained when you followed the steps mentioned above? • Reproduction rate: If you try to recreate the bug how successful are you in causing it to occur? (1/10 : Occurs once every 10 tries, 5/10 : Occurs 5 times out of 10, 10/10 : Happens every single time) • System specs: Processor, Video card, Ram, HDD/SSD, everything you can provide, even drivers. Example Bug: • Region: EU • Type of Bug: Matchmaking • Description: Matchmaking doesn't work properly • Insert Video / Screenshot of the incident • Reproduction rate: 10/10 (happened 10 out of 10 times) • Steps to reproduce: Try to launch a game • Expected result: Match starting • Observed result: Getting stuck in infinite queue • System Specs: Intel i5 Processor, Windows 7, Nvidia Graphics card (insert model number) etc. If you don't know how to format comments on Reddit click here Copy paste the above code and fill in your details. From this Megathread the list of bugs will not be summarized and put up in the main body of the thread, however note that many Rioters are going through every single comment so don't worry if you post the 1500th or 3000th comment, every reply will be read over the next few days. [link] [comments] | ||
I knew Deathmatch XP was going to be painfully low... but really? Posted: 05 Aug 2020 10:15 AM PDT
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Killjoy's Nanoswarm can be placed inside Truck Plant Posted: 05 Aug 2020 04:54 AM PDT
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Anyone else getting disconnected? Posted: 05 Aug 2020 12:39 PM PDT Me and my friends are in a competitive rn and we both got disconnected one by one. Is this some kind of server problem? [link] [comments] | ||
Spike Rush & DM should be removed from Match History Posted: 05 Aug 2020 11:06 AM PDT Unrated, Spike Rush, and DM should be removed from Match History & given a seperate tab from Competitive. They clutter up the history when all I want to see or care about is Competitive history. Anyone else feel the same? [link] [comments] | ||
Posted: 05 Aug 2020 12:57 AM PDT It's sooo good for the near-future earth. Flora and fauna are reestablishing themselves with less threat to their lives without paint shells and satchels carelessly lying around. Kids are back to the streets cause they don't have to run away at every "FIRE IN THE HOLE" call. All the robotics vacuum cleaners are less harmful and friendly to the mankind. What a world without RAZE ! [link] [comments] | ||
I found this wanted rabbit at the back of wine on ascent Posted: 05 Aug 2020 10:52 AM PDT
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Posted: 05 Aug 2020 01:47 AM PDT pretty much title. I like my current skins but I also love the new Battlepass skins. Sadly I cant use them both at once and changing my skins after every game is also pretty suboptimal. As others mentioned, collections per agent would be another great idea :) [link] [comments] | ||
Posted: 05 Aug 2020 08:34 AM PDT I heard a quote after killjoy defused the spike saying something like this "Sorry, Im not letting you use my invention" [link] [comments] | ||
Posted: 04 Aug 2020 10:10 PM PDT IntroIf you listen to professional cooks, they will tell a beginner that instead of learning dishes with lots of features, one should focus on doing a very well made simple dish with few features. A thick, creamy, fresh tomato soup with soft white bread is 10 times better than any half assed dish with gold paper. 2GD, a former Quake Pro and now developer of Diabotical, once commented on the early stages of his game Reborn saying "You know a game is good when it's fun to just run around the map". The greater point he made during that video is that if the game has well made and clean mechanics, you will have fun just moving around, pressing your buttons, shooting your gun against walls. Valorant seemed like the fairy tale game promising exactly this - and also delivered in some aspects. This post isn't meant to shit on Valorant as I very much like the game and want it to become even better. I'm also going to list aspects in which Valorant excels at. 1) Hit reg & hit boxesHit reg in the early beta felt so incredibly crisp and orgasmic, it was one of the cleanest experiences I have ever had. It was night and day between Valorant and CSGO MM. Multiple pros have commented on how somewhere along the patches towards release the "crispness" just dropped. I'm almost certain that the hit reg became worse right after the patch that introduced major changes to movement. Right after that patch, you could increasingly see more and more posts on reddit regarding complaints about hit reg. I remember headshotting someone with a ghost in early April feeling soooo good, together with the satisfying music that plays on kills. What happened between then and now? Is it just that we got used to it and now recognize and feel even more minor flaws? 2) MovementIn general I think the movement is pretty good. It's not as instant and direct as in Overwatch, which it isn't supposed to be in a high consequence tactical shooter with more complicated shooting mechanics, but not wonky as well. It's pretty clean. Tagging is fine and in line with the philosophy of high consequence gameplay. However, regarding counter strafing: Since the major movement change patch, it was pretty clear that they wanted to virtually get rid of counter strafing. Which is ok, even though I personally would have preferred it otherwise. They wanted to make the game more accessible which is pretty good reasoning. I might be wrong on this but here is what I find weird: I wrote a bot that simulates counter strafing to see at which delays you have to counter strafe and shoot to make it work and I'm pretty sure counter strafing right now is non existent. I didn't get any better results from a bot that perfectly counter strafes. Only at around 100 ms delays between stopping and shooting your bullets were accurate, which is around the same as not counterstrafing and just letting go of the movement key. I might have to do an extra post on that and be sure that there aren't any errors on my part. Despite that, just moving around the practice map is actually fun. The easier bunnyhop with less reward is, weirdly enough, pretty satisfying. 3) ClarityOne of the major strengths of Valorant. The maps aren't bloated with random details. The details are placed where there is no action going on, as in the ceilings, outside of the map (look up more often). The animations are very clear, the smoke lines are very clear, players are easy to spot on the map. Very good design IMO. 4) Shooting mechanicsI think it's clear that many pros are advocating for more consistency in the form of spray patterns. Guns behaving inconsistent can feel really bad. I think the major patch to the rifles was one of the best changes to the game and I'm glad Riot is listening to feedback to something as fundamental as this. Despite the changes, the feedback on the slow recoil reset still feels "off". I can't say if this is because I'm not used to it after having played CSGO, or if this is another vector of inconsistency. Doing the aim trainer and swapping between multiple targets still "feels inconsistent", in the sense that it slowly builds up after tapping a rifle multiple times. In general, the guns are mostly satisfying to use and the sound effects also play a big part in that. I can have fun just shooting targets in the range. One could start an entire new thread about how abilities aren't supposed to kill, which I won't dive into right now. Maybe you can in the comments. The feedback regarding Raze and Killjoy made it very clear that the community is in favor of utility where the players have to capitalize on them to make them work, instead of abilities that kill. 5) PerformanceOn my lower end PC Valorant runs at almost twice the fps of CSGO (I have a 750 ti, CSGO running at like 70 fps on all low settings), which is THE major part I prefer Valorant over CSGO. It's incredible how well it runs on lower machines. It was a huge point in advertising Valorant early on as well, rightly so. It's a must-have for a high consequence shooter. That being sad: Why does every other build introduce major fps drops? Genuine question. What in these changes between patches has the potential to have such a dramatic effect on the fundamentals of the game? Final wordsValorant is currently my favorite game and I might be nitpicking right now, but I still think that there is room to improve when it comes to the fundamentals and I want the game to become even better than it already is. Thanks to Riot for doing an insane job so far. Edit: I haven't touched all points, these were just off the top of my mind. I'm kind of unsatisfied in how I've argued for my points, since most of them are "feelsy" points. I can only go by what I feel like is good for the game and the feedback I've read from pros and the community. One could do huge empirical QoE studies to find out, which mechanics are more fun for which type of player, but obviously I don't have the means for that and it's kind of unrealistic for Riot to do so either. [link] [comments] | ||
My First Killjoy Ace Diamond Ranked Game Posted: 05 Aug 2020 05:06 AM PDT
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Who else hates the radar pulse in deathmatch? Posted: 05 Aug 2020 12:53 PM PDT People tend to stop and hold an angle and/or prefire. Plus now you have to constantly check your minimap instead of just running around and fragging. Coupled with the huge footstep radius, I think it makes for a really poor DM experience. Anyone else feel the same way? [link] [comments] | ||
Posted: 05 Aug 2020 10:21 AM PDT
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[Official] The times when Deathmatch will be turning on Posted: 05 Aug 2020 09:58 AM PDT
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Killjoy's molly is game defining in it's current state Posted: 05 Aug 2020 09:01 AM PDT The only problem with her is the molly. Everything else in her kit is completely fine. Balanced. The molly though, I can't hear that fucking thing well enough and it has a really odd outline if you can even find it. Almost like it's not visually finished in development. Like a small ladybug on the ground. Cypher's traps feel good to hear/see by contrast and are satisfying. When she is on attack and throws one under the bomb, you can't see that thing and you're guaranteed to die when trying to defuse unless you learn to just spray the shit out of the bomb before defusing. In all other situations, the molly will just straight up kill you before you can react. [link] [comments] | ||
(FanArt) Time for a curtain call. All 12 Agents. Posted: 05 Aug 2020 03:53 AM PDT
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Enemy Killjoys are super hard to distinguish from friendly Killjoys with yellow enemy highlights Posted: 05 Aug 2020 10:22 AM PDT Sorry for the mouthful of the title. I've played with and against Killjoy, she's an awesome character and seems balanced enough. Literally my only gripe is that I can't tell if she's friendly or an enemy without looking super close or super long. All I had to say [link] [comments] | ||
Unpopular opinion: Sage isn't a MANDATORY pick Posted: 05 Aug 2020 06:53 AM PDT Now I know many of you are not going to agree with this, hence, the "unpopular opinion". But I see way too many people on queue yelling "pick sage! Pick sage!" to the (usually) last person who wants to pick an agent. Sage is crucial with her healing, ability to slow down and her resurrection can turn around a match on it's head. But then what if the last person to pick an agent can't play a proper sage? Not only will we have a poor and ineffective sage, but also the fact that that person may have done a really good job as an Omen or Breach, for example. What I'm trying to say is, play to your strengths, people! Don't worry too much about not having a sage if none of you can play one. I've seen so many teams without sages going on to win comfortably, pros and non-pros alike. [link] [comments] | ||
Posted: 04 Aug 2020 06:27 PM PDT
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Posted: 05 Aug 2020 03:20 AM PDT | ||
Posted: 05 Aug 2020 08:06 AM PDT
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Killjoy Nanoswarm Nades on Ascent Posted: 04 Aug 2020 04:29 PM PDT
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The healing/reloading in Deathmatch should just be automatic on kill. Posted: 05 Aug 2020 10:52 AM PDT It's way too chaotic to ever actually pick them up the majority of the time and you just get killed by someone who spawned behind you while reloading. [link] [comments] | ||
Posted: 05 Aug 2020 11:18 AM PDT My weekly missions disappeared, I didn't complete them and I don't have any new weekly missions. Is this a bug? This never happened to me before. And will I be getting them back because I need them for my battlepass. [link] [comments] | ||
Mini Viper fan art by my girlfriend who's an aspiring cartoonist Posted: 05 Aug 2020 01:30 AM PDT
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