VALORANT VALORANT Champions Tour 2021: North America / Stage 1 / Challengers 2 / Main Event / Live Discussion |
- VALORANT Champions Tour 2021: North America / Stage 1 / Challengers 2 / Main Event / Live Discussion
- Reminder: The bomb radius is the exact same as your footstep radius on the minimap. (Bonus: clearly the intended usage of the new fan skin)
- Yoru Ace: Reyna Gets Toyed With
- Fastest ACE EVER in VCT (VALORANT Champions Tour)
- How to Tilt the Entire Opponent Team Solo as Viper (they started throwing after this)
- Sheriff Ace with minor whiffs :(
- Advice from a diamond to lower ranks
- Double Fake Flash meta <3
- TIL Killoy Alarm Bots will hold a grudge against you if you step on them.
- 00.01 second defuse clutch
- I found a way to counter yoru's ult!
- forbidden cs:go scout tech
- valorant physics work well
- this Omen got nightmares yesterday...
- Escalation Funny Moments and Plays
- Prime Karambit concept
- turret go brrr
- Future of crosshair for Valorant? ()
- Instant karma on Escalation
- I've seen a couple posts about the bomb explosion radius, so I had to try it on my buddy
- SkRossi 4k to end tournament match. Tips on how he uses jett ulti in comments
- When someone instalocks your jett
- My luckiest shot EVER
- What's the biggest possible longjump on the current maps? (Valorant KZ)
- Poor experience with Valorant servers recently. Anybod else having issues since the recent act release?
VALORANT Champions Tour 2021: North America / Stage 1 / Challengers 2 / Main Event / Live Discussion Posted: 20 Feb 2021 01:05 PM PST VCT Stage 1 Challengers 2 : Main EventValorant Esports| Liquipedia | vlr.gg | thespike.gg Everything you need to know about VALORANT Champions Tour Today's Matches
Format
StreamsOn-Air Team - English
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Posted: 20 Feb 2021 08:49 AM PST
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Yoru Ace: Reyna Gets Toyed With Posted: 20 Feb 2021 01:37 AM PST
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Fastest ACE EVER in VCT (VALORANT Champions Tour) Posted: 19 Feb 2021 08:12 PM PST
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How to Tilt the Entire Opponent Team Solo as Viper (they started throwing after this) Posted: 20 Feb 2021 12:01 AM PST
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Sheriff Ace with minor whiffs :( Posted: 20 Feb 2021 04:05 AM PST
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Advice from a diamond to lower ranks Posted: 20 Feb 2021 05:23 AM PST When you die and you spect your teammate, don't talk if not for giving useful information, if he makes a mistake, instead of blaming, think about the fact that you're dead, so you made a mistake as well (bad aim, positioning, timing, bad movement). Focus on your gameplay, don't watch others, and It will be the First step to get better Less toxicity, more brain [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Feb 2021 09:08 AM PST
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TIL Killoy Alarm Bots will hold a grudge against you if you step on them. Posted: 20 Feb 2021 07:44 AM PST Basically I was playing comp and we did this very big brain strat where we just push mid and then go through market to B, and I happened to step on a Killjoy Alarm Bot (Not my fault right? Like I mean it's invisible, it's the Alarm Bot's own fault) and I thought nothing of it, and I dashed onto site, and I kept hearing some cluttering noises and I look back, AND THE ALARM BOT CHASED ME FOR LIKE 20 METERS. Probably isn't something new, but I definitely have never seen it happen before. https://reddit.com/link/lo9pms/video/f5rl9zy0lni61/player TL;DR: Don't step on Alarm Bots, as they will hunt you down to the end of the earth. Stay safe. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 20 Feb 2021 04:29 AM PST
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I found a way to counter yoru's ult! Posted: 20 Feb 2021 09:58 AM PST
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Posted: 19 Feb 2021 06:24 PM PST
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Posted: 19 Feb 2021 05:09 PM PST
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this Omen got nightmares yesterday... Posted: 20 Feb 2021 08:38 AM PST
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Escalation Funny Moments and Plays Posted: 20 Feb 2021 10:22 AM PST
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Posted: 20 Feb 2021 02:43 AM PST
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Posted: 20 Feb 2021 09:14 AM PST
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Future of crosshair for Valorant? () Posted: 20 Feb 2021 04:57 AM PST I'm creating this topic to summarize some popular requests in regards to crosshair configuration, plus I want to raise my personal view on what might be added to the crosshair configuration. Please note that there are quite a few screenshots in this article and it is important to click the hyperlink to view them in order to understand the message fully. 1. Colors. There are only 8 colors we are able to select from. Having an option to select any color from the RGB palette is a necessary implementation. The seek for the best color for the player is based on a number of variables, such as: - Type of the panel of the display - Graphic in-game settings - Brightness, Contrast, Gamma, Digital Vibrance ... - Crosshair type - Personal preference An example, I prefer the red color of the crosshair, but the red color you able to select at the moment is way too bright. The workaround for that would be to increase the opacity, as a result, the saturation of red becomes less and while it resolves the initial problem, it also creates a new one - it is harder to concentrate on a transparent crosshair. 2. Different crosshairs for weapons\abilities. 11 out of 14 agents do use lineups(e.g. sovas arrows, killjoys molotovs etc) for their abilities and a significant portion of lineups are built around the crosshair. Currently, if you use firing error on either outer or inner lines the crosshair shrinks(the gap between lines is being reduced to zero) when you either equip a knife or use an ability(some abilities do have custom crosshairs e.g. sovas drone\ult). That results into a problem if you use a bigger crosshair. Please have a look at the example. This is a normal crosshair with thickness 3 and outline on and this is how it looks when the ability selected. It is more than obvious that a lot of lineups with that crosshair can not be performed or will be very inconsistent and you are as a player forced to play with the different crosshair. And one of the most annoying examples is Jetts ult, it is almost impossible to hit an accurate shot with that crosshair. The solution is very simple - abilities should have an alternative precise crosshair. A simple white dot would resolve this problem. Here it is zoomed. 3. Option to use default\custom crosshair for shotguns. This has been raised multiple times so I'm not going to talk a lot about it. The current crosshair for shotguns does not fit many players(myself included), the option to change it is a very important one but absent at the moment. 4. Line Offset with firing error enabled. When firing error is enabled the line offset behaves differently than when it's disabled, this has been explained partially at point #2. What exactly the crosshair is trying to do is to show us the margin of error for the future shot. If you set line offset to ZERO - the crosshair gap reflects where the bullets will go. The default gap is going to be different for different weapons(due to different recoil spreads). While we do have an option to ADD to the default gap by changing the value to the LineOffset, we do not have an option to deduct from the value, or to be more precise, set the value to a negative number. Why this is important? When the Firing error is enabled (with the gap set to 0) and you use Vandal or Phantom you will get the crosshair gap equal to 3 and through extensive testing I've come to the conclusion that the gap=2 is superior to gap=3. The reason for that is you still remain an 'open square' as your 'aiming zone' but it is just more precise and that helps a lot in a lot of different situations. And that's why so many players use static crosshairs with gap=2. So in order to achieve dynamic (FiringError ON) crosshair for vandal\phantom with gap=2 we would need to set LineOffset to -1. At the moment it is not possible. 5. Sheriff crouch crosshair. The crosshair I use for this example is 1\6\2\off\on. This is how it looks when you stand still and this is how it looks when you crouch. So the problem is, it's that the lines of the crosshair are not in sync. Top and left lines retain gap=3, bottom and right shrank to gap=2. 6 Outlines. All the previous points are real problems and I believe that they should be looked at ASAP. But when it comes to outlines, there is only one thing I would want to see to be implemented in the future. Low strata level for outlines. The reason why players might find this useful is because it fixes the problem of overlapping. Here is the example - 1\2 If the outline strata level would've been lower the crosshair would look like this. Much much better. Closing thoughts: Valorant is a competitive FPS game. And I believe that a competitive FPS game should provide players with either absolutely equal conditions or it should have a lot of flexibility in terms of game settings so that players can find the best settings for them. But at the moment only part of the players can build the best fit crosshair for them and the other part is left with what is left. As a Sova main who likes red, thick, and dynamic crosshair with outlines you will not find the best crosshair for yourself, because it's just impossible to build one at the moment, so either miss your arrows or miss your shoots and as it was stated previously, 11 out of 14 agents do use lineups. Valorant is my favorite online game of all time(along with SC2) and I truly believe that the developers do do a lot of right decisions in terms of game development, balance design, etc. But I also think that crosshair configuration has been overlooked so far and it is a very important portion of the game. Thanks for reading. 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Posted: 20 Feb 2021 03:06 AM PST
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I've seen a couple posts about the bomb explosion radius, so I had to try it on my buddy Posted: 20 Feb 2021 11:44 AM PST
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SkRossi 4k to end tournament match. Tips on how he uses jett ulti in comments Posted: 20 Feb 2021 09:39 AM PST
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When someone instalocks your jett Posted: 20 Feb 2021 06:31 AM PST
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Posted: 19 Feb 2021 09:58 PM PST
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What's the biggest possible longjump on the current maps? (Valorant KZ) Posted: 20 Feb 2021 04:41 AM PST
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Posted: 19 Feb 2021 10:52 PM PST
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