VALORANT I've tried other weapons but they just don't feel the same... |
- I've tried other weapons but they just don't feel the same...
- G2 signs Mixwell
- My teammates left, so we played infected
- 1 Minute Guide Comparing the Phantom and the Vandal for anyone unsure on the differences.
- VALORANT Ignition Series
- Instead of going bald with his ult, Cypher should have a tinier hat.
- Smoothest Movement on Valorant
- Melee skins should have their own unique outlines and titles, instead of the default 'Tactical Knife' .
- Radianite
- VALORANT PRO FACEIT - NA and EU
- Movement Inaccuracy is way too little
- After ending around without taking 0 damage and keeping your 25 shields intact, you should be able to upgrade to full shields by paying 600.
- Love this game but wtf???
- Simple Viper A Execute - Ascent
- Ardiis statement
- Elo-based Valorant Team Rankings
- TSM vs. Cloud9 / Immortals First Light Grand Finals
- Shop gave me the option for free bucky instead of abilities in tiebreaker
- 2 pistol aces in a faceit scrim with a funny tp play at the end :)
- A weapon tier list for the JUST OK players.
- Please play faster on the attacking side, NOT on defence.
- Is Tagging (movement slowdown when hit) way too strong?
I've tried other weapons but they just don't feel the same... Posted: 16 Jun 2020 09:53 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jun 2020 07:24 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
My teammates left, so we played infected Posted: 15 Jun 2020 10:19 PM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 Minute Guide Comparing the Phantom and the Vandal for anyone unsure on the differences. Posted: 16 Jun 2020 03:35 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jun 2020 05:18 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instead of going bald with his ult, Cypher should have a tinier hat. Posted: 16 Jun 2020 08:30 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Smoothest Movement on Valorant Posted: 16 Jun 2020 05:24 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jun 2020 05:13 AM PDT Little EDIT I did to show what it would look like 😊- [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jun 2020 09:07 AM PDT So i have done the math here, say you want to buy the whole Sovereign bundle, thats 7100 VALORANT points, thats either 5800 points + 2250 VALORANT points (adds up to £69.98) or buy the 12000 points and have some left over (which is £99.99). Say you don't buy the battle pass but you want this bundle, you would need to buy 250 Radianite points, which equals to 3 x 80 Radianite Points and an extra 20 Radianite points if you wanted the knife VFX - this equates to 16000 VALORANT points, which means an extra £99.99 (12000 Points) + £34.99 (4000 points) to buy these points. This is hands down ridiculous and should not be the concept of the game, these points need to be removed, and the battlepass should be giving VALORANT points commonly seen like every other game that has implemented this feature, it just feels like a sick money making scheme (of course). I understand the criticism behind the skins, but this is a different story, these points should not exist, especially when you buy the battlepass, there is no known battlepass skins in which use these points allow an upgrade. Changes to this system is needed. ASAP. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
VALORANT PRO FACEIT - NA and EU Posted: 16 Jun 2020 05:48 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Movement Inaccuracy is way too little Posted: 16 Jun 2020 03:48 AM PDT People kill me constantly while literally sprinting and coming from CS its really really insane, feels like this game just hands kills to players who dont even really have the crosshair placement or movement to actually get headshots. It really seems to me like it should be tweaked to make those lucky running spray shots a little more rare. The gunplay in general feels really good but i think people should be penalized a bit more for having sloppy movement. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jun 2020 04:13 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jun 2020 09:23 AM PDT So the game crashes my computer somtiems to where I have to restart it. It's happened twice today, and even tho I start it back up and come back to game I get an hour ban. FOR THE CLIENTS FAULT.. I dont even have a bad computer!! like WTF [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Simple Viper A Execute - Ascent Posted: 16 Jun 2020 01:52 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 16 Jun 2020 07:14 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Elo-based Valorant Team Rankings Posted: 16 Jun 2020 01:06 PM PDT Disclaimer: these rankings should be taken with a grain of salt and are for fun only. We've released an initial version of Elo-based team rankings @ vlr.gg: The rankings are based entirely off of matches we have in our database and contain no manual input, so naturally they're constrained by the relatively few matches that have occured in the competitive scene so far. Only teams with 4 or more matches played are ranked, but all receive a rating. If any teams seem egregiously misranked, please let us know and we'll hunt down more match data to make these more accurate! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TSM vs. Cloud9 / Immortals First Light Grand Finals Posted: 15 Jun 2020 10:12 PM PDT Immortals First Light - Grand Finals Immortals channel | Valorantify Event Coverage TSM 2 - 0 Cloud9 Maps: Ascent(13-8) , Bind(13-5) Map 1 Ascent(13-8) :
Map 2 Bind(13-5):
[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shop gave me the option for free bucky instead of abilities in tiebreaker Posted: 16 Jun 2020 07:28 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 pistol aces in a faceit scrim with a funny tp play at the end :) Posted: 16 Jun 2020 07:23 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A weapon tier list for the JUST OK players. Posted: 16 Jun 2020 07:56 AM PDT
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Please play faster on the attacking side, NOT on defence. Posted: 16 Jun 2020 04:11 AM PDT Hi guys, I don't mean this to be a rant but more of a push in the right direction for new players - especially for the players often picking duelist characters. I currently still have the agent unlock bug so I have a very limited pool of agents so if my agent is outpicked then I'm usually forced onto Sage or Sova. Quite often, when I'm on the defending side my team loves to push, flank, rush or whatever, even if they're killed time after time. Learn from your mistakes and stay back a bit - it's okay to flank every now and then but try to be unpredictable. When going on the attacking side, however, no one wants to go first or even follow a push. Your goal as duelists should be to be the first one clearing the site - if I have 4 duelists on my team but I'm still having to be the first one to enter a site as Sage, then it's not going to go well. *Just as a note here, if you are Jett entering a site with dash, it is vital that you communicate with your team or at least ensure that they're behind you because Jett's E is a big gap to close and you may likely be dead before the team has even had a chance to peek. If you're not confident on entrying a particular site, you should, at the very least, be following the person pushing first so that you can trade them (by that I mean kill the enemy which kills your teammate), as that allows you to enter the site as a 4v4 with the spike down turns the game in favour of the attacking side. I know this is difficult without communication but if you want to practice an Agent and are not sure on its role, it only takes a quick look to see its class or have a quick check on Google. You can also play Spike rush as it's less dependent on teammates. Thanks for reading - I'm currently thinking of making Valorant guides on YouTube atm including how to manage the economy, aim tips etc, so my aim with this post is merely to make some of you more aware of some of the mechanics of Valorant if you're unfamiliar. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Is Tagging (movement slowdown when hit) way too strong? Posted: 16 Jun 2020 01:40 PM PDT At times I feel it is, and I think the movement speed reduction could be toned down a bit. What do you think? [link] [comments] |
You are subscribed to email updates from VALORANT. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment