VALORANT Well-known Filipino streamer got accused of cheating by Wardell and Player1 |
- Well-known Filipino streamer got accused of cheating by Wardell and Player1
- New operator reload animation is sick
- "The OP is Dead." A Jett Main's Cover of "Art is Dead" by Bo Burnham.
- PSA: We are getting closer to the end of Act II, smurf-density is the highest now. If you are tilted, take a break and only paly ranked when next Act starts.
- What Rank Did You Guess For This Guy? (An easier challenge than the last one)
- Petition To Get Back The Old Knife Right-Click Animation
- My friend has completed the Iron 1 Dorito
- Last update ruined my fps.
- League+ will be rebranded and will support VALORANT.
- The Viper Problem
- Valorant Suggestion: Exact Rank points to shown
- How You Can GREATLY Improve Your Timing | Tips and Tricks I've Learned in Immortal
- Anybody else having random ping problems this week?
- You guys liked my other video so much, so I felt motivated to make another... here's "Valorant But Make It Anime." Should be it for a while, I don't want to spam OC.
- 3000 Rounds of Valorant (for Science!)
- ValorSkins, a site to view all the skins in the game, is now live!
- "OP Anyone?"
- Painted Jett on a Mouse
- Enemy Sage's whole team went AFK. Impromptu Valorant fight club ensues.
- I love the new grav skins especially as a fallout fan
- Cypher animated WP(OG by Excharny)
- Teammates quitting in Competitive
Well-known Filipino streamer got accused of cheating by Wardell and Player1 Posted: 01 Oct 2020 03:56 AM PDT Just like what the title says, Mika Daime from the PH got called out by Wardell and Player1 for using an aimbot. She defended herself saying that there was just an input lag hence the sus "flick" involving Cypher. What do you guys think? Player1's reaction: https://www.twitch.tv/playerr/clip/CautiousVainWolfSquadGoals Full clip in question: https://www.facebook.com/DaimeMika/videos/2725316804237791/ [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
New operator reload animation is sick Posted: 01 Oct 2020 06:34 AM PDT This new animation is cool, i think that with this new reload update they should change the name to "Claperator" instead of just Operator [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
"The OP is Dead." A Jett Main's Cover of "Art is Dead" by Bo Burnham. Posted: 01 Oct 2020 09:53 AM PDT
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Posted: 01 Oct 2020 05:04 AM PDT A new Act freshens the meta with the new agent and soft rank-reset, thus "forcing" higher ranked players to play on their main account. If you also experience what I am experiencing since a few patches back, that the game feels inconsistent, matches are seemingly decided by random, and that the lowest ranked players outcarry their higher ranked teammates, it might be best for you to acknowledge the flaws in the ranked systems of competitive games, and their byproducts: smurfs. As of now, near the end of Act II there is really no incentive for higher ranked players to stay on their main (and I'm not even talking about queue times, that's another issue), so just wait out these 2 weeks. Stay positive, see you in game! edit:typos [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What Rank Did You Guess For This Guy? (An easier challenge than the last one) Posted: 01 Oct 2020 11:41 AM PDT
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Petition To Get Back The Old Knife Right-Click Animation Posted: 01 Oct 2020 10:26 AM PDT Most of you probably won't even know what I'm talking about, so let me explain. In Valorants closed beta the right-click animation of all knife skins (including the default knife) used the be this, in my opinion extremely satisfying backstab motion (I put a clip of it down below). I know that a big part of Valorant's active playerbase, including some streamers like shroud, etc liked the old animation better than the current one. They never really explained why they even changed it, and from my perspective, it doesn't even make a lot of sense. The worst part is, that the new, rather sluggish dual-handed animation not only applies to the standard knife, but also to most paid knife skins, which truly breaks the deal for me and quite a few people, I can imagine. I understand, that the Valorant Team probably has a lot of way more important things to work on, but they could make the affected knife skins a lot more enjoyable by giving players the option of which animation to use. Either simply bringing back the old animation, or like as I stated giving players the option of using the new ''dual-handed'' or old ''backstab'' animation would be much appreciated by a huge part of the OG playerbase. A little video showcasing the old animation on some of the knife skins: https://youtu.be/vaqtmhf0Ndo (some of them haven't been released in the current version of the game) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
My friend has completed the Iron 1 Dorito Posted: 30 Sep 2020 09:57 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 01 Oct 2020 04:58 AM PDT I have a low end pc, but i played since beta with 60 stable fps.... with last update i cant even play 1 round. Fps are drastically decreased and freezes my pc. Am i the only one having this issue? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
League+ will be rebranded and will support VALORANT. Posted: 01 Oct 2020 08:21 AM PDT
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Posted: 01 Oct 2020 06:48 AM PDT TL;DR at the bottom Viper is currently the weakest agent in the game and has, by far, the lowest pick rate. A large part of this is her complexity and the amount of effort required to learn how to use her, but it's mainly due to her being underpowered. Vipers niche is the ability to control the map through the use of her abilities, but as it currently stands, she is worse than this than both Omen and Brim, despite the entirety of her kit being dedicated to this. Another issue is that she lacks depth, as there is very little variation in her play round to round, and her toxin system is lackluster. **The bad:** Viper being overall worse than Omen and Brim is fine, as that is just how the meta works, especially since Brim and Omen are very strong agents. The problem is that both of them are better than Viper at the controlling the map and blocking the vision of the enemy. This is crazy considering that Brim and Omen only have one smoke ability (which Omen even gets for free) while Viper has two. On top of this, they commit much less to their smokes than Viper has to. Viper is boring to play compared to what she could be. There is only one way to play viper. On attack, you set up your wall and orb, put them up, and plant. On defense, you set up your wall and orb, put them up, and wait. I'll talk about what could be done about this in a bit. **The good:** Vipers snake bites are very balanced, especially since the last update. They are worse than any other molly in the game and arguably the worst part of her kit, but this makes sense considering how cheap they are and that she can carry two of them. These shouldn't be changed anymore. Her ultimate is very good and is what makes Viper much more unique than other controllers. It's very fun, and the only one of her abilities that make efficient use of decay. **What can be done to fix her:** The buff Viper needs is the ability to purchase a second wall (or orb at a minimum) at a price of 300 or 400. To help balance this and make Viper more interesting to play, using multiple toxin draining abilities should drain more toxins.*This would award Vipers for good toxin management, and make her more vulnerable and inefficient and controlling the map with poor toxin management.* This would add much needed depth to her character, a higher skill ceiling, interesting strats, make her much stronger at controlling the map, and change how she plays on eco vs. full buy rounds. The problem with this change would be how to control which of the two walls you want to use. The simplest way to implement this would be to tap the ability key (default 'e') to select which wall you want to equip, and hold down the same key to equip/put up that wall. Currently using her orb and wall use the same amount of toxins as using only one (a buff introduced in patch 1.04). This removes a lot of skill from playing Viper. As of the latest patch, one smoke cost 16 seconds to use at a full toxin meter. They should keep this, but make two smokes (one wall and one orb or two walls) cost 1.3X (~12 seconds at full toxin), and make using all three cost 2X more (~8 seconds at full toxin). TL;DR: Viper's kit is the most limited in the game, and her ability to control the map isn't as a strong as it should be considering it's her niche and the point of all her abilities. She should have more/better control of the map at the cost of managing her toxin meter effectively. This could done by revamping toxin costs and giving her the ability to buy a second wall or orb. Just changing the values of her existing kit will NEVER make her better than she is now. This is just my take on what viper has going for her and what they could do for her. Any feedback or other viper buff ideas would be appreciated. Have a good day! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Valorant Suggestion: Exact Rank points to shown Posted: 01 Oct 2020 08:42 AM PDT I always wonder, how much points did I gain or lose after a competitive match! or How many points I need to get to reach Platinum etc. also, it will be great if they can show the reason for giving such points.... rules and point should be open for all.. that's how fair games work! also open to any other suggestions or changes!! Thanks for reading.... [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
How You Can GREATLY Improve Your Timing | Tips and Tricks I've Learned in Immortal Posted: 01 Oct 2020 01:21 PM PDT Hey everyone, Dragonmar here and I wanted to share some Timing tips. These tips originate from the video I recently made, but I wanted to get a bit more in depth with the writeup about them. A lot of these tips are things i've picked up on while playing myself, as well as during the hundreds of VOD reviews I've done as well! Timing is a part of gamesense that tends to be one of things people struggle with most. It's easier to understand map layouts, and abilities than it is to predict enemy movement, and time your pushes. With that being said hopefully you find this helpful! Tip #1 - Position to Position Timing
Tip #2 - Internal Clock
Tip #3 - Using "?" on the Minimap to Your Advantage
Tip #4 - Timing Your Own Rotations
Tip #5 - Starting a Timer after a Kill
Tip #6 - Post-Plant Peeking Advice
Tip #7 - Holding 1 Angle as Long as Possible
Tip #8 - Trade Timing
As I've said, all of these tips were from my video on timing and do include plenty of in-game examples. But, if you have ANY questions please leave a comment down below and I'll be sure to answer them. Loving talking with you all and hopefully helping you out a little bit! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anybody else having random ping problems this week? Posted: 01 Oct 2020 09:17 AM PDT Starting this week I've been getting random consistently bad ping connecting to the same servers (NA east Virginia/Georgia). Last week and since I started playing the game I've regularly had 20-40 ping depending on the server, but now when I log on I'm getting 80 at best and 160-170 regularly. Is anyone else experiencing this issue? Or is my internet randomly messed up? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 01 Oct 2020 10:44 AM PDT
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3000 Rounds of Valorant (for Science!) Posted: 01 Oct 2020 12:20 PM PDT I have done 3 chunks of 1000 rounds climbing from Iron 2 to Bronze 3. Below is the table of each "chunk", plus a total.
Interesting that it takes around 50 matches to do 1000 rounds, meaning each Match is right around 20 rounds. Average score differential is around the 6 mark (so 13-7, 7-13) Over 149 Matches I have an average win rate of 55% I have climbed from Iron 2 to Bronze 3 - but have deranked (and reranked) a few times in between. I didn't start tracking how many rounds at each rank until the third chunk. Which is why 29B1 means 29 matches at Bronze 1. Over 45% of matches have an AFK in it. I also track how many rounds the AFK is gone for, and that number is a bit lower - but 19.58% of all of my rounds have had an afk in it. Thats a tough number. BUT, oddly, in each chunk it has gone down subsequently. from 28.57%, to 23.51%, to 6.67%. (Early in my 4th chunk, its over 10% again, but still early. Smurfing has gone way down - and I expected that to go up at the end of an act. my 149 games had a smurf involved around 8.05% of the time. (Smurf is identified by having a final scoreboard ACS of 500 or higher). For the third 1000, I started tracking the score of the "Top Fragger" in the match based on ACS, for comparison purposes. The best player averages: 347.98 ACS, with a KDA of 24.45 - 13.52 - 4.52 Just sharing for interest sake to see if it changes at different levels of gameplay. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ValorSkins, a site to view all the skins in the game, is now live! Posted: 01 Oct 2020 01:32 PM PDT ValorSkins has been something I've been working on for the past few months. Coming from the CSGO community, I always turned to CSGOstash to view the latest skins, prices, and to share them with my friends. I decided to make my own website with a clean and intuitive UI to do the same for the skins of VALORANT. I plan on updating the site regularly, and have posted planned features on the homepage. Any feedback is aprpeciated! Check it out here: https://valorskins.com/ [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 01 Oct 2020 09:01 AM PDT
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Posted: 01 Oct 2020 10:57 AM PDT
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Enemy Sage's whole team went AFK. Impromptu Valorant fight club ensues. Posted: 01 Oct 2020 01:17 PM PDT
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I love the new grav skins especially as a fallout fan Posted: 01 Oct 2020 11:02 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cypher animated WP(OG by Excharny) Posted: 30 Sep 2020 05:41 PM PDT
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Teammates quitting in Competitive Posted: 01 Oct 2020 06:02 AM PDT Can we fix the system of losing a teammate in competitive. Yes you get more money, yes you get an orb, but it truly doesn't make a difference. An Iron 1 bot would be more help. Also, I'm not sure about this, but is the same formula for rank and XP given to the team with the short end of the stick? [link] [comments] |
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