VALORANT Bind B site KillJoy nanoswarm lineup - if they are planting you just activate it |
- Bind B site KillJoy nanoswarm lineup - if they are planting you just activate it
- Prime 3.0 // Sherrif
- Patch notes 2.06 Visualized
- Riot, you put a "HONK" spray in the battlepass. I'd like a checkbox for spray sounds, please.
- A quick fix for folks who feel their aim training isn't paying off
- If I'm getting one-tapped and insta'd in Bronze, what the hell do higher elos look like?
- Sage wall off-angles guide for Ascent
- I drew my friend as Jett for him to use as profile picture on twitch
- Sage oneway wall on Bind Hookah
- Reyna's abilities rely on kills, please stop choosing her if you're not comfortable entry fragging/getting kills
- Pls make more karambits or butterfly knives
- I made a Singularity Vandal Skin with Blender
- Favorite spot on Split (Ace)
- How the hell are people ADAD + shooting so damn fast?
- Europe Challengers Recap, Why Riots Investigation is a WASTE of time, EU coverage in shambles, and North American Valorant back in ACTION
- Lurking and playing mind games can win games
- The MAGEPUNK bundle is a perfect example to make bundles cheaper
- A theory about the new map. (Foxtrot)
- I lose when I do good and win when I am literally last on scoreboard
- Viper Ascent B-Main Oneway Align your crosshair to the middle of lamp by standing straight to it and search for a small black dot by looking completely down (for reference the black dot can be found straight to the middle of boat house wall) now place your crosshair to the left of the small dot and
- Question about Viper's 50 decay damage mechanic
- Viper smoke on Haven A-heaven I found while messing around in comp. With new Viper buff, this is OP for pushing even pistol round
Bind B site KillJoy nanoswarm lineup - if they are planting you just activate it Posted: 02 Apr 2021 01:52 AM PDT
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Posted: 02 Apr 2021 10:06 AM PDT
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Posted: 02 Apr 2021 05:33 AM PDT
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Riot, you put a "HONK" spray in the battlepass. I'd like a checkbox for spray sounds, please. Posted: 02 Apr 2021 12:06 PM PDT every round start, up to four times. it gets old fast. it gets worse when you're matched with trolls, because it's the only thing you cannot mute (other than bodyblocking and inting). [link] [comments] | ||
A quick fix for folks who feel their aim training isn't paying off Posted: 01 Apr 2021 10:36 PM PDT Stop Spraying Read it again Say it out loud Stop Spraying All of your aim training in something like Kovaaks is with no recoil weapons so holding your mouse one down ain't an issue. This is especially true if you're following something like Aimer7's guide. If your aim training with taps and burst then why are you spraying in game? Unless that fella is within like say the length of A short on Bind stop spraying. That example might help you visualize what I'm describing. Just Stop Spraying, Stop, Please. I see it all the time in my games folks who've clearly put time in their tracking, mouse control, crosshair placement, etc... But then they throw it out the window the moment they see someone. You've put in the time and effort and you deserve to see some payoff for it, this won't fix everything but it will help quite a bit. So one last time, Stop Spraying [link] [comments] | ||
If I'm getting one-tapped and insta'd in Bronze, what the hell do higher elos look like? Posted: 01 Apr 2021 11:45 PM PDT I've been playing the game for about two weeks now, but I have a lengthy history with CS:GO. I've been placed in Iron, and climbed to Bronze 3. With that being said, I'm constantly in games where enemy team just one taps or bursts me down in micro seconds. I know how low elos of an FPS should look like, and this isn't it. It doesn't feel like I'm against players of low ranks at all. What is the case here? Smurfing is rampant in the game or the player base are just that good? The only reason I felt compelled to open a post about it is that it feels discoursing as a new players trying to the hang of things. The reactions here at this elo are not what they should be. Bronze players shouldn't just Deeg one tap in a blink of an eye. What the hell? [link] [comments] | ||
Sage wall off-angles guide for Ascent Posted: 02 Apr 2021 01:57 AM PDT
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I drew my friend as Jett for him to use as profile picture on twitch Posted: 02 Apr 2021 06:42 AM PDT
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Sage oneway wall on Bind Hookah Posted: 02 Apr 2021 09:49 AM PDT
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Posted: 02 Apr 2021 10:03 AM PDT This is just a suggestion to anyone only playing Duelists just for their abilities. If you're going to insta-lock someone like Reyna, who in my opinion should always be 1st or 2nd entry (1st/2nd on site) then you NEED TO be getting kills to be effective in a game. I'm not saying this to discourage you from learning a duelist, but don't pick someone like Reyna or Phoenix if you're not comfortable putting yourself in front of your Omen or Cypher to get that opening frag. Valorant is different from CSGO in that the agents have SET roles instead of everyone having the same nades, smokes, flashes. If you want to sit back and pick off lurkers then play literally anyone but the person with flashes that go through walls (Reyna). [link] [comments] | ||
Pls make more karambits or butterfly knives Posted: 01 Apr 2021 08:22 PM PDT I can speak for at least 60% of players we will give our soul for theese type of skins idk why they dont do it but they would make more money, make there players happier and it would just be good for all why not make more of theese. Ps: Literally just give us reskins of the battle pass karambit [link] [comments] | ||
I made a Singularity Vandal Skin with Blender Posted: 02 Apr 2021 08:06 AM PDT
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Posted: 02 Apr 2021 01:18 PM PDT
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How the hell are people ADAD + shooting so damn fast? Posted: 02 Apr 2021 12:24 PM PDT When I try to do it the movement feels slow as usual and I have to stop and shoot. When the enemy does it they're strafing at the speed of light and spamming 5 bullets into me instantly without stopping. Had a pretty annoying deathmatch session. I'm assuming I'm doing something wrong so how do you properly strafe + shoot? [link] [comments] | ||
Posted: 02 Apr 2021 06:16 AM PDT
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Lurking and playing mind games can win games Posted: 02 Apr 2021 09:38 AM PDT
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The MAGEPUNK bundle is a perfect example to make bundles cheaper Posted: 01 Apr 2021 08:41 PM PDT
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A theory about the new map. (Foxtrot) Posted: 02 Apr 2021 09:17 AM PDT So, obviously i have a theory. For me, it all started to click when i heard the name FOXTROT, and i saw the "Lost at sea" player card. Now, most of you guys have (probably) played a game called Battleship. And if i do remember correctly, there is a row on the board titled "Foxtrot." I believe that the name of this upcoming map could be some sort of reference to the game. (Battleship) This theory has made me think that the new map will have some sort of deal with boats, the ocean, and/or possibly some islands as well? But that is all for now, and i'll make sure to be on the lookout for new content! [link] [comments] | ||
I lose when I do good and win when I am literally last on scoreboard Posted: 02 Apr 2021 12:26 AM PDT I mean I cant really complain too much, I hover around Dia 1/2 which satisfies me. What is kinda frustrating though, is that I lose the games where I am Team/Match MVP (on Duelists mostly) and win the games were I literally have like a 8/7/4 score playing initiator or smokes. It´s kinda a cognitive dissonance. Anyone else experiences this? Generally though I feel like the average duelist is wayy better than the average utility player which leads me to conlcude that in order to win higher elo games you kinda have to play utility. Any opinions? [link] [comments] | ||
Posted: 02 Apr 2021 08:51 AM PDT
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Question about Viper's 50 decay damage mechanic Posted: 02 Apr 2021 02:15 PM PDT Since the new buffs to Viper make her smokes deal 50 decay damage instantly, my friend and I were messing around with some smoke + marshal strategies (as the 50 decay would cause a single marshal body shot, 101 damage, to kill). However, from what my friend and I found, a marshal shot to the body on a decayed opponent only takes them down to 1 hp. I don't think this is unique to the marshal, either, as a ghost headshot from close range (105 damage) also took the decayed opponent to 1 hp instead of killing them. So from what I can see, it seems that an opponent that has taken 50 decay damage from Viper's smokes cannot be killed by a single shot dealing at least 100 damage and less than 150 damage. Mathematically, this doesn't check out, so I was a bit confused. Has anyone else had the chance to test this, with similar results? And if so, do you guys think it is a bug, or an intentional design? [link] [comments] | ||
Posted: 01 Apr 2021 04:47 PM PDT
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