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    Tuesday, June 1, 2021

    VALORANT i drew anime man cypher

    VALORANT i drew anime man cypher


    i drew anime man cypher

    Posted: 01 Jun 2021 04:53 AM PDT

    i drew anime man cypher

    or what he'd look like if he wasn't bald lol. I tried to give him some semblance of maturity with age lines and such but I'm still learning. I loved this man since the Beta.

    twitter link

    https://preview.redd.it/qv1gpkoh7n271.png?width=5000&format=png&auto=webp&s=24736fa362122c6907cd6399d54c843098ded91b

    submitted by /u/znui
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    The Esports Observer on Twitter "@Cloud9 has completed the transfer of @TenZOfficial to @Sentinels in a transaction that sources are telling TEO's @Kevin Hitt is a "seven-figure deal."

    Posted: 01 Jun 2021 01:35 PM PDT

    Vandal Asiimov Concept Skin

    Posted: 01 Jun 2021 06:02 AM PDT

    Vandal Asiimov Concept Skin

    So I made a concept vandal skin just for fun...I just had an idea and the orange, white and black color combination looks good on this gun

    https://preview.redd.it/gazplfj9kn271.png?width=1600&format=png&auto=webp&s=47e19432a1b0030a7c731bf2e97c8bddd255b943

    submitted by /u/Saksham_Jasuja
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    My gf drew me the anime Viper

    Posted: 31 May 2021 10:08 PM PDT

    My gf drew me the anime Viper

    I was trying to draw Viper using my gf's iPad so I can use it as my YT channel image. She noticed my work (which looks like 💩) in her Procreate gallery and drew this anime version Viper for me instead.

    She doesn't draw much since she also has a full time job.

    But if you like this maybe you can go give a like on her gallery instagram account: mimiandherartwork

    Thanks!

    https://preview.redd.it/ppq26z466l271.jpg?width=2048&format=pjpg&auto=webp&s=76b0cf9cdb78f752d7ac5bfdd6cb564716a56cc9

    submitted by /u/PATTODAYO
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    To literally every single ranked player

    Posted: 01 Jun 2021 02:20 AM PDT

    I've seen alot of teams who are decent on defense, fall apart on attack easily.

    The main reason of this is most players, low or high elo, having not a full understanding of how defaulting works.

    Alot of people think that defaults are that you send 3 people to the site you want to attack and the other 2 lurk. This is wrong.

    The correct way is to gather map control as a team, getting info on where the enemies are and deciding where to push. The main goal of this is to split apart the defenders and have a easy site take, compared to 5 man rushing 1 site and having a 5v5 favored to the defender side because they can rotate faster then you can entry.

    Defending is much easier than attacking in ranked games for this reason because people rarely are coordinated enough to pull something like this off

    Attacking is easier for the most part in pro play because all of them practice this together and work as a team

    So if you stomp the defending half and the attack half you find your team falling apart, take a chance to tell your teammates how to attack properly and lead them to the win

    Unless the enemy have a duelist that just shuts everything you do down, then uh, good luck.

    Edit: To split apart the defenders you have to have presence all over the map, not just 1 guy at b and 4 at a

    submitted by /u/Theusernamesystem
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    2 of the enemy's teammates left, so the rest of us chose to have a photoshoot.

    Posted: 01 Jun 2021 11:44 AM PDT

    The Story of VALORANT so far!

    Posted: 01 Jun 2021 11:18 AM PDT

    Sentinels on Twitter: "He's here to stay"

    Posted: 01 Jun 2021 02:10 PM PDT

    Timeouts in competitive

    Posted: 01 Jun 2021 03:15 AM PDT

    Why doesn't valorant have a timeout facility in competitive matches. Me and my friends play together and we all agree that a timeout (which players can vote for) should be given if anyone disconnects. If I have some internet issue then the whole game restarts, which takes a long time for me. Timeouts would be helpful in similar situations.

    submitted by /u/ronin_dota
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    We can't read your mind, duelists, please ASK if you need anything.

    Posted: 01 Jun 2021 05:47 AM PDT

    The amount of games I've played that I've gone an initiator or controller and then had the piss taken out of me because I didn't flash for them or smoke off a not-default line of site is ridiculous. Please, just ask us with the mic you only use to shit talk your own team, and we'll be happy to oblige.

    submitted by /u/Operation-Void
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    Replenish Bullets after Strat Time

    Posted: 01 Jun 2021 06:02 AM PDT

    Just as classics from the ground disappears after strat time, make the bullets reset as well. Some of us sometimes spray the hell out of the guns and forget to re-purchase before the round starts (yes, we do exist :'D).

    submitted by /u/danz1ka_19
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    Garage fan art

    Posted: 01 Jun 2021 01:10 AM PDT

    Garage fan art

    Soo this is the second time im trying to recreate parts of valorant as render, hope you like it(all made in blender, will credit the person who made the car in the comments once i find the webpage)

    https://preview.redd.it/791zitpz3m271.png?width=1366&format=png&auto=webp&s=a5dd6b05b312428c4dfe8320a43ba1d9acb4db65

    submitted by /u/ronidev
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    Pt. 2 of my Marshal versus Operator Discussion that 4 People actually cared about

    Posted: 01 Jun 2021 12:52 PM PDT

    Seeing the responses of the 4 people that actually cared enough to respond to my post, I'd like to open some extra statements about what I thought about the Marshal's skill requirements and place in the competitive meta.
    Now, I'm obviously definitely not qualified to debate against Diamond players and commentate over Professional gameplay, but I think that a lot of people can still benefit from seeing different viewpoints against this specific weapon.
    ----------------------------------------------------------------------------------------------------------------------
    Most of the points brought up in that last comment was about how the Marshal is often underestimated by people like me, who don't actually take in the time to review the gameplay sense of the weapon rather than pure statistics. Although I stick with my original statement, I believe that the Marshal is ONLY deadly in rounds when the enemy clearly has a disadvantageous position, usually forced by Utility or Flanks. The Operator, in contrast, rarely needs to force the enemy into such a position due to its versatility and insta-kill capabilities.
    On paper, both snipers seem the same, the only difference is the Marshal sacrificing that firepower for pure speed and cut costs, which is fair. So, without thought, it would seem pretty unlogical to compare these 2 guns based on their effective requirements to kill, which are near identical. But the fact that an Operator One-Trick will almost always have better positioning simply because of different sniper playstyles, forces the Marshal to rely on teammates or utility to not only be effective in Open sites but also be reliable against other meta weapons such as the Phantom.

    Another point of mine comes in the recent Iceland Masters Grand Finals, which Spoiler, was won by Sentinels against Fnatic in the Final Bracket.
    I reviewed the Livestream over and over again, constantly thinking about how the Marshal would fit in the competitive league.
    Although, predicted, the rounds were mostly ruled by Phantoms and Vandals, with the usually Classics on Eco-round, there were a few times when the Operator ruled the battlefield, mostly with TenZ and Shazam taking the backline role. As expected, it proved very effective during Defence rounds to SEN's Favor, such as many deaths taken in Icebox, but while watching that footage, I was thinking to myself on how the Marshal could fit the Operator role in those matches and if it would prove to be even better than the Op in certain situations. At a low cost and long-range priority, it would definitely have better consistency rates than most other weapons, and the Op's unreliability at close-range battles would cause heavy damage to the Economy. In most of the clips where users died with the Op in hand, it was usually due to an overly chaotic/crowded site which almost no Short-range reliability, the Op's Hipfire Accuracy is shit, even for a Sniper. Obviously, the Marshal could never compete with an Assault Rifle, but that extra safety net that the accurate-at-all-ranges Marshal provides is very important when fighting against said Rifles.

    And If you can hit Heads just like Tenz did with his constant Marshal Flanks he did on Haven, the Marshal would seem like the same as the Operator with just a tiny bit more effort.

    So, this Poll is here because I want to see what the majority thinks of the Marshal's Potential. Keep in mind, I am not measuring if the Marshal is a better weapon than the Operator, vice versa. If I was, it would be a pretty unfair fight, since everyone knows that if you can't aim, that extra speed with the Marshal is nothing to the Point-and-Click playstyle of the Op.
    What I AM comparing, is the potential of the Marshal in Competitive Leagues, and where it can replace the Operator in certain scenarios. Personally, I still believe in Operator Supremacy, but the Marshal is one of the best guns overall to practice, simply for the worth it can provide as a backliner during Eco-rounds, or when you're simply too poor to buy anything due to a damaged economy.
    What do you guys think?

    View Poll

    submitted by /u/NoVaAngelicus
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    Valorant Samoan War Club Melee | Fan Art

    Posted: 01 Jun 2021 12:57 PM PDT

    Valorant Samoan War Club Melee | Fan Art

    Hey guys! I wanted to make a weapon that fit the new map, Breeze.I used Maya, substance painter, and Marmoset Toolbag. I made this in about a day and a half, so not much time and precision could fit in for the textures as I wanted. Please let me know what you think, I'm happy to share about workflow and anything of the sort!

    artstation: https://www.artstation.com/artwork/9mo5RO

    Original Concept: https://www.artstation.com/artwork/kDovLl

    Thumbnail

    two side view

    held

    inspect pose

    inspector view

    submitted by /u/Feed1517
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    Episode 1 : Ignition, Episode 2 : Formation

    Posted: 01 Jun 2021 01:44 PM PDT

    Episode 3 : Reboot?

    Tier 48 card on this Battlepass is called Reboot.

    They're updating Valorant's engine in next update.

    Also the upcoming agent is hinted to be robot/cyborg.

    Everything hints at next episode be called Reboot. Very high chance we get another cinematic soon that highlights What's coming in next episode.

    submitted by /u/TheRealEtherion
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    Valorant Go! Killjoy fanart!

    Posted: 01 Jun 2021 12:45 PM PDT

    Valorant Go! Killjoy fanart!

    Here is Killjoy inspired by the Valorant go! Skin line, Posting Jett tomorrow! and Reyna on Thursday!

    https://preview.redd.it/z5ldj488hp271.png?width=2048&format=png&auto=webp&s=1a17050578fc16421a61db2b1e8dc2cc5a72ce69

    submitted by /u/KawaiiExorcist_owo_
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    Cheats ON in Private Deathmatch

    Posted: 01 Jun 2021 12:25 PM PDT

    As the title says it would be cool to have the ability to toogle on infinte time in private deathmatch.

    I do a lot of 1v1 in private deathmatch with a frend and it is super annoing to start the game all over agein when the time is over.

    submitted by /u/MoreneLp
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    Why do players switch between knife and gun when it isn't necessary?

    Posted: 31 May 2021 05:55 PM PDT

    As the title asks, why do some players switch between their melee weapons and their guns when it isn't necessary and if anything could be harmful to them because they'd have to play the equip animations?

    submitted by /u/duol1027
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    Small sketch of Viper!

    Posted: 01 Jun 2021 11:55 AM PDT

    Small sketch of Viper!

    I made this kind of quickly, so I'm wondering if I should finish it? What do you all think :D
    p.s, im kind of dumb and missed the chance to make the sketch green ghahaha

    https://preview.redd.it/tw6w121zap271.jpg?width=3840&format=pjpg&auto=webp&s=943dc351c35821559a5157aa883e959c87f6ee94

    submitted by /u/akaafa
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    Breaking Down FNATIC's 2v5 Clutch vs SEN[Iceland]

    Posted: 01 Jun 2021 12:39 PM PDT

    A way to prevent insta-lockers

    Posted: 01 Jun 2021 08:08 AM PDT

    Put a timer (30s maybe) where you can't lock in a character, and this encourages conversation about team comp before that Jett speedrun's a lock-in

    submitted by /u/CreativeName642
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