VALORANT Adding slightly more context to our spam rule! |
- Adding slightly more context to our spam rule!
- VALORANT Patch Notes 1.05
- I made a life-size replica of the Phantom. 3D print files/creation album in the comments
- Act II Battlepass Trailer - VALORANT
- Riot’s Taking A Week Off
- Clarifying once and for all how long it takes to clear the Battlepass.
- PSA: You can hold Left ALT to check if Sage has heals
- My icon design for this subreddit.
- My first 6k and it was a 1v5 clutch. I don’t normally share on here but I felt this was worth it.
- Valorant desperately needs a leaderboard
- Valorant is going to need a massive XP reward overhaul if it wants people to keep buying the Battlepass
- Rank should be displayed at the end of the match.
- Hilarious Jett OP jump peek and how you can practise it really fast, too
- Everything Interesting Added in 1.05 (Datamined Content, including loads of new skins, Killjoy Voicelines, and remake match option)
- Frames massively dropped after patch
- Raze can be sneaky, raze can be cheeky
- All Act II Battlepass Tiers Showcase for those of you who can't hop on just yet
- Killjoy Hyperrealistic Fanart by @7bpictures
- Dailies and weeklies need to be changed
- A cinematic Sova montage about my recent experience in Diamond/Immortal ranks (AverageJonas)
- They actually added a Froggie Hat buddy, just amazing
- Valorant 1.05 Update Times
- PSA Trash talking your own team does nothing but hurt the team!!
- Store in the new Season
- Why, in the footage given, do Killjoy's ability icons look so detailed compared to others?
- I really enjoy the sound effects of the Prime skins and I hope Riot decides to do more impactful SFX for the future skin-lines
Adding slightly more context to our spam rule! Posted: 03 Aug 2020 09:16 PM PDT Hello fellow The current spam rule is:
What this means is on the "front page" of your userpage, only 3 of the 25 posts/comments that appear may be self promotion. This is to ensure you are using reddit in good faith and not as free advertisement. We will be adding a single sentence to this rule:
This is a small sentence but a significant change. The intent of the spam rule is to get people to engage with the subreddit. The way the wording was, the rule allowed for the only interaction on the subreddit to be on a submitters self promoted thread, which indirectly provided a loophole for participation on the subreddit. With this extra sentence, we can be certain that self-promoters and content creators are a part of the community because they want to be a part of the community and that they don't see the community or our subreddit as nothing but a giant platform to advertise. That's all for now, take care and let's get ready for some FFA and Killjoy! [link] [comments] | ||
Posted: 04 Aug 2020 06:02 AM PDT
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I made a life-size replica of the Phantom. 3D print files/creation album in the comments Posted: 04 Aug 2020 11:25 AM PDT
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Act II Battlepass Trailer - VALORANT Posted: 04 Aug 2020 08:02 AM PDT
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Posted: 04 Aug 2020 09:56 AM PDT
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Clarifying once and for all how long it takes to clear the Battlepass. Posted: 04 Aug 2020 07:57 AM PDT A brief introduction.
Which brings us to a requirement of 717600 xp to be obtained by playing games. In unrated/comp, a round you lost rewards you with 100xp. A round you win bears 300xp. This means that, on average, you'll get 200xp/round. A Valorant round lasts 100 seconds after the barriers open, and can last another 45 seconds after the spike is planted. Not everyone plants the spike at at time limit, of course, so we can't take 145 as the duration of a round. But a round starts with a countdown (before the barriers open) and ends with another 5 seconds cooldown. We'll therefore take 120 seconds, or 2 minutes, as the duration of your average round.* Therefore, the time you need to clear the BP is, on average, (717600/200)*120s = 119.6 hours. Since the BP lasts 9 weeks (=63 days), this means you'll have to play 13.2 hours a week (1.88 hours a day) to clear the BP in time. *These 120 seconds can also be considered to be inclusive of the Agent select screen and possibly even matchmaking. I kind if think that all things considered this is a pretty low estimation, which means outlr results will be slightly lower than the actual needed time. To be able to make a better calculation I would need Rio to tell me exactly what the average duration of unranked/comp games is, and how many rounds it consists of. EDIT: u/TimeJustHappens calculated that even doing spike rushes, the average total time is 119.6 hours [link] [comments] | ||
PSA: You can hold Left ALT to check if Sage has heals Posted: 03 Aug 2020 06:17 PM PDT
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My icon design for this subreddit. Posted: 04 Aug 2020 02:34 AM PDT
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My first 6k and it was a 1v5 clutch. I don’t normally share on here but I felt this was worth it. Posted: 03 Aug 2020 08:43 PM PDT
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Valorant desperately needs a leaderboard Posted: 04 Aug 2020 07:57 AM PDT Leaderboards give top players an incentive to actually play on their main accounts and will most likely reduce the amount of smurfing going on. Not going to name names or anything but I don't want someone who is going to try and get their 6th account to Radiant in my diamond games [link] [comments] | ||
Posted: 04 Aug 2020 03:21 AM PDT Warning: Lots of math talk ahead, along with some personal opinions. TL;DR is at the bottom along with a note. I finished the pass yesterday, having put in about 600 VP to pass two levels (first was for science due to excess VP, second was laziness), but it feels obscenely grindy. I understand that it shouldn't be finished within a month, but if I start feeling stressed about my own purchases, I'll just pass up buying into the passes altogether and I feel like a lot of people have the same sentiment. Now to do some math, to point out why I feel like this will be a massive problem if the weekly and daily system isn't overhauled (or XP gain in general): - On average, we can expect Spike Rush to give 1k XP per match and Unrated gives around 4.5k per match (plus/minus variables in total rounds + won rounds. ). For the sake of trying to keep this short and understandable, I'll call Spike Rush "SR" and a good Unrated game (hitting the 4.5k average) for URGG. With these numbers in mind, we can compare it to other sources of XP. - Dailies reward 2k XP, which is less than half that of a URGG, but the same as two SRs. If a daily takes more time to finish than two SRs *or* a single non-GG UR, it's going to be outpaced heavily by either gamemodes' standard XP rewards. We do get 2 dailies, so that's about 14 dailies a week, IE: 28k XP. That's 28 SRs, little over 6 URGGs.Opinion: Dailies do not warrant enough effort for the amount of XP you earn from just... playing the game. They should reward a substantial amount that feels like they can make a dent in later BP tiers, not feel like a waste to focus on. 5k or 10k XP would make dailies feel important and not worthless. They should complement our usual XP gains than feel negligible. - Now for the big doozy: weeklies. Now, I won't pretend I aced math (I failed horribly), but I'll try my best. Since weeklies last for the whole Act, we have 3 weeklies x 8 weeks. The reward output does increase, but for the sake of my sanity, we'll take the first week XP output and last week XP output. Week 1: 9450 XP x 3 = 28k XP (it's 28350, but fuck it). Week 8: 20250 XP x 3 = 60k XP (60750, but counting the hundreds is a drop in the bucket in the long term). Yes, the Battlepass climbs in XP requirement, with the early tiers being completed within a matter of matches, but the latter tiers ramps up so hard even weeklies don't feel like they make a dent. We're looking at the long term here. In essence, 1 Week 1 mission = 2 URGGs. All three missions = ~6 URGGs in XP output or 14 dailies within that week. The problem I see is that later on, dailies *don't* scale at all, making them very much worthless the further you get in the pass. Weeklies go from being a decent boost early on, but isn't able to keep up with the BP's XP scaling. The final week's missions (week 8) gives a total of 60k XP comparable to 12-13 URGGs. Or 2 and a half week's worth of dailies. Now, you may say "okay, so if you're on the final tier of the BP you'll finish it by completing the weeklies, right?". You will. But depending on your playstyle and performance and the mission requirements, you might be more likely to finish it by doing 10+ URs. If you can outpace weeklies and dailies by just doing URs, there's a big problem with your other sources of XP gain. Especially if the playerbase is given 8 weeks to complete 50 tiers. Compared to other games with Battlepass systems, those games have different ways to earn XP and progress at a decent pass. Significantly more weeklies (Apex Legends), playing with friends boosts (ditto), owning the BP gives a boost (I think Siege has this system for Season Pass owners), and a BP bundle that puts you at a certain tier for a massive discount (Apex again, it bumps you 25 levels in the 100 level BP for like 20$ which is very cheap compared to buying those levels seperately). I'd mention Fortnite, but I hate how they lock challenges behind purchasing the pass. The point of this waaaaay too long and only surface deep attempt at explaining the mathematical problem with Valorant's BP issues: We need *both* more weeklies and dailies, and have them give a more substantial boost in XP rewards. Or reduce the BP's XP scaling. Missions should feel like they impact your progression in the pass throughout the entirety of the pass, not just early on. You need the missions to feel like a substantial reward for the effort required, especially for the more time consuming ones. I know some weeklies go between a single match of effort to sometimes several days of playing, but if the reward is the same, we're not going to find them challenging *or* rewarding. Best case: we have good faith and believe Riot will improve on the XP gain and BP requirements, which preferably they will (or won't, I'm not their mum). Worst case: people stop buying the BPs flatout. But the likelihood of that is pretty low, since BPs seem to sell like hotcakes for pretty much every other game and has become the number one way to keep a steady flow of monetization for games with multiplayer focus (and since the crackdown on lootboxes). TL;DR: Dailies and weeklies feel decent early on, but can't keep up with the BP's scaling, being heavily outpaced by just grinding matches (which can and will burn people out and lose player retention). Because of that we have issues of players who feel like they won't be able to finish it and are voicing their concern the next pass will suffer from the same issues, and therefore won't buy it, impacting revenue. What's worse? This is during the height of summer holidays *AND* during an international pandemic giving people ample free time. If this had been during any other time of year (and without Covid), the issues would be glaringly obvious. Note: I would go into the depths of each BP tier and the XP scaling of weekly missions, but I'm not big brained enough to take that on and it'll take longer than the hour and a half I used on this post. I'm also really dumb. Someone smarter can probably do a better job. I also don't play Competitive, so I don't know the XP output for those. [link] [comments] | ||
Rank should be displayed at the end of the match. Posted: 04 Aug 2020 07:54 AM PDT Showcasing ranks of each player at the beginning and throughout the match leads to high expectations (For higher ranks) and taunting (for those lower ranked) Higher ranks raging and picking on lower ranks. If higher ranks perform poorly then they get questioned in turn. Basically a "label" is placed even before the match begins in most cases I feel like the whole mental gymnastics can be done away with ...similar to CSGO [link] [comments] | ||
Hilarious Jett OP jump peek and how you can practise it really fast, too Posted: 04 Aug 2020 02:29 AM PDT
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Posted: 04 Aug 2020 11:32 AM PDT
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Frames massively dropped after patch Posted: 04 Aug 2020 11:00 AM PDT Went from 200 fps in practice range to 70. Drops below 50-60 in a real game now. Game is now nearly unplayable. I have an i7 4790, 16 gb ram, RX 5700 XT. I was doing fine with 140+ fps in game, never dropped anywhere close to 100 or less. Idk what happened after the patch. I checked my CPU affinity and priority and it's all on high so thats not the issue. All my game settings are the same. Seems like Riot broke something this patch. [link] [comments] | ||
Raze can be sneaky, raze can be cheeky Posted: 04 Aug 2020 09:07 AM PDT
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All Act II Battlepass Tiers Showcase for those of you who can't hop on just yet Posted: 04 Aug 2020 12:11 PM PDT
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Killjoy Hyperrealistic Fanart by @7bpictures Posted: 04 Aug 2020 06:56 AM PDT
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Dailies and weeklies need to be changed Posted: 04 Aug 2020 04:03 AM PDT I did the math earlier and I'll spare you guys the confusing math talk from the previous post: If weeklies and dailies can be outpaced by just doing a couple of Unrated games, the XP gained from those need to get boosted. Plenty of players are voicing their concern that if the next BP will be the same grind as this one, it'll be not worth the price of admission. On top of that, considering the current situation (summer vacation, covid) and people *still* struggled to keep up with it, doesn't bode well for my own opinion of the battlepasses or the future of them if this doesn't get changed. [link] [comments] | ||
A cinematic Sova montage about my recent experience in Diamond/Immortal ranks (AverageJonas) Posted: 04 Aug 2020 06:40 AM PDT
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They actually added a Froggie Hat buddy, just amazing Posted: 04 Aug 2020 08:33 AM PDT Wonder if we'll be able to change the orange colors of the attached part since i've seen the new vandal had a purple part [link] [comments] | ||
Posted: 04 Aug 2020 04:26 AM PDT There's now a maintenance notification for each region at https://status.riotgames.com/valorant. Presumably, this means that the update will be:
All times are on 2020-08-04 unless otherwise specified. There's also a platform status in-game now: https://i.imgur.com/VYpa5s2.png for NA servers, at least. I would assume that this is the case for other regions as well. Edit: The patch notes have been published now: https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-05/ [link] [comments] | ||
PSA Trash talking your own team does nothing but hurt the team!! Posted: 04 Aug 2020 11:44 AM PDT It's insane how many games i've played these last 3 days that have had so much toxicity in them. Imagine trash talking your OWN team when they're already doing bad. People miss shots, people have good and bad games. Seriously, i'm baffled by how much shit i've gotten last 3 days even when i say NOTHING first or begin any even remote BM or trash talk. Some of you need therapists. [link] [comments] | ||
Posted: 04 Aug 2020 12:15 PM PDT
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Why, in the footage given, do Killjoy's ability icons look so detailed compared to others? Posted: 04 Aug 2020 08:47 AM PDT I was looking at a video talking about 1.05 changes, and noticed this Killjoy's ability icons seem very detailed, compared to e.g cypher, as shown in the image linked above Are other ability icons going to get more detailed soon as well, or is this just related to datamining or whatever it might be in this case Killjoy's ability icons look more like the silhouettes of the actual abilities, whilist e.g. Cypher's look more simplified [link] [comments] | ||
Posted: 03 Aug 2020 10:52 PM PDT I remember there being a post that didn't enjoy the sound effects and ever since then there really hasn't been a shooting SFX that were as loud as Prime. I can't help but think that the post was a catalyst in the decision to reduce the sounds. I hope Riot can make a compromise, by making the sound intensity customization - similar to color variations to skins? I feel like I genuinely perform better with the Prime skins because they sound so good for me. I would love to hear future and interesting sounds. [link] [comments] |
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