VALORANT The cuddle challenges from the Valorant Challenge Cup are too wild! |
- The cuddle challenges from the Valorant Challenge Cup are too wild!
- I drew our One and Only Queen [Reyna fanart]
- Accidentally found an invisible barrier in the range
- Whatever convoluted ass way the map system works, it's broken. The chance of getting split 8 times in a row is 0.000015% yet here we are and its not the first time
- Sova & Omen Outplays in Diamond/Immortal Rank
- I'm not the best player but I finally Aced! (no sound sorry)
- How is it possible for a Iron 1 to solo que and get into a all gold lobby?
- Riot NEEDS to starting tying Valorant accounts to phone numbers
- Nice abilities, Sova!
- The bronze experience, featuring toxic teammates, bad players, and more.
- Fixing the Guardian
- 2 Aces 1 month apart | I posted the second clip here a month ago and a lot of people helped me out and gave advice since I'm new to FPS. Got Silver 2 and I'm really happy with how I progressed, thanks everyone!
- Spectator mode while in lobby.
- App to view the most useful lineups
- Creation of a life-size Jett turret on a 3D printer for cosplay by Valorant
- Sorry, I think I broke Deathmatch
- Sage Fanart
- Guess I should get comfy in iron 1 cus' i ain't going no where
- Shorty for life
- Why are too many people forfeit happy?
- 5 Killjoy Nanoswarms for Bind "A Site"
- Might be an unpopular opinion, but I'd like to see the profile of everyone in game.
- What is the most tilt-inducing thing in this game for you?
The cuddle challenges from the Valorant Challenge Cup are too wild! Posted: 06 Sep 2020 07:24 AM PDT
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I drew our One and Only Queen [Reyna fanart] Posted: 06 Sep 2020 08:17 AM PDT
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Accidentally found an invisible barrier in the range Posted: 05 Sep 2020 10:23 PM PDT
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Posted: 05 Sep 2020 07:26 PM PDT Correction 0,0015%, im a pepega This happens essentially once a week where ill play 4,5,6+ games with the same map in a row and it completely kills the fun of this game now that dodge penalties are a deterrent There needs to be a feature to unselect a map or chose 2-4 or something. Im so sick of repeating the same map for my entire play session [link] [comments] | ||
Sova & Omen Outplays in Diamond/Immortal Rank Posted: 06 Sep 2020 01:26 AM PDT
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I'm not the best player but I finally Aced! (no sound sorry) Posted: 06 Sep 2020 10:43 AM PDT
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How is it possible for a Iron 1 to solo que and get into a all gold lobby? Posted: 06 Sep 2020 10:32 AM PDT How is it possible for a iron 1 to solo queue and get into a all gold game. There were no other irons or even bronzes in the enemy team. It's a complete disadvantage. [link] [comments] | ||
Riot NEEDS to starting tying Valorant accounts to phone numbers Posted: 05 Sep 2020 03:37 PM PDT As a lower ranked player (yeah, git gud... I know) I am finding it more and more difficult to enjoy this game after getting stomped 1-13 several games a day partly because I'm garbage but also because smurfing is a huge problem in the lower ranks. I regularly get mid bronze games that have an iron 1 on the other team getting 35-40 kills in a single match. This is not fun. Other games like CSGO did this long ago. It really seems to help. Edit: Yikes, I meant "Riot NEEDS to *start ... " [link] [comments] | ||
Posted: 06 Sep 2020 12:05 PM PDT
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The bronze experience, featuring toxic teammates, bad players, and more. Posted: 05 Sep 2020 05:00 PM PDT
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Posted: 06 Sep 2020 08:59 AM PDT TL;DR: The biggest issue with the Guardian is its worst-in-class accuracy of rapid shooting, with only 3 good shots for combat before it goes completely insane. My suggested solution is to make the ADS mode almost pinpoint accurate regardless of how fast you shoot, and how many shots you fire. The Guardian is supposed to be a DMR, a long-range specialized rifle to be used by approximately one person at a time on a team. The weapon should be noticeably better than every other rifle at long ranges, but worse than the premium rifles at mid-close range. Because long range engagements are less common than close range, the Guardian should be slightly cheaper than the premium rifles, which it already is. Let me repeat. The Guardian, in a balanced scenario, will be bought by only one person per team on buy rounds, not by everyone. This is supposed to happen because the Guardian is supposed to be clearly the strongest long range rifle in the game, enough that people would almost always choose to buy it if they're expecting to anchor the longest angle on a given map. Clearly this isn't happening though, so the Guardian must be lacking in some way in the long range department. The Guardian has a lot of good stats for ranged combat. The first three shots are the most precise in the rifle category. Its recoil pattern is the gentlest and shallowest of the rifle category, making it easy to adjust to long ranges. It has the strongest ADS zoom at 1.5x. It can 1-tap to the head at every range, and it can make repeat attempts at that 1-tap even from significant range without having to slow down. Or can it? Here's where we get to the issue. While the Guardian's first three shots basically follow the promise of a gun that can take repetitive headshot attempts at foes even at 50 meters, the fourth shot and following are complete garbage. I have nightmares of being mugged in a dark stinking alley by demon clowns and being forced to fire the Guardian more than three times. In fact, the accuracy of the Guardian's spray is so bad that even if you aim at center mass, it will miss the entire body about as often as it hits at long ranges. The accuracy of the latter bullets is so trash that it subconsciously scares people into also tapping the Guardian's first few shots to try to preserve their accuracy as long as possible, which defeats the point of a gun which gives multiple attempts at headshots in the first place. You might as well buy a Sheriff if you want to take your time and show off how skilled you are. The Guardian is supposed to be dominant at long ranges, it's not supposed to be a 2500 credit Sheriff! So yeah, my suggestion is to hamfistedly fix the issue by taking the Guardian's spray from being worst-in-class to best-in-class, by making the ADS mode nearly pinpoint regardless of how frequently and long you shoot it. You'll still have that slight recoil, but that's barely an issue till the 7th shot when it starts bouncing horizontally, and you realistically shouldn't ever be firing 7 consecutive Guardian bullets. With this change, the Guardian would no longer be the timid tapper that everyone just mindlessly sprays down with a Phantom, but instead the chad head destroyer asserting dominance over your chokepoint with its constant instakill threat. That way, the weapon might be good enough that teams might consider buying one to contest long angles, earning it a real spot in the game. (Edit: It would also make the Guardian's high penetration more useful because you could actually spray through walls without the gun going wild there too.) [link] [comments] | ||
Posted: 06 Sep 2020 09:42 AM PDT
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Spectator mode while in lobby. Posted: 06 Sep 2020 11:58 AM PDT Spectator mode while in lobby would be nice. So i can watch my friends game till their game is over for an example. [link] [comments] | ||
App to view the most useful lineups Posted: 06 Sep 2020 11:27 AM PDT A few months ago I wrote the Valorant Setups for iOS to give you quick access to some of the most useful Valorant lineups. I started with just Viper and Sova, since those were the two agent I played the most at the time. With the help of some community members, we were able to expand those to include a ton more agents and lineups. One of the most requested "features" when I first posted about it was getting a version for Android out. A few weeks later and I finally published an Android version to the Play store. We also have a discord server for people to send in some feedback and discuss certain lineups. Feel free to join! Some of the things we'll be working on next will be adding more lineups as well as a possibility for users to submit their own lineups. If any developers out there would like to contribute, join our discord! [link] [comments] | ||
Creation of a life-size Jett turret on a 3D printer for cosplay by Valorant Posted: 06 Sep 2020 10:00 AM PDT
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Sorry, I think I broke Deathmatch Posted: 06 Sep 2020 12:42 AM PDT When i first played deathmatch, it struck me as easily exploitable, you get a constant 500 xp per game regardless of your performance, no teammates to report you for idling and an overall commitment-free attitude. Pretty much all you need to get that sweet 500 xp is to move a little once in a while to not get considered idle. Now make it press the "Play again" button once in a while and you've got a free xp machine. I decided to give it a shot, and well, it worked, 18k xp just by leaving it on overnight. But it also worked in a pretty surprising way, I woke up to see a game where nine out of ten players were doing the same thing. It might have been that my dm mmr lowered to the level of other idlers, or, a more funny option would be that others followed my lead and set up the same system and already filled up the dm servers after only a couple of hours. Regardless, this is a problem. I think the best way to fix it would be to put some difficultly-afkable requirement for getting xp, but something that wouldn't be difficult for normal players. As has been said before, dm is mainly a place to warmup/practice, so awarding people purely based on their performance isn't quite right, but requiring something like 1 kill, or even assist, could be reasonable. A possible alternative would be to complicate the anti-afk system and make it recognize repetitive movements and stuff like that. I reckon it would get out of hand pretty quickly, causing a sort of arms race with people making movement randomizers etc. So, thank you for reading, I'm interested in what you think about this, also, did you notice idlers in your dm games? [link] [comments] | ||
Posted: 06 Sep 2020 10:12 AM PDT
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Guess I should get comfy in iron 1 cus' i ain't going no where Posted: 06 Sep 2020 08:12 AM PDT | ||
Posted: 05 Sep 2020 07:08 PM PDT
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Why are too many people forfeit happy? Posted: 06 Sep 2020 10:32 AM PDT Is it just me, or is everyone else getting too many forfeits or attempted forfeits in games? Yesterday I had 6 games in a row that lasted 9 rounds or less. I've also had people forfeit at 12-12. Sometimes the winning team that is beating us bad forfeits. Why are too many people forfeit happy? I've only hit yes to two forfeit votes, and that was because 2-3 of my team mates left the game, and we were losing hard before they left. [link] [comments] | ||
5 Killjoy Nanoswarms for Bind "A Site" Posted: 05 Sep 2020 02:40 PM PDT
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Might be an unpopular opinion, but I'd like to see the profile of everyone in game. Posted: 06 Sep 2020 01:34 AM PDT Don't need names or game tags but if I am getting shit on by some guy dropping 30+ kills, I want to know if he is just having a really good game or if he is a smurf. [link] [comments] | ||
What is the most tilt-inducing thing in this game for you? Posted: 06 Sep 2020 02:11 PM PDT For me, it definitely is dying after doing a 140 damage headshot with the Phantom. Close second is getting killed from a angle a teammate should've been watching. So, what about you? [link] [comments] |
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