VALORANT POP FLASH / Finals / Live Discussion |
- POP FLASH / Finals / Live Discussion
- An Unfortunate Series of Glitches and Projectile Bounces
- Flair: This video contains hours of editing, anime, memes & Jett gameplay. If you're into that, enjoy!
- Guy went AFK for the best reason
- Anyone else having issues right now?
- Reverse Streamer Montage - Killing Valorant Twitch Streamers with their reactions
- Valorant/Riot are currently experiencing server issues (Error 43)
- 177 One Taps in One Video
- Sage Fan Art
- Subreddit Meta: Please consider making the rules more pro-scene friendly
- 3 Good Skins By Level 25 Was An Excellent Battlepass Decision
- O M E N fanart :)
- Sage Fanart
- Not all information is available to your whole team and requires everyone to communicate! This is why you should communicate, how it benefits you and your team as a whole.
- Just got to say how much I love this game.
- Can a gun model block phoenix flash?
- Spirit My Valorant Agent Concept
- Make observer/spectator to be able to follow throwable abilities
- The best killjoy turret sage wall boosts me and my friend could find. not including the one in a heaven on ascent as ive already seen that one posted.
- Anyone else having microstutters?
- dig vs. envy kaboose 3K
- Popflash Winners Finals - Cloud 9 vs Sentinels Post Match Discussion
- Valorant SEA Asia sErver having problem?
- How to stop shooting before aiming?
- Highlights From Ranked the Past Few Weeks (Diamond/Immortal Ranked)
POP FLASH / Finals / Live Discussion Posted: 30 Aug 2020 10:19 AM PDT Pop Flash TournamentLiquipedia | Valorant Esports Gamepedia | vlr.gg | thespike.gg | Juked.gg Today's Matches
GROUPS
StreamsOn-Air Team
Format Group Stage
Format Playoffs
VoDs[link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
An Unfortunate Series of Glitches and Projectile Bounces Posted: 29 Aug 2020 11:55 PM PDT
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Posted: 30 Aug 2020 01:34 AM PDT
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Guy went AFK for the best reason Posted: 29 Aug 2020 05:45 PM PDT I hope the baby hamster was born happy and healthy. We lost 11-13. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Anyone else having issues right now? Posted: 30 Aug 2020 02:33 AM PDT Me and my friend can't join each others lobbies, there are no invites showing up at all, it feels like the servers are busted, anyone else having these issues? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Reverse Streamer Montage - Killing Valorant Twitch Streamers with their reactions Posted: 29 Aug 2020 03:29 PM PDT
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Valorant/Riot are currently experiencing server issues (Error 43) Posted: 30 Aug 2020 03:22 AM PDT Hey all, Riot's currently experiencing issues across potentially multiple regions with the servers right now. This can include issues in game, connecting to the game, chat and other connectivity. This is not isolated to Valorant at this time. Keep your eyes on Riot's server status page for more information. EDIT 3:25 AM PDT | 12:25 PM CEST: There's reports of other regions having the issues as well. EDIT 3:44 AM PDT | 12:44 PM CEST: Services seem to be stabilizing for many players, but there is no official word from Riot yet. EDIT 4:11AM PDT | 1:11PM CEST: Servers have fully stabilized at this time, source of outage unknown. You should be able to get back in your games and have fun, all! Thanks to everyone who's contributed to this thread and keeping me in the loop of server statuses around the world. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Posted: 30 Aug 2020 04:26 AM PDT
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Posted: 30 Aug 2020 05:26 AM PDT
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Subreddit Meta: Please consider making the rules more pro-scene friendly Posted: 30 Aug 2020 07:28 AM PDT I'm posting as a long-time Overwatch fan who has been witness to how r/Overwatch essentially forced the creation of another subreddit just for competitive content - r/CompetitiveOverwatch - until the esport became big enough for it to matter more to casual viewers, by which point it was too late. I know the rules state, right at the top, that esports content is allowed. But the rules regarding short duration clips, streams, etc. make it much more cumbersome to post content that would be relevant to anyone interested in pro Valorant play. Those rules are strict for good reason, but even if exceptions will make moderation a little more difficult, it'd definitely improve the overall capacity for people to discuss the pro scene in more depth. Granted, I think r/ValorantCompetitive is a fine subreddit, but I don't think splintering the community is a good idea. It's a lose-lose situation for everyone involved. And I definitely do think the rules as they currently stand, regardless of intention, disincentivize posting about pro content on the subreddit. Thanks for the work you do mods, I hope you'll consider my suggestion. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
3 Good Skins By Level 25 Was An Excellent Battlepass Decision Posted: 30 Aug 2020 09:20 AM PDT The Ares, Spectre and Vandal skins are really good, IMO. I had no desire, and certainly didn't have the time, to consider grinding to level 50. But getting to 25 is a no brainer and the only reason I got the BP. Keep it up Riot! [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Posted: 30 Aug 2020 02:51 AM PDT
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Posted: 30 Aug 2020 08:33 AM PDT
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Posted: 30 Aug 2020 08:12 AM PDT Communication is a vital part of the game, be it voice comms, text chat, and/or pinging. While communication between your party members and yourself might be outstanding via a different means of communication, other teammates do not have that information. Several posts have mentioned that just your minimap, voice lines, and seeing your teammates' abilities (Left Alt) are enough to go off on. While I partially agree, if you're playing competitive, the goal is to win as a team. Any additional information would be beneficial to your team and would help contribute to success! Please do mind that while you are making these call-outs to other teammates, that will not guarantee that the outcome you want will happen. At least at that point, you have done your part to help your teammate. You are simply relaying information as accurate as possible, and not telling them what to do, as backseat gaming can have some pretty bad consequences. (Thank you u/Swerdman55 for this great point!)
Here are some points that would benefit your team that cannot be known from just the minimap and distance audio cues: Call out if you hear enemy footsteps and where you think they are. Only teammates near the enemies' footsteps radius can hear the enemies' footsteps. Teammates on-site with you might not hear it, depending on where the enemy/teammate is. Teammates on other sites will most likely not hear it. If you hear multiple enemies coming up one lane, they are likely to be rushing a site.
Call out if you hear enemy abilities. There is a reason why defaulting works! You bait out utility, and your team has an advantage then. Sometimes enemies will throw abilities without you even defaulting. However, abilities can only be heard from a certain distance.
Call out if your teammate has the spike. Yes, it clearly shows under your teammates' pictures who have the spike. Still, I have had multiple instances where people walk into it and are unaware of them holding it and/or given it. This is easily the easiest way to prevent unfortunate circumstances.
Call out if you see the enemy spike. I have had instances where people are aware that enemy spikes are down. However, it does not show on the minimap after your teammate loses visual of it. Your teammate might be fighting with someone or still trying to find potential people near them.
Call out if and what enemies have certain guns, and positions if possible. If you are aware of an enemy having an OP mid lane, mention it! You cannot see what guns the enemies have when hitting tab. You can see it in the kill feed, but it might be too late by then. Certain guns do not have tracers, and you cannot hear the sound over a certain distance (Ghost, Phantom).
Call out what your group's plan of attack if there is one. If your group does not have specific roles, which is very likely, you rely on your teammates to help you with this to increase your success!
Call out how much damage you did to enemies.
Your random teammates will be very grateful and will be in a better mood, potentially leading them to playing better. Before anyone asks, yes, I am the person on my team who likes to remind my teammates, if they aren't relaying this information, that they more likely to make silly mistakes. I still actively relay information to random teammates to help them as much as possible, even toxic teammates. If you see any information that is incorrect, please bring it to my attention, so I can edit it. :) My sole purpose is to correctly relay this information to people in order to help promote communicate in our community as a whole. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Just got to say how much I love this game. Posted: 30 Aug 2020 10:44 AM PDT I never cared much for tactical shooters, but this one stood out. Abilities that each person had that would contribute to strategies. I'm not a strategy sort of guy, but boy oh boy seeing them work is just pure bliss Each kill feels so good and satisfying. Ahhhhhh This game is so good that I even enjoy it on my laptop that can barely run it haha. I hope you all feel the same, I can't wait to experience playing this on an actual PC setup <3 [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Can a gun model block phoenix flash? Posted: 30 Aug 2020 10:02 AM PDT
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Spirit My Valorant Agent Concept Posted: 30 Aug 2020 08:48 AM PDT Name:Spirit Age:21 Role:Initiator Origin:Japan 🇯🇵 Description:The Fiery Prodigy of Japan,Spirit rips up the competition with burning dominance while tiring them with speed before ending them. Abilities Signature:Warrior Spirit Press to INSTANTLY rally nearby team members.Increasing their speed as long as they are near you. Duration:4 seconds Cooldown:35 seconds Charges:1 Ability 1:Grave Fire Press while having your crosshairs placed over A dead enemy to EQUIP a soulfire.Press again to light the fire creating an area of fire over the corpse healing allies and damaging enemies. Cost:150 Credits Duration:10 seconds Damage:2 per 0.5 seconds Healing:4 per 0.5 seconds Charges:2 Ability 2:Dancing Dragon Press while having your crosshairs over a dead enemy(through walls)to INSTANTLY teleport to that location. Cost:100 Charges:3 Passive:Can see corpses through walls Ultimate:Earthly Tether Press to INSTANTLY place a tether at your location.The tether locks on to allies in a 50 meter radius.If a tethered ally gets a kill they are returned to the tether with full health. Voice Line(Ally):"The Spirits Guide Us..." Voice Line(Self and Enemy):"Try to Run!" Ultimate Points:7 Duration:Until destroyed. Brief Lore: A Radiant created when a massive chunk of Radianite hit his town,Spirit uses his abilities to help those oppressed by other more sinister Radiants.He joined the VALORANT Initiative and,though he got on with most(Phoenix and Cypher),he didnt,and still doesn't, trust Omen and Reyna. This is just a fun post I did for my Cake Day.I in no way intend for this to be fit for the game. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Make observer/spectator to be able to follow throwable abilities Posted: 30 Aug 2020 01:35 AM PDT Like in cs when someone throws a grenade and by holding ALT the camera follows said grenade to show where it lands. I miss that when i see a sick sova arrow or brim molly lineup. There was a tournament(dont remember which maybe pitsburgh knights) where the observer took the effort to follow the arrows but he had to go to free fly mode and follow the arrow manually props to him for that but it would be sick if we had an easier option to do that [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Aug 2020 04:35 PM PDT
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Anyone else having microstutters? Posted: 30 Aug 2020 01:07 PM PDT Hey! Basically my game stutters a lot real bad whenever I play. This happens frequently but not all the time. By this I mean that whenever I launch Valorant, I either stutter or don't, with the stutters lasting a few rounds before stopping. I also experience long loading times, sometimes loading into the agent select with 10 seconds left or into the pistol round which has already stared. Does anyone else experience this and/or have a fix? I'm assuming it's because I still have a HDD, but it shouldn't be THIS bad? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Posted: 29 Aug 2020 05:30 PM PDT kaboose quick 4k to end the series in a 4v2 on c site. not much else that i can say about it just watch the clip: [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Popflash Winners Finals - Cloud 9 vs Sentinels Post Match Discussion Posted: 29 Aug 2020 09:22 PM PDT That was fucking awesome. Why is there no discussion or hype around that?? Is there a valorant community forum besides reddit to discuss? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Valorant SEA Asia sErver having problem? Posted: 30 Aug 2020 03:13 AM PDT Just right now me and my friends was about to play spike rush and suddenly I was stuck at the agent select menu and all of my friends are experiencing different problems,I restart my game and I couldn't boot it up again.Is anyone experiencing the same thing?' [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
How to stop shooting before aiming? Posted: 30 Aug 2020 11:10 AM PDT Been doing this thing when an Enemy pops out and before I flick I just start shooting and not aiming first. This has made me loose an infintely amount of duels. It's a bad habit I want to fix. This could be any where I'm holding an angle or I'm rushing and someone pops out in the corner of my eye. I was wondering if any of you have this problem and know a good exercise/warm up to fix this. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||
Highlights From Ranked the Past Few Weeks (Diamond/Immortal Ranked) Posted: 30 Aug 2020 08:07 AM PDT
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