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- Join the /r/Valorant Discord
- PSA: You can, and people currently are, AFKing with jump-bots.
- How Subroza plays Aggressive Duelists like Phoenix - Video Guide
- The reason why skins in Valorant improve your aiming
- Sova drone boost spots compilation + enemies' POV
- Kitsune Vandal 3D Concept
- Everyone has those toxic matches, but today was the first time someone was mad at me for clutching a round lmao
- End of Year: Competitive Play Area
- Infinite Sage duplication.
- A simple algorithm to determine whether a player is AFKing with bots/scripts
- The future of Valorant aim-training & How you can have a say in the first official Valorant-oriented AimLab maps released!
- Sabotaging the team must be punished more severely than going AFK
- Not sure if this has been posted yet but I found a kj swarm grenade spot in ascent that can slow down pushes on A. Sorry for the quality
- A must watch video of Valorant game development and evolution from 2014 - 2020. (Credit goes to the channel on YT Valorant Curious)
- bone vandal
- Infinite Sage Death with Walls
- Viper Custom Desktop Wallpaper
- Pixelart - Killjoy Fanart
- Defusing the spike 00.01 second before explosion
- The long awaited... Raze Desktop Wallpaper is here!
- I guess no-one cares but finally hit RADIANT
- Wood Burning of My Top 5 Favorite Agents
- You should not get a cooldown if you get a remake.
- I love 1v5's in competitive!
Posted: 29 Oct 2020 09:27 AM PDT
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PSA: You can, and people currently are, AFKing with jump-bots. Posted: 14 Dec 2020 05:19 AM PST Just encountered this for the second time tonight. A Sova on my team instalocked without saying a word and was AFK from round one. But where most AFKs would get disconnected for inactivity, this one was either running a script or had a physical weight on their keyboard that kept them jumping on the spot for the entire game. They never returned, meaning that my team never got the extra money or ult orbs that would usually help balance the scale. We also didn't have the option to surrender and were forced to waste 35 minutes of our nights for nothing. There are multiple people doing this, it's happened to me twice from two different accounts on Sydney servers. It will probably continue to happen for a long time. I'm just trying to bring attention to it so that changes can be made as soon as possible. We x9 reported them, but it's unlikely they'll get banned. The game doesn't think they were afk. [link] [comments] | ||
How Subroza plays Aggressive Duelists like Phoenix - Video Guide Posted: 14 Dec 2020 08:16 AM PST
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The reason why skins in Valorant improve your aiming Posted: 14 Dec 2020 06:52 AM PST Many of you have wondered why they play significantly better with weapon skins they picked up than they would otherwise. There are, of course, many factors that alter aiming and confidence. Among them is of course the physical condition of the player. But I don't want to go into that here. We would rather deal with the psychological aspects: Skins in Valorant have different bullet tracers, which are much clearer and more colorful than those of standard skins. Therefore, when spraying, you can gain a small advantage with skins, because you can see more clearly the directions of the bullets. Of course, this only helps when spraying. Also, these thicker tracers may give you the impression that you shoot more accurately and therefore have higher confidence while shooting. Still, you've probably also noticed that you generally have better aim with skins as well. This is because, for example, the dragon skin for the Vandal moves less when you run in comparison to the standard skin, giving you the impression of being more accurate while running. This also leads to you shooting earlier on in gunfights while moving and having more confidence while peaking. This is purely a head thing and in truth all weapons are equally strong, but it does affect many players. (I don't want to express that it is pay2win or anything similar, dont get me wrong.) Edit: "Specially the sound on it plays an interesting role I guess.. I tend to handle it way better." - u/SplashpredictsSplashpredicts is right, I completely forgot to include the role that the different gunsounds are playing. Many skins have different sounds and may feel more powerful than their default variants. This then also leads to better confidence in taking duels or peaking somebody. Likewise, facing quieter sounds from the same weapon can also improve aiming for some, as they feel/think the recoil is less. Edit 2: Another point that reinforces my theory (slightly): In the First Strike tournament, some professional players used the dragon skin, even though it was considered distracting on the Reddit forum. There must be a reason that people use the skin despite its distracting animations and sounds. It is probably the case, that the dragon skin feels the same as playing the AK47 in CSGO while having turned off gun bobbing. (A lot of pros played professional CSGO before and tend to disable gun movements via console.) Edit 3: Same applies to the finisher of some skins: They probably feel like cheering you on, giving you even more pride and confidence for the next rounds. Edit 4: Strongest evidence: u/Joketts added a really interesting video that strengthens the theory even more, see Joketts comment: The video is about the game "Wolfenstein: Enemy Territory", in which there are two identical weapons on each team side, but they sound different. The weapon with the stronger sound was played better by players because they felt better with it. As a consequence, they had to change the sound of the said weapon. Edit 5: As u/SourLemon9977 pointed out, quieter skin variants like the Singularity-set can possibly help you focus on other sound queues and improve focus in general. TL;DR: "Look good, feel good, click heads good" - u/theantisober I hope I was able to provide more clarity with this and thanks for the awards! Small note because of some hate-comments: I'm not a psychologist, so I can't back up any of the facts one hundred percent, with the exception of the YouTube video about Wolfenstein. There, the developers themselves spoke about this phenomenon. So one can assume that the facts presented are true. Furthermore, it can be said that weapon skins can improve aiming, but they don't have to. Every human is different and has different tastes, cognition and perception. [link] [comments] | ||
Sova drone boost spots compilation + enemies' POV Posted: 13 Dec 2020 03:15 PM PST
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Posted: 14 Dec 2020 03:54 AM PST https://imgur.com/gallery/I2M08KM Kitsune Vandal final version Concept by u/Chibi1234 and u/MarcoIsHereForMemes Softwares used: Photoshop (2D concept and compositing) , Blender (3D model) This work took me soooo much time to create but it was a lot of fun, I learned new things and experimented new techniques so it's a relief seeing how nice it turned out. The original 2D concept was not mine but with me being a big japanese culture fan i had to work on it and honestly I'm pretty proud. the color choice was pretty simple, alongside the original red (with a slight purple-ish tint) typical of torii gates, i associated a bright and vibrant cyan for 2 reasons: 1) color theory (red and blue/cyan are opposing colors) 2) it's seen in some traditional kitsune masks [link] [comments] | ||
Posted: 14 Dec 2020 07:32 AM PST TLDR: it was a 1 v 3 and these two guys who I assume were two-stacked kept backseat gaming everything our team did. When it came down to me vs the other 3 ppl they kept yelling to use my ult in the worst situations (I was Phoenix). I clutched it by playing bomb smart, and then they just started flaming the shit out of me for no reason, and saying I shouldn't have won. I muted them after that, but I just thought that was funny lmao. [link] [comments] | ||
End of Year: Competitive Play Area Posted: 14 Dec 2020 08:19 AM PST
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Posted: 13 Dec 2020 03:37 PM PST
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A simple algorithm to determine whether a player is AFKing with bots/scripts Posted: 14 Dec 2020 10:35 AM PST Hey all. I study machine learning and have been thinking about ways to implement an algorithm to solve the problem of using bots to AFK without disconnecting. Since there are only 2 possible outcomes for each classification (AFK or not AFK), it would be fairly easy to build a simple neural network to do the job. Now, every machine learning algorithm needs what we call features or attributes, which are values used by the algorithm to train, and then make decisions based on these features. Here is a short list of some features that could get the job done pretty well:
Now, the goal of this is to classify whether any of the 10 players in a match was AFKing at the end of the match. If the algorithm detects that they are, they would receive no XP, and the match will not be counted towards the requirement for ranked. In other words, that match never happened for that particular player, which would also prevent smurfs from just AFKing in ranked to drop their rank. Keep in mind that each player is not evaluated in comparison to the other people in that same match. In other words, if you have an accuracy of 20% and your teammate has an accuracy of 70%, you will not get flagged because of that. The way it is done is that the algorithm is trained using thousands of samples of real data obtained from matches, and the optimized model is used for the classification. Sorry for the long post. Let me know what you guys think about this idea, and feel free to ask any questions! [link] [comments] | ||
Posted: 14 Dec 2020 04:55 AM PST
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Sabotaging the team must be punished more severely than going AFK Posted: 14 Dec 2020 09:34 AM PST Yesterday we had a skye in our team who literally threw the game,used her flashes on us.It was unplayable. Do they even punish people who sabotage? [link] [comments] | ||
Posted: 14 Dec 2020 06:46 AM PST
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Posted: 14 Dec 2020 10:37 AM PST
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Posted: 14 Dec 2020 06:37 AM PST
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Infinite Sage Death with Walls Posted: 14 Dec 2020 12:26 PM PST
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Viper Custom Desktop Wallpaper Posted: 14 Dec 2020 06:00 AM PST
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Posted: 14 Dec 2020 11:42 AM PST
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Defusing the spike 00.01 second before explosion Posted: 14 Dec 2020 01:39 PM PST This is the clip where I did a little clutch and defused the spike 00.01 second before the end :D It doesn't happen everyday :D [link] [comments] | ||
The long awaited... Raze Desktop Wallpaper is here! Posted: 14 Dec 2020 11:14 AM PST
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I guess no-one cares but finally hit RADIANT Posted: 13 Dec 2020 05:36 PM PST Hello! I don't have anyone to celebrate this with since it's 3am where i live, so i'll just post this here. :) [link] [comments] | ||
Wood Burning of My Top 5 Favorite Agents Posted: 14 Dec 2020 01:06 PM PST
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You should not get a cooldown if you get a remake. Posted: 14 Dec 2020 09:53 AM PST I was qeuing for a game and got DCed from some sort of error and when I join back my team has already remade and now I have a 4 hour cooldown. This happens all the fucking time and its bullshit. I get a cooldown for missing 1 round when its ultimately the games fault [link] [comments] | ||
Posted: 14 Dec 2020 09:41 AM PST
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