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    Thursday, June 18, 2020

    VALORANT Can we make the enemy Reyna's flashes a different color?

    VALORANT Can we make the enemy Reyna's flashes a different color?


    Can we make the enemy Reyna's flashes a different color?

    Posted: 18 Jun 2020 09:32 AM PDT

    OR make the teammate's Reyna's flashes a different color? It is quite hard to mentally program the reaction to shoot the flash when it is impossible to distinguish a team flash vs enemy flash.

    submitted by /u/Clevvvvv
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    Seeing the ranked announcement inspired me to get back into Valorant...and editing

    Posted: 18 Jun 2020 12:40 AM PDT

    As a Brim main I'd happily see the rest of his abilities slightly nerfed for a Stim Beacon rework/replacement

    Posted: 18 Jun 2020 08:03 AM PDT

    At mid-high level play this ability sucks. 8% (?) increase to fire speed, slight increase to reload time and weapon switch which are absolutely miniscule buffs and that's ignoring the fact it gives away your position and gives the buff to the enemies too. At a mid-high level: most shots are going to be headshots anyway which makes the fire speed increase pointless (It also throws off recoil control), plus any situation where you know for a fact you're going to use it is probably one where you're being rushed which also makes the reload and weapon switch increase pointless too since you'll be dead too quick to make use of them.

    I literally never buy it because any situation where I'd use it, I've either headshot the people or been headshot myself. I know Brim is pretty strong where he stands already so I'd happily see a slightly nerf to the rest of his abilities for something more useful that doesn't make it feel like I've got one less ability than everyone else.

    submitted by /u/LetsLive97
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    Spike Rush (or a similar, new mode) should assign every player a random agent every round.

    Posted: 18 Jun 2020 11:02 AM PDT

    I think it would be fun if instead of having an agent select phase, everyone loads straight into the game, as a random agent. After playing one round, everyone respawns as a different random agent. I think this would make the game more interesting just by switching up team comps for more variance, and it would help people learn about agents they might not have tried otherwise

    submitted by /u/RaffBoxwollTheHero
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    Raze Insane snatchel boost highlight

    Posted: 18 Jun 2020 01:13 AM PDT

    IMO Sovereign is such a good skin but waste on a 'Bad' weapon selection.

    Posted: 17 Jun 2020 11:10 PM PDT

    Basically the title. Sovereign seems more luxury and cooler than prime but the weapon selection is just awful. Most of the time the only weapon you see people will buy is Vandal, Phantom, Operator, Ghost, Sheriff and Spectre. Other than that, its very rare to see any weapon were used. The only good weapon in the bundle is Melee and Ghost. Marshal is 'ok' for some people because some people actually use it, but stinger and guardian is such a bad weapon selection. To me in every bundle must include at least one of these 4 weapons that is Operator, Vandal, Phantom and Spectre. Paying $71 for 5 weapons, 3 of it is consider a bad choice, and not even one of those 4 weapons is such a waste of money. I know riot is trying to make weapon for all skin but they really need to consider the prices because some weapon are just not worth buying skin for them. Maybe try to put 1 or 2 weapon that people actually use in the bundle, or lower the bundle price so it will seem more worth to buy.

    submitted by /u/Fledramon410
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    Wallbanging in this game is too inconsistent

    Posted: 18 Jun 2020 10:23 AM PDT

    Title. Some brick walls are wallbangable whilst others aren't. The radiant boxes are half wallbangable for some reason and some wooden parts aren't. Not to mention the damage inconsistency is just as bizzare. Also am pretty sure the spectre's wallbanging is bugged because it doesn't wallbang like the phantom or vandal which like the specter have medium wall pen

    submitted by /u/yami999
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    Decreasing bots number during "practice mode"while in the shooting range would improve it.

    Posted: 18 Jun 2020 03:56 AM PDT

    I've been playing the game since the first day of beta, and what i've noticed in the practice mode while in the shooting range is that there are way too many bots way too close to one another.
    Like, even if you miss your flicks you're gonna hit something and this is not gonna help improve your mechanics at all.

    So i've started thinking ways to improve the shooting range and here's what i've thought of:

    This is what it's like to kill bots in \"practice mode\".

    Usually that's what i like to do as a warmup when i first start the game, which i feel like it's way more useful.

    And that's what would happen if there were less bots.

    Hitting your flicks while there are less bots it's gonna be way more challenging and helpful for your flicks/aim. Let me know what you think. (Sorry if the quality of my englando is not the best)

    submitted by /u/MidnaTv
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    1st Ignition Series for NA announced: $50,000 T1xNSG

    Posted: 18 Jun 2020 08:19 AM PDT

    https://twitter.com/T1/status/1273631569366810624?s=09

    First big prize pool pro tourney! Lets go TSM!

    submitted by /u/DT_RAW
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    What the hell does Phoenix actually say to Sova at the beginning of the round?

    Posted: 18 Jun 2020 12:11 PM PDT

    I'm a Sova main, and it makes me extremely uncomfortable that Phoenix thinks my ass is pretty dope, and I'm DEFINITELY not very comfortable with a flame decal on one of my ass cheeks. Please. What is he actually saying?

    submitted by /u/ZeniQTTV
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    I think I've found a way to make paranoia better

    Posted: 18 Jun 2020 09:22 AM PDT

    Instead of giving us a black screen that is also halved in size, what if paranoia made enemy icons randomly appear on the map?

    "Enemy spotted!"

    "I see many people"

    And a red Sage icon appears right behind you.

    But you just headshotted her a few instants before, how is that possible?

    It's paranoia.

    My enemies are everywhere.

    Am I hallucinating?

    submitted by /u/CommanderTwenty
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    We need the ability to get timeouts for ranked mode

    Posted: 18 Jun 2020 11:15 AM PDT

    When ranked mode comes out, we need a vote option for timeouts (similar to csgo's system). I think it is necessary because from my experience (unrated and spike rush), I get a lot of afk players or disconnected players. Therefore having a 'vote for timeout' would be so helpful since it gives player(s) the time to get back into the game. I have a feeling that disconnection may be from performance issues but I just know that it's a common issue and I would hate to get ranked matches with missing players.

    submitted by /u/DevilTrigger789
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    i dont like it when people plant in the corner when you know that the site is clear

    Posted: 18 Jun 2020 07:33 AM PDT

    ive seen a lot of clips of when people always plant the spike in the corner, even when the entire team is on site and its on lockdown. planting in the corner makes it harder to defend, while planting in the open makes it much easier to defend and allows you to go to lots of different places to defend the spike.

    submitted by /u/KevinShiznit
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    1 v 4 tp clutch and barely avoiding the spike blast

    Posted: 17 Jun 2020 10:39 PM PDT

    Nerd Street Gamers and T1 to Host VALORANT's First NA Ignition Series Tournament

    Posted: 18 Jun 2020 08:39 AM PDT

    Brax's second chance as the first VALORANT pro

    Posted: 18 Jun 2020 12:18 PM PDT

    Jett Range Mode Suggestion

    Posted: 18 Jun 2020 10:50 AM PDT

    Jett's ult knives should reset after killing a bot in the training mode for better practice avoiding the start animation.

    submitted by /u/xKmac
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    made a simple minimalistic valorant wallpaper

    Posted: 18 Jun 2020 11:57 AM PDT

    Listed all Valorant skins in a page (website)

    Posted: 18 Jun 2020 10:57 AM PDT

    Being pretty bored waiting for Riot to release API for user stats, I manually created a page listing all the available skins in valorant at: https://valorantinfo.gg/skins

    All the skins were manually added, please let me know if a skin is missing or the pricing of a skin is wrong. (Will be adding the different skin levels and a search bar soon)

    Hopefully it will come in handy to someone, an easier way to access all the skins that exist in valorant without opening the game everytime.

    submitted by /u/OfficialMamoshi
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    The reason why shop hasn't 'reset'

    Posted: 18 Jun 2020 01:34 AM PDT

    I was confused to why the shop didn't reset like many others, and I contacted Riot support to find out why the shop didn't reset.

    "It appears that there has been an error with the Sovereign collection timer as it should have been set for the full duration(12 days) from the beginning, instead of 5 days which just passed and the additional 7 days timer which was added recently. This timer error was an error on our side and there is nothing wrong with your store or your client.

    I know that there are players who are waiting for new collections(myself included) and I apologize if your expectations were set otherwise.

    I hope this clears out any confusion and thank you for your patience and understanding."

    https://imgur.com/a/nPgpWXd

    submitted by /u/Philipx12
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    I made some League of Legends inspired Buddys. See if y'all like it!

    Posted: 17 Jun 2020 03:04 PM PDT

    Does Valorant use the "Solarized" Color Theme (A color scheme designed for high contrast but easy on the eyes)?

    Posted: 17 Jun 2020 06:34 PM PDT

    Whenever I play Valorant, the distinct colors always seem very familiar. It took me a while, then I finally realized where I'd seen the colors before: Solarized. https://en.wikipedia.org/wiki/Solarized_(color_scheme))

    Basically, Solarized is a color theme for code editing and highlighting that was chosen very carefully, using color theory, to have high contrast but low eye strain. Here's an image of the Solarized palette swatch: https://xuri.me/wp-content/uploads/2013/11/solarized-palette.png

    It's possible that Valorant's color scheme is just coincidentally very similar but it'd be neat if the Valorant art team used "Solarized" as a guide.

    Regardless, the color palette makes Valorant feel really different form other shooters and games (and is high contrast and easy on the eyes).

    submitted by /u/DoomGoober
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