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    Monday, May 31, 2021

    VALORANT Agents Discussion Megathread

    VALORANT Agents Discussion Megathread


    Agents Discussion Megathread

    Posted: 22 May 2021 09:28 PM PDT

    Welcome to the Agent Discussion Megathread, where you, the community, get to ask your questions and share your knowledge on particular agents! Need help against a certain agent? Want to learn, or share how to play your agent to their fullest potential? This is the place to ask, or share. This thread is a place for players to ask questions and get help or advice from more experienced players. So, don't hold back, get your game related questions ready and post away!


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    Previous Agent Discussion Megathread

    submitted by /u/Whytro
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    Is anyone else is also facing problem in Redeeming the Duality Card?

    Posted: 31 May 2021 06:26 AM PDT

    I have been trying to refresh the page for the past 12 hours to no success. Its showing 503 Service Unavailable No server is available to handle this request.

    Can someone help

    submitted by /u/AlokAnish
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    SEN TenZ as Jett

    Posted: 31 May 2021 12:43 AM PDT

    SEN TenZ as Jett

    VCT Masters is done. Decided to make an artwork for one of the key players of this year's VCT Champions, SEN TenZ.

    https://preview.redd.it/bdwfye0kue271.png?width=1920&format=png&auto=webp&s=bfef1eeaaaf0c5c9c61dcdab67010d8ae975c3b5

    submitted by /u/aaacheloy
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    The time limit of redeeming the DUALITY card has been removed and the devs are fixing the site.

    Posted: 31 May 2021 11:32 AM PDT

    Still images taken from "DUALITY" lore cinematic

    Posted: 31 May 2021 01:36 PM PDT

    Still images taken from "DUALITY" lore cinematic submitted by /u/Crvend4c
    [link] [comments]

    Ask VALORANT - May 31st

    Posted: 31 May 2021 08:52 AM PDT

    Custom SEN Mouse

    Posted: 31 May 2021 07:22 AM PDT

    Custom SEN Mouse

    I just finished making a custom-painted G Wolves Hati, Sentinels themed in honor of their victory in VCT Masters Reykjavik. What does Reddit think?

    https://preview.redd.it/7bq73wuisg271.jpg?width=3024&format=pjpg&auto=webp&s=330f8266bf98a9f5f3663d71c4292177ecc6a9fa

    More Pictures

    submitted by /u/Staplz3D
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    Slav Omen

    Posted: 30 May 2021 09:29 PM PDT

    Slav Omen

    a good friend of mine drew this for me. its very nice. thought it would be cool to share it. she can do custom drawings for anyone. i asked for this and she made that for me. if you would like a custom drawing from her u can hit her up on reddit u/mbaylight or her twitter https://twitter.com/mbaylight_. i

    https://preview.redd.it/0gb2ubu7vd271.png?width=2917&format=png&auto=webp&s=c18496b83f86226fa59635fb11fb4848ab178911

    submitted by /u/BelarusDaniil
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    The dumbest sage wall I could find

    Posted: 31 May 2021 08:17 AM PDT

    DUALITY // Official Lore Cinematic - VALORANT

    Posted: 30 May 2021 12:50 PM PDT

    If you ever feel like you're having a bad day, just think of this sage...

    Posted: 31 May 2021 05:02 PM PDT

    Reyna Fanart

    Posted: 31 May 2021 09:14 AM PDT

    Reyna Fanart

    Drew this for my friend who mains Reyna, also shoutout to u/BelarusDaniil for sharing my slav omen art! check out my twitter for more https://twitter.com/mbaylight_

    https://preview.redd.it/17jyqfkfdh271.png?width=2621&format=png&auto=webp&s=b568929fb03c1bbb49446d1dae3e71572777b7cb

    submitted by /u/mbaylight
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    Jett's kunai artwork

    Posted: 31 May 2021 05:49 AM PDT

    Jett's kunai artwork

    Did a abstract render featuring the kunai. Hope you like it.

    Instagram

    Didn't get out of Her Way

    submitted by /u/hudi_baba
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    The 4 Steps to Stop Being Hardstuck (read the whole thing!)

    Posted: 31 May 2021 02:06 PM PDT

    That title's kinda cringe huh. Well I will try my absolute best to not make this like a ProGuides video that probably has a similar title LOL.

    Before I begin the guide, make sure you read through all of it. This is a mistake I've made in the past, where you just skip through the guide, look at the heading text, then just move on. This guide is prefaced with a semi-long tangent, but it's crucial you understand all of it. I also will most likely repeat information you have heard before, but I will try to dive deep enough to make you understand each thing's importance, how it works, and how to actually go about implementing the advice.

    Being hardstuck is something everyone has heard, and the majority of people have experienced. Being hardstuck for too long WILL drain your mental, because it makes you feel like no matter how much work you put in, the improvement is not coming, which begins to make you think the problem isn't with your practice, but you. It happened to me a couple weeks ago, being stuck in Plat and feeling like no amount of time would help me get better. It was a struggle.

    Thankfully, this is not the case.

    So what might be the reason for you being hardstuck? (If your answer is "because I suck," you have some work to do on your mental my friend, which I'll try to help you out with in a bit). You'll understand more and more as you read, but essentially, it comes from not learning enough from each round/game, and not developing your thought process for making decisions in-game. The two culprits for this problem? Mindset and habit abuse (overly sticking to habits).

    Step 1) Improve your mindset; playing-to-improve.

    Now, I just said mindset, and I can hear you mentally groaning. Everybody who has ever tried to look up a resource to get better and stop being hardstuck has heard it. I got annoyed too when all I heard was mindset mindset mindset, but I promise you it is MUCH MUCH more complicated than what guides make it out to be and much more impactful.

    Mindset is a lot more complex than the "growth" vs "fixed" mindset they teach you at school, or how much you get tilted. People/pros with good mindsets don't just have strong willpower, they think about the game in a way that does two very interconnected things; minimize tilt/frustration, and learn as much as possible from each round.

    Now when I say tilt/frustration, I don't mean it in the very strong sense of toxicity or rage quitting. Most of you hardstuckers probably aren't like that. I'm talking about the smaller stuff, like being INTERNALLY frustrated with teammates, or reminiscing on the flaws of the ranking system as you lose your game. Avoiding tilt is very important for three reasons:

    1. you enjoy the game more. remember, we are all particles on a gigantic spinning rock; don't take life too seriously, you need to enjoy yourself more.
    2. you will be able to play the game more.
    3. This is the big one: Tilt hinders your improvement.

    Here is an example of how your mindset impacts your learning. (and let me preface by saying: this example is not something all of you reading would do, it's just adjacent to something you might/sometimes do). Bob is in a 2v2 on attack, and his teammate dies, making it a 1v2, and Bob loses. The round ends, and Bob immediately thinks about how his teammate died when he should've been playing with Bob, and then the next round starts. Because of Bob thinking about his teammate, the flaws of the round were put onto him, and Bob didn't reflect on what HE could've done to win the 2v2, and hence didn't absorb the new information about what to do in a 1v2 next time. Was a big reason why the 2v2 was lost that his teammate died? Yes. But does thinking about that help him succeed in his goal of ranking up? No. After that, some might say "well his teammate losing the round gets them farther from winning the game, and therefore furthering Bob from his goal of ranking up. However, this teammate is not in Bob's control. Thinking like this is a mindset that is called playing-to-win. If you play ranked to win, then there will be factors outside of your control that hinder you from winning, which will cause you frustration and shift the blame to other factors outside of your control, hindering your improvement. We want a mindset that puts everything in our control, while also bringing us closer and closer to fulfilling our ultimate goal: ranking up. This is where the play-to-improve mindset comes in. If you play ranked to improve, all the factors are in your control. A teammate screwing up and throwing the round does NOT hinder your ability to improve in the long run.

    Does that mean if you take this mindset into a game tomorrow, a teammate throwing a round will not frustrate you? Absolutely not. A mindset is something that you constantly work on, and one that will fluctuate at times, and you will have to take care to keep it in check.

    Now, how would you go about implementing this mindset? Well, the beginning of mindset implementation is essentially fake it till you make it. This is the same, for example, in social situations. Let's say you want to be more confident or assertive. How would you go about doing that? You literally just tell yourself that you're confident and you just act how you think you would if you were confident until it becomes part of your personality. It's the same here. Jump in a ranked game, and after each death, think about what mistakes you made, and what you could've/should've done, AND when you see yourself blaming a teammate, or saying "WHY WOULD YOU DO THAT/WHY ARE YOU THERE?!" or anything blaming an external factor, suppress the frustration and think about what you should've done. Let me tell you, suppressing that frustration IS HARD. but you just need to fake it until you make it. See how I wrote a gigantic paragraph just to tell you something that took 1-2 sentences? If I told you this in isolation, you might not understand what it does, the reasoning for it, the flaws with what you currently may or may not do, etc. Understanding it will give you motivation to implement it + help you adjust anything that you might find yourself struggling with on the fly, because a guide like this will NOT be able to give you a straight answer for every mini-struggle you have. Tangent aside, next section.

    Step 2) Minimize your Ego

    Before you skip over this step because you know you aren't an arrogant asshole, I know you're probably not an arrogant asshole, but that's not what I mean by ego. This step is connected to the last step in that it teaches you to stop caring about what's not in your control.

    Ranked ego has many forms. You might think you are better than your rank. If you don't, you still might somewhere deep in the back of your head, and you're scared of acknowledging it. Maybe you express this ego, but you don't interpret it as ego. For example, you think you're better than your rank when you play in those unlucky comp games, or you find yourself becoming frustrated with your no-comm or "bad" teammates, smurfs, AFKs. All of this shit sucks, and it can become intolerable. We begin to attribute our rank to this, and we think "if only the conditions were better, I could rank up."

    Just like what I went over in the last section, this ego will stifle your improvement, and you need to delete any "I'm better than my rank" or "No-comm teammates hold me back" thoughts, whether they are true or not, and focus on what you CAN control. you have to remember there is a reason that you are your rank, and that reason can be improved; you can learn a lot from the suboptimality of ranked, like how to lead your no-comming teammates, etc. Malding at your teammates will only deflect the blame off of yourself and make you think less critically on what to improve, making you improve slower.

    Also remember the 60/20/20 rule; 20% of your games you win by default (maybe you have a smurf, someone having a good day, etc.), 20% you lose by default (AFK, teammates having a bad day, toxic people, etc.), and 60% you control. The numbers themselves might not be accurate but the point still stands, you CAN get out of your rank, do not lose hope, but do not ascend yourself past your rank either.

    When you play ranked, remember that you're in your rank for a reason, you have things to work on, and some things are out of your control; your RR might decrease even when you're getting better, you can't take ranked games game by game, you have to play for long-term improvement. Focus on what you can control, and don't let teammates frustrate you.

    Step 3) Experimental Sessions [stop habit abuse]

    This is the second step to maximizing the amount of information you learn from your gameplay. Learning what you could've done better each round is important, but it only gives you feedback for what you're already doing. Essentially, it refines your skills. However, it will not necessarily break your subpar/bad habits, and it will not teach you about things you might not think about doing in a ranked game that might actually be the better play; when you play ranked, it is a more high-stakes environment. You will always try to do the play you think will be the best. However, what you think might be the best play might not actually be the best play, OR the best play might not be something you are capable of even thinking about. This might sound a little confusing, just bear with me.

    To solve this problem, instead of just grinding ranked all the time, start your day with 1 or 2 unrated games where you do NOT care about winning, but just about experimenting. Maybe you'll play an agent you want to learn. In that case, you would just limit-test the absolute shit out of the agent; because it's unrated and winning doesn't matter. Maybe you're struggling with rotation on defense, so you try rotating faster than you normally would in a specific situation. Maybe you'll see a situation that you commonly encounter, and you'll choose to react to it in a way you haven't before. In a ranked game, you might be scared of trying it out because you don't know/think it's a good play, but realize this: what you think might be a bad play might not be a bad play when you actually carry it out, and doing it in an actual game might even help you understand why it may/may not be a bad play, thereby improving your game sense.

    Your game sense is like a bubble; the size of your bubble depends on how many factors you take into consideration when reacting to something. For example: Fred is playing Omen on Defense on Ascent, and you are starting the round in bottom mid (where the big arch is). Fred hears steps in tiles. If Fred was Bronze in this situation, his thought process would be: hear steps in tiles -> throw smoke to block tiles. However, if Fred was an Immortal with a bigger bubble, maybe his thought process would be: hear steps in tiles -> how many? -> how many teammates do I have in the mid area with me? -> his final decision. As you keep playing, experimenting, and learning, your thought process of each little decision you make will lengthen, and the thought process will begin to be second nature, where you barely even think about it.

    As your thought process lengthens and expands, you'll find that the amount of possibilities/plays you can do will also expand; the experimenting will help with that too, as you can try each play, scrutinize why it did or didn't work, expand your thought process more, etc. It's a feedback loop! Let me use Fred again, in that same situation on Defense on Ascent as Omen in Mid; the only play in Bronze Fred's head is throwing a smoke that is flush with tiles to block it off; but Immortal Fred is thinking about how many people are there and if he has teammates with him; let's say there are 4 enemies in tiles and Immortal Fred has a teammate by Cat with him; maybe his play will be to throw a smoke in front of the mid archway, lurk into it, and peek around it to isolate a 1v1 where he has the advantage, then fall back. This is why a lot of people are hardstuck; their thought process and possible reactions to situations doesn't expand, so they keep playing the same way, sticking to their habits. This method will help you expand your thought process when thinking of how to react, which will thereby increase your amount of reactions to a situation, and it will also teach you why each reaction is good or bad, improving you at the game more and more.

    I would like to say that I got this experimental gameplay idea from Prosper, a very high quality gaming improvement YouTuber, who got it from Envy Jayne, an Overwatch Coach. They're both cool.

    Step 4) Externalize your struggles (write/type goals)

    As you keep playing, you might notice that some problems you have are especially hard to deal with. Maybe it's something within the game, like you don't know when you should use your Sage wall for maximum impact, or maybe it's something outside the game, like after you lose one ranked game, you don't feel like playing anymore. I won't be able to help you with every situation that pops up, but YOU can!

    The first step is to externalize the problem; sometimes, a problem will keep nagging you, but you don't really do anything about it; maybe you're not sure how to deal with it, so you just brush it off, maybe something else. Whatever the reason, it's important you externalize it, because it will help you understand it better, and you will begin to think about how to deal with it. To do this, open up a note document (I recommend Evernote, but just use whatever you want/actually will do) or a notebook and write down any problem/struggle you're having.

    Now, think of a goal you have that will lead your motivation to work on it and write it down. Make sure it is a goal that is specific, measurable, and the right amount of challenging. Maybe if your struggle is that your aim is bad, your goal would be to place top 3 in 2 deathmatches in a week.

    Now, the biggest part; write down things you want to do to fulfill your goal, the behaviors. Using the deathmatch example, maybe your behaviors would be t play 15 minutes of Deathmatch before you play your games. Make sure these are achievable, and things you would actually do/want to do.

    Finally, the last part of this is to write down the day you're writing the goal. This is because 1 week after you write each goal, you are going to rate how you kept up your behaviors out of 10. If you did each behavior to satisfaction, you'd give it a 10/10, and if you did worse than you wanted, maybe you'd give yourself a 3/10, then you would question why it didn't work out and how to better your behaviors so they work better for you; the key is to not just say "I'm lazy" and put the blame on willpower; willpower has a pretty low impact on why you do or don't do things.

    Using this strategy will help you get the things you need to improve on improved, and it will help you think of better ways to deal with your obstacles.

    Credit to eAthlete labs for this idea, they are another very high quality gaming improvement channel on YouTube, very underrated.

    Conclusion

    The number one thing to remember is that it's not you that's keeping you hardstuck, it's your practice. Even if you already know that, you can fall into the notion that your practice should be working, but it isn't, and in that case, you have to really scrutinize your practice methods and realize that there's a problem. Hopefully this guide helped, and if you have any feedback or tried anything I mentioned, let me know.

    submitted by /u/Shizz_The_Whizz
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    IMO Changes to Deathmatch are required

    Posted: 31 May 2021 07:43 AM PDT

    This post is completely for discussion and opinions and I would love to hear everyone's opinions about this.

    I avoid deathmatch at all costs to warmup/practice aim because I feel as if its counter intuitive, one better than average player can get the maximum amount, 40 kills ,in around 4-6 minutes which is a horrible kpm for practicing/warm up and especially players who are low skilled, they get an average of 25 kills in 6 minutes!

    Adding to that, Riot has somehow taken a fast paced gamemode and made it slower by adding the 3 second cool down after death, which also encourages camping because some players may feel punished for dying in a deathmatch, players start to play slow/camp when they're low because they want to get hp drops. The 3 second respawn timer adds no value because the view is locked onto players dead body, this means dying to someone camping is more frustrating as most players play deathmatch without sound and the location of the camper remains unknown. (will talk about minimap position reveal later)

    From my experience playing DM, out of the average 6 minutes it takes to get to 40 kills, I spend at least a total of 2 minutes of that running around trying to find players, adding to this the respawn points put in dead zones (like CT/T Spawn, areas that add no value to the map gameplay) just results in more running around.
    The minimap position reveal at respawn is a good addition to counter this but because of the way the map design is, it is not as effective except for on breeze, but then again breeze is such a massive map that my breeze DMs usually last up to 8 minutes!
    There are a few more minor things that make me wish riot made some changes to deathmatch, but I can't recall them as of now.

    Changes that may be better:
    No kill limit, add time limit instead and game ends after timer reaches 00:00
    Respawn similar to that of 'warmup'; instant respawn
    Remove or reduce chances of spawning in dead zones (like team spawns).
    Increase max player count on breeze? (though this will murder the already murdered fps since patch 2.05)

    submitted by /u/BuddyTrollsten
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    Why am I so bad at Valorant when I'm decent at CS:GO?

    Posted: 31 May 2021 11:51 AM PDT

    I have 3200 hours in cs and I'm level 8 Faceit but I can't play Valorant for shit. Everyone says that Valorant is easier than cs but to me it's the complete opposite and Valorant is the hardest game I have played in a long time. Does/did anyone have the same experience as me?

    submitted by /u/FrootMashen
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    Did anyone notice there was a suppressed Classic in the opening cinematic of the Grand Finals?

    Posted: 31 May 2021 07:28 AM PDT

    Did anyone notice there was a suppressed Classic in the opening cinematic of the Grand Finals?

    So when I was watching the Grand Finals yesterday, I thought at first I was seeing the Ghost in the opening cinematic, but then taking a better look, I realized that it was a suppressed Classic.

    https://preview.redd.it/22djrygktg271.png?width=1920&format=png&auto=webp&s=9db9ba77e80241a526737468c6d74733c81bc892

    Honestly, I find this completely strange they would put a suppressor on the Classic in the first place, like there has to be a reason, no? I don't think this means that we'll be getting a suppressed classic, but Riot, please explain.

    submitted by /u/AlexKVideos1
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    With the 'duality' trailer, Riot has just addressed something in a way that no hero shooter I recall has done

    Posted: 30 May 2021 03:09 PM PDT

    They have properly acknowledged the fact that the Valorant agents are fighting copies of themselves.

    In Team Fortress 2, despite nine meet the team videos showing Red and Blu teams fighting, has never addressed in the lore why each team has the same mercenaries, barring a brief mention in a comic. Overwatch on the other hand only acknowledged the unlikely team ups (such as Widowmaker and Tracer) through voice lines and never even acknowledged the existence of the enemy copies.

    Now here comes Riot, bringing this aspect front and centre, as a key component of the lore. This was a smart decision. They have solved the biggest plot hole in a character based shooter.

    I personally have a soft spot for developers who choose to incorporate mechanics of the game into the games plot line rather than ignore them entirely. For example Bioshock and Metal Gear.

    submitted by /u/JailBirdNC
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    I drew killjoy and am very confused and hope this works now if not tell me how tf I post images because it's getting removed and I don't understand help

    Posted: 31 May 2021 01:05 PM PDT

    How much have you spent on Valorant?

    Posted: 31 May 2021 11:34 AM PDT

    Every match ive been in people have tons of really cool skins.

    So far ive spent £0.

    I love all the skins but they're just sooo expensive.

    Just saw a knife skin in the store that worked out at like £40... am i the crazy one here.

    View Poll

    submitted by /u/vaulthunter5246
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    Arrow on Breeze that I discovered. I'm sure someone has done this before but here it is.

    Posted: 31 May 2021 02:03 PM PDT

    Valorant Go! Sage Fanart

    Posted: 31 May 2021 04:10 PM PDT

    Unable to turn down my teamates volume

    Posted: 30 May 2021 09:54 PM PDT

    I can't turn down the volume of my teammates anymore. Sometimes they're way too loud and I'm unable to adjust the volume. It was probably in the patch notes but I'm not entirely sure. I either have to mute them or listen to them except for the game. This also affects my friends.

    submitted by /u/Ninjutus
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    VCT 2021: Stage 2 Masters GRAND FINALS - Iceland RESULTS

    Posted: 30 May 2021 01:45 PM PDT

    Sentinels wins Valorant Champions Tour 2021 Stage 2 Masters against Fnatic.

    Three extremely close games including two OT's.

    What are y'all opinions on the win?

    submitted by /u/yungkevsta
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    valorant little league mission statement

    Posted: 31 May 2021 01:52 PM PDT

    Hello all,im Lux, a few days ago i posted in this reddit asking about the possibility of a valorant little league similar to what i experienced in a nother game that i play. I found out that such a program does not exist however there did seem to be a decent amount of interest, so i have decided to take the first steps on forming a strong fun league that can allow us noobs to enjoy the thrill of competition. I will use this post as a sort of mission statement where i can lay out my goals for the league and what you can expect from participating / supporting it, I apologize in advance for what i can only expect to be a long league.

    My idea is to form a league of 8-16 teams of players silver 3 and below each team with their own coach to help them learn the intricacies of higher levels of play. Individual players will sign up on their own and once signups close they will be sorted into teams with coaches. There will be a discord server that will serve as the hub of the community, but each team is highly encouraged to create their own discord channel where they can set up scrims practice and come up with strategy. I plan to have each team play 1 best of 3 match each week. I want to be able to have at least one match a week be streamed to a twitch channel that i will be creating for use solely for the purpose of this league. Each team is responsible for scheduling their match with their opponents, in order to find a convenient time for both teams. There will be a google spreadsheet linked in the discord where things such as rosters and statistics will be kept for everyone to see. 

    Things i need to move forward:

    I will be soon releasing application for both coaches and server moderator roles, looking for 3-5 moderators whom will be pivotal in making sure the discord server stays orderly as well as acting as a go between for me and the community as i am only 1 man and cannot always be present to answer questions, and 8-16 coaches of diamond or higher rank that are willing to put time into coaching their players and creating a positive learning environment.

    Once i have settled the amount of coaches signups will be open, screenshots of profile rank will be required to prove that players qualify to enter the league. Any player caught smurfing will be immediately banned from any future activity involving the league.

    What about the future?

    As i said before this idea is based on a very successful league from a game called smite which started a league similar to this to amazingly positive success, currently linked up with the developer themselves they receive things like skin codes and in game currency to give to the victors. Right now season 1 looks like it will be a bragging rights tourney but i dont plan for it to stay this way. I also want to build a stable framework and have my coaches and moderators return season after season to continue to smooth out the process of running the league. I want to be able to turn my volunteers into staff in the future with opportunities for pay depending upon the success and traction of the league. I will also much appreciate any casters and spectators for our stream team.

    Are you qualified to run something this possibly massive?

    While im basically a nobody in the valorant community i have an extensive history in competitive esports.

    I originally come from the fighting game community specifically smash brothers 4 the wii u where i was a sponsored commentator and tournament organizer. On average my tournaments drew 25-50 people with my largest tournament clocking in at 144 competitors so im familiar with running a bracket in a timely fashion as well as dealing with player interactions. Moving on from that i found my self immersed in the moba smite where i have been playing competitive for 5 plus years learning what it means to be a part of a league and have experience from both the player and organizer side. It is true that ive never tried spearheading something quite this large but i believe that i have the tools to take on the challenge especially if I'm able to find a good group of moderators to help me hold this down.

    How do i stay updated ?

    https://discord.gg/XXjbqyXnK7

    This will be the official discord server for the league, feel free to join to meet new people and ask as many questions as you like and ill do my best to answer them. Id like to thank everyone who took the time to read through this and i appreciate any and all advice / criticism you may have.

    submitted by /u/illuxsmite
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    Sean Gares on C9 Tenz: ‘That’s our best player NA stuck in contract jail. How is it hilarious at all that he’s stuck in contract jail for signing [a bad] 3-year contract when he was a near-minor?’

    Posted: 31 May 2021 05:56 PM PDT

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