VALORANT Glitchpop! Glitchpop! Glitchpop! // Skin Reveal Trailer - VALORANT |
- Glitchpop! Glitchpop! Glitchpop! // Skin Reveal Trailer - VALORANT
- FFA / Deathmatch coming on WEDNESDAY after ACT II start
- Clutching for your cheering team is the best feeling! Love these moments.
- How to properly train your aim for Valorant: Extended Analysis + How to use aim trainers
- FFA Deathmatch coming to Valorant in Patch 1.05
- r/VALORANT when a new skin bundle is released
- Omen Getting Depressed :(
- This is what happens when the entire defending team dies before the round starts.
- Someone who also thinks that the game is not delivering enough xp ?
- What Mendo is currently doing absolutely disgusts me.
- I'm back with another Immortal ranked montage with some sweet Omen outplays, this time set to jazz music!
- Glitchpop Skin Pricing and Level Up unlocks
- Crosshair save slots?
- For some time now, whenever Valorant updates, it forces some CPUs to stop using all their Cores when running the game. Here's how to check for (and fix) this issue.
- Its okay to die or to have a bad K/D!!!
- Even more detailed info about battle pass in act 2
- 1v5 pistol round clutch I did with omen that I'm happy about
- Made some fanart for Killjoy!
- More of my Sage cosplay [self]
- from a bronze 3, please, stop smurfing.
- Maintaining Morale: How to selfishly use your team to win games
- Without the trash talk, this clip does not exist... *minimal language*
- Viper Date Night
- Some low rank mistakes (Correct me if I'm wrong)
Glitchpop! Glitchpop! Glitchpop! // Skin Reveal Trailer - VALORANT Posted: 03 Aug 2020 08:01 AM PDT
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FFA / Deathmatch coming on WEDNESDAY after ACT II start Posted: 03 Aug 2020 08:18 AM PDT
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Clutching for your cheering team is the best feeling! Love these moments. Posted: 03 Aug 2020 07:53 AM PDT
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How to properly train your aim for Valorant: Extended Analysis + How to use aim trainers Posted: 02 Aug 2020 11:04 PM PDT
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FFA Deathmatch coming to Valorant in Patch 1.05 Posted: 03 Aug 2020 08:54 AM PDT
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r/VALORANT when a new skin bundle is released Posted: 03 Aug 2020 04:03 AM PDT https://i.imgur.com/cy3X4IH.png as a side note I can't believe I've been gone for 2 months and item shop prices are still the main topic every time a new skin bundle is released lol [link] [comments] | ||
Posted: 03 Aug 2020 07:18 AM PDT
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This is what happens when the entire defending team dies before the round starts. Posted: 02 Aug 2020 06:51 PM PDT
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Someone who also thinks that the game is not delivering enough xp ? Posted: 03 Aug 2020 04:40 AM PDT I think it's really hard to finish the battlepass because the game gives not enough xp. Does anyone think so? you need like 7 hours to get a level if the matches close. [link] [comments] | ||
What Mendo is currently doing absolutely disgusts me. Posted: 03 Aug 2020 10:08 AM PDT He is currently streaming a "20 game any% speedrun" where he queues up with 4 other people and then launches up an unrated game. Him and his teammates then kill each other right when the round starts until they can surrender. All that he is doing is wasting a solid 10 minutes out of the enemy team's lives for his own selfish benefit as they aren't able to play the game. He claims that he is benefiting the enemy team by "giving them free mmr" but that isn't even a valid excuse because he is doing this in unrated — the game mode where people queue into when they want to practice and have fun rather than stressing about their mmr/rank. What he is doing is not okay and needs to stop. [link] [comments] | ||
Posted: 03 Aug 2020 09:05 AM PDT
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Glitchpop Skin Pricing and Level Up unlocks Posted: 03 Aug 2020 08:45 AM PDT
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Posted: 03 Aug 2020 05:30 AM PDT It would be nice to save the settings of multiple different crosshairs so you could try out a new one without having to get a pen and paper out to switch back to a previous one. [link] [comments] | ||
Posted: 03 Aug 2020 08:48 AM PDT How to Check for This Issue?
Step 1)
Step 2)
How To Fix This Issue?
Step 1)
Step 2)
Step 3)
What will this (Probably) achieve?
What will this (Definitely) NOT achieve?
IMPORTANT PS
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Its okay to die or to have a bad K/D!!! Posted: 03 Aug 2020 06:18 AM PDT One thing I constantly see with low level players is the fear of dying, even when they pick characters like duelists. In this game (especially if youre a duelist) sometimes you have to die in order to put the team ahead. If flash and push in, and you just sit back and watch, theres a chance the dude didn't get blinded, picks me off right away, and we're now down a person and still haven't made any progress towards a plant. However, if I flash, rush in with you right behind me, we now create a 2v1 situation. Even if you die in the firefight, I can get the trade to put us back to an equal footing, and help secure the site for a plant. As crazy as it sounds, YOUR DEATH BENEFITED THE TEAM!!Same thing whenever someone uses utility to prepare for a site take. If I smoke out a bunch of angles as Brim, and someone blind fires into our entry, or maybe tosses a grenade, don't turtle up at the entry and let my smokes go to waste. Now we're all just sitting here, the enemy knows it, our utility has been wasted, and now they have clear sight lines for easy pickings. Sure you might take damage, but if I placed my smokes correctly, they aren't going to see us enter site, or they're going to have a hard time picking us off. So swing with a partner to likely get the pick or trade, and secure the site. I understand the allure of a fat K/D. I think thats why a lot of these low level players speed lock duelists. But the truth is you won't win much, and you won't get very high up the ranks if you constantly turtle up or play it safe. Sometimes you have to get a little nutty and take a chance with your deaths in order to get the win. tl;dr Dying isn't bad. Sometimes your death creates opportunities for wins. Dont always turtle up or play it safe. [link] [comments] | ||
Even more detailed info about battle pass in act 2 Posted: 03 Aug 2020 09:17 AM PDT
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1v5 pistol round clutch I did with omen that I'm happy about Posted: 03 Aug 2020 05:23 AM PDT
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Posted: 03 Aug 2020 04:15 AM PDT Honestly Killjoy's design was cool enough to get me out of an art stump :)) [link] [comments] | ||
More of my Sage cosplay [self] Posted: 03 Aug 2020 07:48 AM PDT
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from a bronze 3, please, stop smurfing. Posted: 02 Aug 2020 03:38 PM PDT i know, it is hard to play with friends, but if you are going 35 and 3 and carrying your team it really ruins the game for everyone. most of you are in higher ranks so you don't experience much smurfing, but it has become an epidemic in low-elo. i have been ranking up to silver 1 but it seems there are smurfs every 3 games which are stopping me from getting to silver. smurfing will kill the game's low-elo population by making them not want to play ranked so please stop smurfing. [link] [comments] | ||
Maintaining Morale: How to selfishly use your team to win games Posted: 03 Aug 2020 11:18 AM PDT In my opinion, the most overlooked important skill in VALORANT is your ability to maintain morale, for yourself, and for your team. I'll go over why it's more important than you might think, some psychology behind it (NOTE: I am not a psychologist by any means, I'll just go over some research I looked at) And while yes, this post can basically be boiled down to "Don't be Toxic", I'm not referring to the overall community, I'm talking about a legitimate skill that YOU can work on, improve, and use to win games, even if your aim/gamesense isn't the best that day. The stronger you can make your team, the stronger your chances to win. The Why:VALORANT is an inherently ego-depleting game. You are constantly asking your brain for intense focus, and the longer your brain focuses, the less it wants to. We don't like to feel this way, but our skill is directly tied to our mental state. When we're feeling good, we do good, and the inverse. Obviously, at any given point, 50% of players are winning, and 50% of players are losing. Humans are prone to something called Loss Aversion, which basically means that Losses hurt 2x as much as gains feel good. By yourself, a failed clutch will feel way worse than a successful clutch will feel good. Your own brain has stacked the dice against you before you even press play. This is why you need to maintain morale. As a team game, it's on you to make sure your team is doing well. By keeping your team's spirits up, you literally make them more reliable teammates. The How:First, maintaining morale is the hard choice. It's easy to call your teammates bad, to flame someone for failing an easy win. To assist with Loss Aversion, your brain wants to point fingers at people. Your teammates already know they messed up. Their ego is already depleted from failing that clutch. Getting upset at them only makes you, and them a worse player for the rest of the game. As well, it hurts communication, which is a crucial tool to win the game. (An important note: I am not saying your teammates can't be criticized, or that you cannot be frustrated with them. It's unavoidable to be upset at them for failing something, it IS avoidable to call them trash for it and let that upset grow). One of the simplest ways to help is to pop the hell off when your teammates do something cool. Whether you're in a 5 stack, or solo queue-ing, you can balance Loss aversion by making your teammate's clutch feel amazing. cheering, praising, pointing out how cool what they did was. Whatever compliment your tilted mind can come up with, saying it makes your team better. Another simple example is to console your teammate when they fail. It's not enough to not yell at them, but making them know their effort was worthwhile can make a huge difference. So many things can happen in VALORANT that make you frustrated, but knowing your team is there for you makes you a better player. The When:We've gone over a couple of obvious ways to make sure you help your team, but there are tons of instances where keeping your team's spirits up is important. I feel I'm not alone of starting games feeling tilted when 2+ players instalock duelists, for example. It's critical to make sure you start on the right foot. Cracking a joke, breaking the ice, cutting the tension at the start can win you pistol round. A critical thing to keep your mind on is when you let yourself slip. Like I said, keeping spirits high is a legitimate skill that takes effort and practice. Just like how you take note of how your aim was wrong, take note of where you hurt morale. It's only human to mess up, and keeping track of it helps you improve, and keep your own morale up. Every game is different, and how you can help your team changes depending on the game. It is important, however, to make sure that you do not distract your team with this. Being able to laugh with your team is good, making jokes while your team is holding angles isn't. Popping off for your teammate is great, popping off while they still aren't finished with their clutch isn't. The Who:The most important factor in this equation is not your teammates, but you. Making sure your team is communicating is much, much harder when you're not feeling good yourself. Taking care of your own morale is the first step in maintaining the team's. Add the people who boost your spirits. If you play with some random player who you mesh well with and keeps your spirits high, do not be afraid to send them a friend request and play with them in the future. Teammates with good morale can create a positive feedback loop, and actively make your team the best they can be. Don't play another if you get tilted. You've heard this one before, but you're way more likely to drop in rank if you keep playing while tilted. It's much better to take a break, do some other activity, and put your mind away from VALORANT for a while. While you are ego depleted, your blood sugar drops, so if you want to play another, grab some fruit or something. The Where:... In VALORANT... But honestly this advice works for every team activity out there. Thank you if you read this the whole way, and while I hope it does make people less toxic if you use this advice, this is something that I find can be the difference between a win, and a loss. [link] [comments] | ||
Without the trash talk, this clip does not exist... *minimal language* Posted: 02 Aug 2020 06:22 PM PDT
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Posted: 03 Aug 2020 12:50 PM PDT
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Some low rank mistakes (Correct me if I'm wrong) Posted: 03 Aug 2020 04:52 AM PDT Highest rank was D1, but those are some mistakes I usually see in the lower rank.
Edit: Thanks to @luaudesign he mentioned an important point I missed: 9. When playing attacking or retake, take a look at minimap your teammates location or coordinate with them over mic to attack at at the same time. It's better to let enemies fight simultaneously through different angles and a higher chance for you to kill, instead of pushing 1 after the other against the whole enemy team/ [link] [comments] |
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