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    Thursday, September 17, 2020

    VALORANT New Spoiler Rule and Subreddit feeback survey

    VALORANT New Spoiler Rule and Subreddit feeback survey


    New Spoiler Rule and Subreddit feeback survey

    Posted: 17 Sep 2020 11:05 AM PDT

    Hey everyone, we are adding a rule regarding esports spoilers and how to properly post content containing spoilers.

    • No spoilers for matches will be allowed in submission titles for at least 24 hours after a match. Additionally, all post-match threads, analysis videos, or any other result spoiling posts within that time frame must be tagged as a spoiler.

    We are also doing a quick subreddit survey for feedback, so if you have the time please fill out the form below

    submitted by /u/RawStanky
    [link] [comments]

    Patch 1.08 visualized

    Posted: 17 Sep 2020 06:40 AM PDT

    Insane Jett 1v4 in Immortal

    Posted: 16 Sep 2020 09:47 PM PDT

    If my teammate (party) can't be less than 6 levels than me, why are opponents greater than 6 levels for him?

    Posted: 16 Sep 2020 02:59 PM PDT

    Basically what title says. I can't queue with my friend in competitive cuz he is iron 1 and I am silver 2

    But when I fell to silver 1 and I played with him, we got gold opponents. How does it even make sense for a iron 1 player to play against a gold opponent when he can't play with even silver 2!?

    submitted by /u/sur_yeahhh
    [link] [comments]

    I made a Valorant GUN SYNC on Marshmello

    Posted: 17 Sep 2020 09:58 AM PDT

    New Nvidia GeForce Game Ready Driver (456.38) comes with Nvidia REFLEX support for Valorant

    Posted: 17 Sep 2020 08:06 AM PDT

    I think my shock dart career just peeked today.. Triple kill with a double shock dart setup.

    Posted: 17 Sep 2020 05:59 AM PDT

    You don't know the reason someone is under performing, so take it easy

    Posted: 17 Sep 2020 12:12 AM PDT

    Sure you can look on the leader board and see that someone's not playing very well, but you don't know why they aren't performing.

    In my last rated game I did really bad (7 kills in 24 rounds bad!) while the match prior to this I was second on the board with over 20 kills and single digit deaths. Why? Well I suck. No... well yes, but seriously. I have Reynaud's Syndrome and between these rounds I used the restroom (and obviously washed my hands). This triggered my Reynaud's to turn my hands into tingling numb icicles. It's incredibly difficult to have steady hand movements when this happens, so I did very, very poorly. And as expected, half the team flamed me and told me I don't belong in Plat.

    So now I'm getting off until my hands are better. I just wanted to post this in hopes that it'll stop a couple people from flaming someone who isn't doing great. We all have bad games and you don't know the reason someone is having one.

    submitted by /u/The_PPWD
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    Picking The Right Mouse for Valorant

    Posted: 17 Sep 2020 10:55 AM PDT

    Picking The Right Mouse for Valorant

    Gaming Mice, Explained

    Hey guys, this is Twix, with yet another informational post that nobody asked for but I hope will widen your horizons in the context of gaming knowledge. My goal when posting such content is always to pass on my knowledge as a competitively oriented player and coach to as many people as possible. For those of you that want to stay updated on my content, or want to get in contact with me for inquiries related to the coaching services I offer, you can DM me at: twitter.com/Twix_v2 or join my training oriented Discord server linked at the end of this post where you can find tons of like-minded individuals to discuss the game and general aspects of game / aim related training with.

    Initially, I was just going to upload a post acting as an update to the mouse tier list I provided in my Valorant guides, however, upon further contemplation I decided that in order for people to fully comprehend my mouse recommendations and be able to decide for themselves if they agree with my reasoning, it is important that they understand what makes a good gaming mouse "good".

    Before elaborating further, I want to emphasize upon the fact that mouse preference is partially subjective; However, there are some aspects which set mice apart, e.g. shape, build quality, weight, switches, sensor accuracy, etc. that mostly objective.

    Contents

    1. Shape
    2. Mouse Hardware
    3. Personal Tier List
    4. Resources
    5. Discord & Twitter Links

    Shape

    The most important factor that you should individually prioritize while searching for the optimal mouse, is shape. Mouse shape is subjective for the most part as everyone has a different hand size and preferred grip style, although even on this topic, there are certain things in relation to optimal shape which are more reliant on objective factors than one may think.

    First off, let's briefly discuss the three different main grip styles in gaming, and what they look like. The three grip styles are:

    1. Palm Grip
    2. Claw Grip
    3. Fingertip Grip

    Pictured above : The three main mouse \"grip styles\"

    The grip style that you choose to use is entirely subjective. Wait, I lied, if you are a palm gripper, it's time to stop. No, seriously. The reason palm grip is sub-optimal as a grip style is due to the fact that it limits your hand movement the most out of the three aforementioned grips. Palm grip might be viable for very one-dimensional (mechanically) games, where aiming is limited to horizontal click-timing, but try to play any scenario in an aim trainer that introduces verticality, TS (target switching) or tracking, and you'll quickly realize why the grip style is sub-optimal. Playing on palm grip doesn't allow you to make fine adjustments using your fingers, and also restricts the arc your wrist can make. Claw and Fingertip grip are both viable for gaming, allowing for a wider range of movement using your wrist and fingers, with claw grip providing some added stability but sacrificing range of movement slightly.

    So, why is grip style relevant in this post? Well, your preffered grip has a direct influence upon your mouse preference, e.g. If you're a palm gripper, you'll have a difficult time adjusting to a smaller mouse, as you won't be able to rest your hand on it, this holds true the other way around as well, as fingertip grippers won't be comfortable using a larger mouse such as something in the Zowie EC series, or a Deathadder, etc. This is also the reason mouse shape is mostly subjective as it all boils down to preference once you've narrowed down the mouse selection into a reasonable range of well performing mice, but there are also objective elements. Choosing a smaller mouse usually allows for a more relaxed position in your fingers, meaning that they have more freedom to move around in order to make the appropriate adjustments while aiming in FPS games, Valorant is very reliant on making micro-adjustments, and although these are mostly horizontal, it's still far easier to be precise while using a combination of your wrist + fingers for fine adjustments, and your arm for larger mvoements, over just using your arm for 99% of actions.

    Mouse Hardware

    While the leading factor in choosing a mouse will always be how the shape feels in an individual's hands, there are plenty of hardware aspects which you should look into before purchasing a gaming mouse, these include general build quality, stock feet, stock cables, sensor quality, clicks, and most importantly, weight. Let's break each of these aspects down, and discuss their importance.

    Build Quality

    In relation to build quality, what you're looking for is pretty simple, just avoid any company that uses poor materials for their products, in the long term, it will be worth it. It's better to spent $80+ on a mouse that has the potential to last for years without any problems, than to spend $20 on a mouse that will start having major performance issues in a couple of months. Cheaper mice may have hardware issues such as quickly deteriorating mouse switches, peeling grip material, faulty scroll wheels, and deteriorating sensor accuracy / performance. If you are serious about your performance in games, you should be ok with spending a little more, as the return is quite substantial, your mouse is the most important part of your peripherals setup and has the largest impact on your in-game performance

    Stock Feet

    Mouse feet are what the glide of your mouse is dependant on, low quality feet will often result in poor glide, meaning your mouse movements will require extra force, this can often result in a lack of accuracy while playing. Unfortunately, even higher-end products often tend to come with sub-optimal stock mouse feet, for example, logitech gaming mice (including the GPW, the company's flagship) are known to come with pretty horrendous stock feet, the GPW is a great mouse and an expensive one too, however, the stock feet offer pretty poor glide and even a "scratchy" feel. On the brightside, feet are pretty cheap and easy to replace, so all you'll have to do is order a new pair online. When buying mouse feet, the material you want to be looking for is Teflon, otherwise known as "PTFE". Teflon is a very cheap material, and offers great glide, my personal recommendation for after market mouse feet brands are Tiger Arc, Corepadz, and Hyperglide, in that order. If you're interested in something offering a different glide that last longer, you can look into ceramic feet like Lexips, although I wouldn't recommend ceramic mouse feet as they can feel horrible depending on the mousepad you use. For more information on mousepads, check the "resources" section further down the post.

    Stock Cables

    This one is pretty self explanatory, you want a cable that isn't too stiff or made out of a material that drags on your mousepad. Poorly designed cables are unfortunately something that comes up as an issue with higher end mice as well, Zowie mice for example come with rubber cables which tend to drag like crazy and are quite stiff, while Logitech mice also come with braided cables that are quite stiff and drag quite heavily on your mousepad. Similar to the problem with sub-optimal stock feet, you can alter your cables for quite cheap. You can paracord your cables (remove the stock material from around the wires and replace it) in order to reduce the stiffness and allow for your cable to bend freely in any position, and you can buy a mouse bungee for quite cheap to eliminate cable drag.

    Sensor Quality

    The sensor being used in a gaming mouse is simultaneously the most important aspect of a mouse, while also being the least important aspect of a mouse. What do I mean by this? Well, having a sensor that doesn't add smoothing, mouse acceleration, etc. to your movements, is low latency, and doesn't spin out, is absolutely crucial to your performance, however, any modern gaming mouse that you purchase that isn't some off-brand piece of plastic will have an accurate sensor.

    Mouse Clicks

    Mouse clicks aren't that important, and is also a quite subjective topic in relation to what people enjoy the most. The only thing you need to worry about here, is having clicks that aren't too stiff or too light, which most modern mice offer regardless. If the actuation force required to activate a mouse switch is too low, it will result in overly light clicks which may lead to accidental clicking, something you definitely don't want. If the required force is too high, it may lead to mouse buttons that are too stiff, which is also something that you definitely want to avoid, for obvious reasons. Be careful of mice such as the GPW which tend to have switch-related issues such as double clicking.

    Weight

    To me, this is the second most important factor when it comes to picking a mouse, shape being the first. Having a mouse in the right weight range can make it a lot easier for you to aim accurately, too much weight and you may end up having to use too much force to actually get the mouse moving, and on the flipside, too little weight (<60g) and you may sacrifice stability. Personally, my ideal weight range is something in the midst of 70-80 grams, as I find anything substantially lighter to be too light, resulting in an evident lack of stability, and anything substantially heavier results in an unecessary amount of force required to initiate movement, throwing off my aim, especially in scenarios which require you to react rapidly to a target changing directions. Another thing to look out for, is center of mass, the GPW for example is a mouse that lands within my ideal weight range (80g) yet the weight is distributed unevenly, making it quite back heavy, so it doesnt' feel as good as other mice in the same weight category to me.

    Personal Mouse Tier List

    In this section I will be discussing my ideal mice for competitive FPS, and the reasons that lead to me choosing them.

    My favorite mice, from right to left

    1) Razer Viper Series

    The Razer Viper series is single-handedly the best line of products that Razer has released in a good while, these mice are absolutely amazing. Light weight with no honey-comb shell, an amazing wireless sensor on the ultimate, great build quality, best stock feet I've used (pure PTFE), a great ambi shape, and a very decent scroll wheel and optical switches. I personally main the RVU ( Razer Viper Ultimate ) as I can't go back to wired mice, and the mouse is absolutely fantastic, it is quite expensive at approximately $150 with the charging dock for the wireless model, but it is 100% worth it in my opinion. Personally, I do enjoy the shape of the Viper mini slightly more than the wireless due to the decrease in size, but it doesn't negatively impact performance for me to the extent where I'd switch to the wired counter-part of this mouse. The Viper (wired) and Viper mini are both quite cheap if you don't want to opt for the wireless flagship, and still perform just as well, while being even lighter.

    2) G305

    Not much to be said for this one, it's pretty straightforward. <$50 Wireless mouse with a great low-latency sensor. This mouse comes in pretty heavy if it isn't modded, with horrible stock feet, and it's center of mass is very rear-ended due to the battery position. unmodded, I wouldn't place this mouse in second place, but if you simply buy yourself an AAA lithium battery, and some aftermarket mouse feet, which will set you back for a combined total of around $10, you have a great wireless mouse that you paid at most $60 for. The G305 is a value king, not to mention the fact that it's so called "egg" shape allows for more freedom of movement than any other shape currently available, that's if you can get used to the way the sides bulge outwards. Around 80% of top aimers in Kovaak's use the "egg" as their main mouse.

    3) EndGame Gear XM1

    This mouse is the ideal shape for claw grippers, narrow middle portion and thick rear portion allows for added comfort while maintaining control / stability. It uses crisp omron switches, a flawless sensor (3389), pure PTFE stock feet, and one of the best, if not the best, cables, Endgame Gear's so called "flexcord". The front end of this mouse is very low profile, allowing for more precise fine adjustments. An analogy that RJN (best mouse reviewer) often uses is to think of it as holding a pencil while drawing, you'd be much more precise while gripping the mouse lower down, closer to the surface you're drawing on. This mouse is currently seen as the "claw king", highly recommended for it's price point.

    4) G Pro Wireless

    This mouse is more on the expensive side at a price of around $150 retail, but it's definitely worth it in my experience with it. Great highly responsive clicks, great sensor (wireless is just as responsive as wired), fantastic build quality (the plastic used is extremely smooth and almost feels "soft"), great removable side buttons with no post/pre travel, no cable / wire to drag across your mousepad. My only complaint in relation to this mouse would be the stock feet, but you can get a pair of tiger arcs for $5-10. Weight distribution is also slightly rear-ended but it shouldn't matter much when you aren't picking the mouse up, which you shouldn't be doing to begin with. I mained this mouse for a couple of month before switching to the RVU (Razer Viper Ultimate) a superior choice, in my opinion, since I like more agressive shapes, and lower profile mice.

    5) G Pro Wired / G102 / G103 / G203

    I will elaborate very briefly upon this choice, these are all basically just wired versions of the G305, the shape is identical, the only difference between these models being their weight, and some having slightly better mouse button switches. Again, the mouse comes with pretty horrible stock feet, but those can be replaced for $5-10, so it isn't much of an issue. The logitech braided cable is also horrendous, so you'll have to get yourself a paracord + bungee, setting you back around $30 when paired with the aftermarket feet purchase. The weight for these mice also can't be adjusted like the G305, due to the fact that they don't have removable parts.

    6) Zowie EC2-B Divina Series

    Although quite large, this is one of the most used mice in CSGO, due to it's great shape and sensor (3360), everything else is pretty garbage to be very honest with you but I'm heavily biased due to two reasons. For one, I used this mouse for years while playing competitively in CSGo, and two, the shape of this mouse is so good for people who prefer ergo shapes over ambi shapes, that it pretty much makes up for all it's errors, and boy does it have a lot of those. Bad cable material, stiff clicks, mushy side buttons, and mediocre overall build quality. Why am I recommending this? again, shape >.

    Resources

    In this section, I will provide you with a collection of online resources which I find to be quite useful for those looking to buy a new gaming mouse.

    Shape Comparison Tool

    If you already have a mouse that works for you and you're thinking about upgrading, but you don't know which mouse would suit your current preference, here's a great online tool to visually compare mice shapes / sizes:

    https://gearsearch.gg/shape.html

    Here is an example of me using the tool to compare the GPW to the RVU:

    Shape comparison tool

    Spec Comparison Spreadsheet

    https://docs.google.com/spreadsheets/d/1Pb6_oaJypDhCYpwfOBEN1vxAklb_-POomC4mM6fcpg4/edit

    Example of what sort of information the spreadsheet provides

    Hand Measurement Guide

    In order to measure your hands for the purpose of finding a mouse you will want to measure two things, one is the length of your hand, like so:

    https://preview.redd.it/mhwmbs68xqn51.png?width=316&format=png&auto=webp&s=425228f92e3eb93da0c41869474341a5fedb209d

    The other is the width of your hand, like so:

    https://preview.redd.it/35us6k2axqn51.png?width=1024&format=png&auto=webp&s=1da7bb742ad4d4dbcbb42fb56177c5dc0eeb9fb5

    Once you have these measurements, you can check out RJN's mouse picker tool here to narrow down the list of mice that may work for your hand size:

    https://www.rocketjumpninja.com/mouse-search

    Discord + Twitter Links

    Discord Server : https://discord.gg/FfZD8Fc

    Twitter Link : twitter.com/Twix_v2

    submitted by /u/Hi_Im_TwiX
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    Omen TP is misleading

    Posted: 16 Sep 2020 09:48 PM PDT

    I've seen this happen in game a couple of times. Sometimes when an enemy omen teleports in to an area using their shadow step, the shadow that forms as they teleport doesn't match where they actually end up. It got aceu killed in this clip below. It's misleading to place your crosshair on the shadow, only to realize omen isn't actually there, allowing him to kill you.

    https://clips.twitch.tv/DullScaryPuffinTinyFace

    submitted by /u/SkyZero06
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    Why the "My Team is Holding Me Back" Mindset is TERRIBLE and UNPRODUCTIVE

    Posted: 17 Sep 2020 08:01 AM PDT

    Hey guys, Dragonmar here and I want to talk a little about your Mindset when playing Valorant. Now as some of you may know, I answer A LOT of questions about the game just as part of doing what I do. But, one of the most common type of questions are things like:

    "I play like X rank, but i'm stuck in Y Rank. Why?"

    "My team is holding me back. How do I carry?"

    "I would be X rank but my team is always bad. Help?"

    Let's discuss WHY this mindset is harmful.

    *Quick caveat...I always recommend focusing on yourself FIRST, remember you are only the common denominator throughout all of your games. But, it is still perfectly fine to analyze and think critically about other player's mistakes. Where you place blame, and look for improvement is the key."

    Wrong Mindset: "It is not my fault i'm at the rank i'm at, it's my teams fault"

    • This is a very prevalent mindset, across the Valorant ranked spectrum and even across competitive games.
    • It's wrong and unhelpful for a few reasons but the main reason is that it avoids taking responsibility for your own actions.

    Why this Mindset hurts your development?

    • Avoiding Responsibility: How can you ever work on getting better at the game and fixing your own faults if you never think about what you can do better? If the responsibility of a loss and the reason for that loss always falls on the 4 other players on your team, we'd call that a lie. Everyone can play better. Toxicity as well stems from this a lot. The inability to view a PLAY as bad, rather than a PLAYER. By avoiding responsibility you put yourself at a higher status than everyone else, infallible, and untouchable atop your (probably bronze 2) throne.
    • Focusing on the Uncontrollable: Have you ever focused on something you have no control over? Things like if your teammate AFKs or DCs are completely out of your control. The problem here is that its okay to address and look at things that are outside your control, but to obsess over them is horribly unproductive. Stop trying to micromanage the every step of a teammate and instead ask yourself if you could have done something different to help them?
    • Delaying Improvement: I'm not sure about you guys, but if i'm digging a hole in the ground and instead of digging I look around and wonder "Why aren't the four other guys helping me dig?" but I still don't dig...that's a problem. It's OKAY to look at the bad plays of teammates and think about what they can do better. It's GREAT to try to play around them, and help your team when they do dumb things. But, its NOT okay to focus solely on the problems of others without ever looking inward. Just like in my first point about avoiding responsibility, you'll actively delay your improvement at the game by not fixing the RIGHT problems. People waste WAY too much time looking at others, and way too little looking at themselves

    A Better Mindset: "I'm playing each game to improve as a player." and "Regardless of the team i'm on, i'm focused on my own mistakes and how I could have played better."

    • Focusing on YOUR own problems and mistakes is the key to getting better at a much more rapid pace.
    • You stop wasting time worried about your team, and can now spend more time focused on what you did wrong or right in each round

    Why this Mindset helps your development?

    • Play to Learn: I go into every match wanting to get better at the game. Every trash flash I throw that blinds my team, every spray I whiff, every molly I run into is an opportunity for me to learn and improve. I'm not just PLAYING TO WIN anymore. I'm playing to GET BETTER. Ranks COME and GO, but your skill is all that matters. I don't care if I fall into D3, I know i'll be back in Immortal in no time. What matters to me, is working on the NEXT step. I know i'm not at a place right now where I can hit Radiant, that means I can still improve my skill greatly. Wins are great, but I need to learn and I need to refine my skill. I'm playing my games to LEARN, because I know that is what truly carries you to the top.
    • Actively Focuses on Mistakes: It's far easier to address your own problems, if you are not focused on others. It's REALLY easy to do this, try the following:
      • After every death/round, win or lose ask yourself things like:
        • "What could I have done better?"
        • "How could I have helped my teammate?"
        • "Did I use my abilities efficiently? If not, how can I improve that?"
        • "I died, but was it a worthwhile death? Did my team gain anything from it?"
        • "Did we win that round because of a good strategy or just good individual plays?"
        • "Why was the bomb still in spawn?"
        • "Did I lose that fight because of bad aim or positioning?"
        • "Did I play that round too aggressively, or was my aggression a good idea I just needed help from my team? How can I ask for help?"
        • "Did the enemy team play a great round, or did we play poorly? How can we fix that?"
        • "Why did I dry peek an OPer?"
        • "My teammate made a horrible push with no info or flashes or smokes. Could I have helped them somehow or traded their death and turned that into a positive play?"
      • Even when someone else does something stupid, always focus on what YOU could have done different to help them, or to help win the round.
    • Avoids Toxicity: You can stop the toxicity in some matches if you stop blaming eachother so quickly for mistakes, and instead ask how you can help.
      • Examples of how to help or address dumb plays:
        • "Hey Phoenix, I saw you push mid last round. Do you need me to smoke off xyz for you?"
        • "Hey Brim, can you hold your smoke until I shoot my OP first please?
        • "Reyna, let me know when you are swinging into site, so next time I can trade with you."
        • "Omen, can you let us know when you are blinding before we push site next?"
      • Examples of how NOT to address dumb play plays:
        • "Phoenix, why are pushing alone like an idiot?"
        • "Brim, I can't see **** through your smoke, dude."
        • "Why are you playing solo Reyna, we can't trade your bot ***."
        • "If you blind me again Omen, i'm throwing."

    Key Takeaway: Take responsibility for your mistakes, and focus on your own improvement as a priority.

    Have any questions or maybe want to discuss a little further? Leave a comment and let me know what ya'll think or if you've run into people who have the wrong mindset and how you dealt with it? Love to hear what you have to say!

    submitted by /u/MxChamp24
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    1v5 ACE Clutch by a 7yrs old kid from Philippines. he is maybe better than me...

    Posted: 16 Sep 2020 05:34 PM PDT

    Why hasn't the Deathmatch's minimap been removed yet?

    Posted: 17 Sep 2020 09:57 AM PDT

    It's pretty obvious that no one likes the minimap on deathmatch. It just turns the game into insta-headshot-prefire fest. At least remove the 5-second blip showing all players.

    submitted by /u/HelioRamos
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    This Funny Sova's Line

    Posted: 17 Sep 2020 02:45 AM PDT

    "The best of the best, and we still forget the spike"

    We were having a laugh when our team sova (the character) said this line. At first, we thought he was complimenting the team, only to reveal it was sarcastic. It was the intonation when he said it that makes it funny.

    I'm not sure if it's a new line because i haven't heard it after playing for months. Anyone has the link for the audio? It seems i can't find any.

    submitted by /u/iprsz
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    I found this Omen RIG on sketchfab and decided to make a rebrand for myself. This is a timelapse from my 3h stream creating the final image!

    Posted: 17 Sep 2020 05:20 AM PDT

    Artists, Engineers, and the tech behind Spline

    Posted: 17 Sep 2020 08:07 AM PDT

    I recolored the default Vandal skin to Ego Vandal!

    Posted: 17 Sep 2020 04:14 AM PDT

    I recolored the default Vandal skin to Ego Vandal!

    So I've never really did any art before but I thought of recoloring the default vandal to match the Ego Vandal skin that was just released by using Paint!

    Here's my go at it, not that good but it looks re-presentable!

    Ego Vandal via Paint

    submitted by /u/ItsTrixinity
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    impossible to hold an angle with a rifle???

    Posted: 17 Sep 2020 06:26 AM PDT

    seriously though, can someone please explain why its so difficult to hold an angle in this game because i absolutely cannot do it 90% of the time even when ping is equal and I have the advantage?

    not once did I ever have an issue with this on cs through my entire 5k hours, yes sometimes you miss and they hit a nice shot, but on valorant it feels like I have next to NO time to react/and or they become accurate immediately before they appear to even start counter strafing which I know is client side and is an issue on every fps game but it feels way more extreme on valorant

    to me it feels like players swing corners faster on valorant compared to cs even though I know this isn't the case, is there some god settings im missing or what is going on

    currently have 2 accounts at radiant, mutliple global accounts on cs 3k elo faceit etc etc etc so I have experience with fps games but ive never struggled so much as on this game. HELP

    240hz monitor 300 fps and all that jazz so setup isnt an issue

    submitted by /u/nephcs
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    Rework idea for Viper: Coughs!

    Posted: 17 Sep 2020 10:51 AM PDT

    Currently in any form of viper smoke, enemies take decay, they recently buffed the decay 'decay' time so that it actually mattered in a gunfight.

    My idea is to scrap the decay damage and instead add a coughing sound when a player enters the (any form of) smoke with a small radius of global sound. This can be seen as similar to the way cypher cages give sound cues when people enter/exit.

    I feel that this might give viper more strategic advantages such as blocking a path properly with her smokes and giving some information as to whos trying to pass in, it would also make her ult much more powerful and in general add a unique information usability to all of her gadgets.

    submitted by /u/agentem0
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    Discovered a nerd one-way for Cypher's cage on Bind

    Posted: 17 Sep 2020 10:08 AM PDT

    I found a way to negate fall damage in VALORANT with Killjoy.

    Posted: 16 Sep 2020 08:43 PM PDT

    If you're really trying to improve, the best way to DM is to cover your minimap.

    Posted: 17 Sep 2020 10:09 AM PDT

    https://imgur.com/bvhbQDy

    I was getting really frustrated with the minimap, because I found myself fuckin staring at it after every kill. I decided to just cover the bitch up with a piece of paper, and after a few days of it I'm noticing way more improvement in actual matches.

    With the minimap covered, deathmatch isn't just aim practice anymore. When covered, it forces you to actually use your brain when running through the map, and it's definitely helped my rotates in rated.

    Kind of annoying when people are just camping the map pings, but they honestly shouldn't be a huge problem if you are checking your angles and have a general awareness of what is going on around you.

    submitted by /u/frigidds
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    Why do I have the feeling that if no one in our team is good with the OP, we'll just lose on Ascent?

    Posted: 17 Sep 2020 04:52 AM PDT

    I've been noticing this issue recently in Ascent. When defending, we usually end up like 6-6, 7-5, 5-7 (pretty close) but when attacking we barely win a couple rounds before losing (on attack). This always happens when one or two in their teams are really good with the OP and no one in ours is good enough to beat them. It just becomes an indispensable weapon in the map and makes the games less versatile or "different" to become OP party where the team with the best OPer will end uo winning anyways.

    What are your thoughts on this? Is it only me? Any advices on how to counter OPs on Ascent?

    Smokes for instance, you smoke mid but they will end up waiting for you behind the smoke to kill you with the OP. I mean, it feels like unless you are attacking through B main and rush and smoke market and ct you don't have any other choice because OPers can reposition themselves pretty quickly since they have the means to do so.

    submitted by /u/teddm7
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    ValorantAdoptAIron

    Posted: 17 Sep 2020 10:54 AM PDT

    Hey guys. Long time ago I was in a subreddit called csgoadoptasilver. In this subreddit advanced players offered their help to new players and new players looked up for help. For me this was amazing because I've met so much new friends and helped a lot of players to get better at the game and their feedback was amazing. Unfortunately I didn't had this when I was new to cs but I think I would really like it. Now I want to give it a try to do this here in Valorant. I just want to help the community to get better and grow together instead of hating each other. So if you're interested just join this subreddit and have fun!

    https://www.reddit.com/r/ValorantAdoptAIron/

    submitted by /u/ItsJuppa
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